luab the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield a +0 scale mail (48, 42, D) a +0 great sword (unseen) (49, 24, D) a cursed ring of loudness (49, 36, D) a cursed staff of fire (49, 37, D) a +0 pair of boots of running (49, 39, D) a +0 battleaxe (unseen) (49, 41, D) a +0 battleaxe (unseen) (50, 24, D) a +3 flail of draining (50, 25, D) a book of Summonings (50, 36, D) a +1 battleaxe (50, 39, D) the +8 long sword "Lifebane" {flame, +Fly Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you fly. a +0 plate armour a human corpse (50, 41, D) +0 shadow dragon scales a shadow dragon corpse (50, 42, D) a +0 great sword (unseen) (50, 43, D) 2 bolts 3 large rocks (51, 36, D) a +0 short sword of venom (51, 38, D) a +0 arbalest (unseen) (51, 39, D) a +0 dire flail (unseen) (52, 24, D) the Volume of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Fulminant Prism Conjuration/Hexes 4 c - Sticky Flame Conjuration/Fire 4 (52, 25, D) an uncursed staff of conjuration (52, 28, D) a +1 longbow of flaming (52, 30, D) a +1 dagger of venom (52, 36, D) a +3 rapier of venom (52, 38, D) a +0 arbalest (unseen) (53, 25, D) a fan of gales (53, 29, D) a +1 whip of freezing (53, 30, D) the ring "Nollec" {rElec Str-5 Int+4 Dex+3 Stlth+} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (53, 36, D) the +4 falchion "Vediulau" {venom, *Drain rElec rN+++ Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. It makes you more stealthy. (54, 24, D) an uncursed staff of earth (54, 36, D) Odghiabro's Reference Book on Displaced Changing Spells Type Level a - Apportation Translocation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Alistair's Intoxication Transmutation/Poison 5 (54, 38, D) 3 large rocks (55, 24, D) an uncursed amulet of guardian spirit (59, 37, D) an uncursed ring of stealth (60, 3, D) a +0 flail (unseen) (60, 36, D) a lamp of fire (60, 37, D) a +0 dagger (60, 42, D) a +0 mace (unseen) (60, 43, D) a +0 battleaxe (unseen) (61, 0, D) the +10 crystal plate armour of Pandemonium {Str+7 SInv} It affects your strength (+7). It lets you see invisible. (61, 3, D) a cursed +0 dagger (unseen) (61, 8, D) a box of beasts (61, 11, D) a +6 blowgun (61, 16, D) a book of the Sky (61, 26, D) a +1 pair of boots of flying (61, 36, D) a +1 dagger of venom (61, 38, D) a +0 battleaxe of draining (unseen) (61, 39, D) an uncursed staff of energy (unseen) (61, 42, D) a +2 shortbow of flaming (62, 1, D) a book of Fire (62, 3, D) a +0 falchion a +0 ring mail (62, 8, D) a book of Beasts (62, 16, D) an uncursed ring of flight (62, 21, D) a +0 spear (62, 26, D) a crystal ball of energy (62, 27, D) a +2 helmet of see invisible (62, 29, D) a porcupine corpse (skeletalised by now) (62, 36, D) a +2 long sword of pain (62, 37, D) a book of Alchemy (62, 42, D) a cursed -1 dire flail (63, 8, D) a +0 mace of venom (63, 16, D) a +2 arbalest of freezing (63, 17, D) a +2 arbalest of freezing (63, 22, D) a +0 rapier a +0 robe (63, 26, D) a +2 plate armour of fire resistance (63, 27, D) an uncursed staff of fire (64, 16, D) a book of Frost (64, 17, D) a +2 robe of fire resistance (64, 22, D) a +0 quarterstaff (unseen) (64, 26, D) the cursed +1 bardiche "Peor" {venom, rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (64, 27, D) the +1 glaive "Dafeoje" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (64, 31, D) a bullfrog corpse (skeletalised by now) (64, 32, D) a sea snake corpse (skeletalised by now) (65, 22, D) (unseen) (65, 26, D) a book of Misfortune (65, 29, D) a spiny frog corpse (skeletalised by now) (68, 0, D) a book of Enchantments (68, 4, D) a +0 long sword (unseen) (69, 0, D) an uncursed staff of fire (69, 5, D) a +0 long sword (69, 36, D) a +3 rapier of draining (70, 8, D) a +1 plate armour of magic resistance (70, 9, D) a +0 long sword of holy wrath (70, 30, D) a +0 club (70, 31, D) a +3 battleaxe of electrocution (unseen) (70, 36, D) an uncursed amulet of rage (70, 37, D) Coguttaini's Collected Works on Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (70, 40, D) a +0 glaive a naga corpse (skeletalised by now) (70, 41, D) an adder corpse (skeletalised by now) (71, 8, D) a book of Unlife (71, 16, D) an uncursed ring of see invisible (71, 17, D) a box of beasts (71, 26, D) an uncursed staff of air (71, 27, D) a +0 club (71, 30, D) the +11 rapier of the Pyrrhic Victory {pierce, rC++ MR+ Int-5 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 scale mail a +1 dagger of draining a cursed +0 robe (71, 36, D) a +3 spear of venom (71, 37, D) a +2 great sword of freezing (71, 41, D) a +0 short sword a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 8, D) a +2 ring mail of cold resistance (72, 9, D) an uncursed staff of poison (72, 16, D) a book of the Earth (72, 26, D) an uncursed staff of summoning (72, 30, D) a +4 hunting sling of velocity (unseen) (72, 31, D) a +1 dagger of venom (unseen) (72, 36, D) a +2 mace of crushing (72, 37, D) a +2 hand axe of electrocution (72, 40, D) a +0 spear (unseen) (72, 41, D) an adder corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (73, 26, D) a +0 club (73, 27, D) an uncursed staff of fire (73, 36, D) a +3 ring mail of cold resistance (73, 37, D) a +3 ring mail of cold resistance (75, 1, D) a lamp of fire