luab the Dungeon (0, 50, D) a phantom mirror (0, 51, D) a +0 hand crossbow of flaming (0, 52, D) an uncursed staff of air (1, 6, D) a +0 shield a +0 scale mail (1, 32, D) a +0 spear of piercing (1, 34, D) a fan of gales (1, 50, D) an uncursed staff of summoning (1, 51, D) an uncursed staff of air (1, 54, D) a +1 long sword of protection (unseen) (2, 14, D) a +0 war axe of flaming (2, 15, D) a +7 arbalest of freezing (2, 16, D) a sack of spiders (2, 33, D) a sack of spiders (2, 34, D) a phantom mirror (2, 50, D) a +0 whip (2, 51, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (2, 52, D) a +0 long sword (2, 55, D) a +0 morningstar (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of poison (3, 15, D) a +1 robe of magic resistance (3, 32, D) an uncursed staff of conjuration (3, 33, D) Sif Muna's Tome of Lethal Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (3, 34, D) an uncursed staff of earth (3, 50, D) a phial of floods (3, 51, D) a crystal ball of energy (3, 52, D) a +1 scale mail of magic resistance (3, 55, D) a +0 hand axe (still there?) a +0 war axe (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (4, 15, D) the Grimoire of Ice and Venom Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (4, 16, D) a book of Enchantments (4, 32, D) a lamp of fire (4, 33, D) an uncursed staff of earth (4, 34, D) an uncursed staff of fire (4, 50, D) a +0 short sword (4, 52, D) a lamp of fire (4, 54, D) a +0 hand axe (still there?) a +2 flail of crushing (still there?) (4, 55, D) a +0 short sword (unseen) (4, 56, D) a +0 flail (4, 57, D) a +0 short sword (unseen) (5, 14, D) a +1 great mace of holy wrath (5, 16, D) a book of Air (5, 33, D) a cursed amulet of inaccuracy (5, 47, D) a +0 dagger (unseen) (5, 51, D) a +0 mace (5, 52, D) an uncursed staff of death (5, 55, D) a +0 halberd (unseen) (5, 56, D) a +1 scythe of protection (unseen) (6, 14, D) a +6 morningstar of holy wrath (6, 16, D) a +1 hand axe of freezing (6, 47, D) a +0 halberd (6, 51, D) a +1 chain mail of fire resistance (6, 53, D) a +1 great sword of draining (6, 55, D) a +0 mace a +0 hand axe a +0 dagger a +0 cloak a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (6, 57, D) a +0 scimitar (6, 58, D) a +0 great sword (unseen) (7, 14, D) the +6 whip of Might {chaos, rPois rC+ rN++ Str-4} Each time it hits an enemy it has a different, random effect. It affects your strength (-4). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. Cheibriados disapproves of the use of such an item. (7, 15, D) a +8 rapier of venom (7, 16, D) a +3 scale mail of magic resistance (7, 32, D) the ring "Seggas" {rElec rC+ MR- MP+9} [ring of magical power] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (7, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (7, 34, D) a box of beasts (7, 44, D) a +2 spear (unseen) (7, 45, D) a +0 short sword (7, 46, D) a +0 war axe (unseen) (7, 50, D) the +5 chain mail of Dithmenos's Reproof {rN++ Regen+ Int-3 Slay+4} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It greatly protects you from negative energy. It increases your rate of regeneration. (7, 51, D) a lamp of fire (7, 52, D) an uncursed staff of air (7, 54, D) a cursed +0 dagger (unseen) (7, 55, D) a +0 long sword (unseen) (7, 56, D) a +0 halberd a +0 long sword a +0 cloak a green draconian corpse (skeletalised by now) (7, 57, D) a +0 cloak a purple draconian corpse (skeletalised by now) (7, 58, D) a +0 dire flail a white draconian corpse (skeletalised by now) (8, 14, D) the cursed +1 scale mail of Divine Intervention {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (8, 15, D) a +1 vampiric halberd (8, 16, D) a +2 arbalest of freezing (8, 21, D) (unseen) (8, 32, D) a +0 war axe (8, 33, D) a +0 dagger of holy wrath (8, 34, D) Jeutif's Disquisition on Gliding Execration Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Mana Viper Hexes/Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (8, 44, D) a +0 battleaxe a +0 chain mail (8, 45, D) a +0 robe an uncursed ring of positive energy (8, 46, D) a +0 glaive (still there?) a +2 mace of freezing (still there?) a +0 robe (still there?) (8, 47, D) a +0 war axe (still there?) a +1 broad axe of chopping (still there?) a +0 plate armour (still there?) (8, 50, D) a +2 chain mail of cold resistance (8, 52, D) an uncursed staff of poison (8, 55, D) a +0 halberd (still there?) the +1 broad axe "Qeepluch" {antimagic, rC+ Dex+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from cold. (8, 56, D) a +0 scimitar (unseen) (8, 57, D) a +0 war axe (unseen) (8, 58, D) a +0 rapier (unseen) (9, 14, D) an uncursed amulet of magic regeneration (9, 15, D) the cursed +0 crystal plate armour of the Tick {-Cast Regen+ Dex-2 Stlth+} It affects your dexterity (-2). It prevents spellcasting. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (9, 16, D) the Catalogue of Creative Transmigration Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 f - Blade Hands Transmutation 5 (9, 32, D) a +0 robe (9, 33, D) a book of Ice (9, 44, D) a +5 trident (unseen) (9, 46, D) a +0 trident (unseen) (9, 47, D) a +0 battleaxe of electrocution (unseen) (9, 50, D) a lightning rod (4/4) (9, 51, D) a sack of spiders (9, 52, D) a +0 glaive (9, 55, D) a +0 halberd (unseen) (9, 56, D) a cursed -2 halberd (unseen) (9, 57, D) a +3 dagger of freezing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed -4 ring of evasion (10, 15, D) a book of Battle (10, 16, D) a book of the Warp (10, 32, D) a cursed staff of power (10, 33, D) the cursed ring "Veluty" {+Inv AC-2 Str+2} [ring of protection] It affects your AC (-2). It affects your strength (+2). It lets you turn invisible. It has a curse placed upon it. (10, 34, D) a lightning rod (4/4) (10, 47, D) a +0 long sword (still there?) a +0 mace (still there?) (10, 50, D) a phial of floods (10, 52, D) a +0 long sword (10, 55, D) a +0 long sword (unseen) (10, 57, D) a +0 war axe (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (11, 15, D) a cursed -2 ring of evasion (11, 16, D) an uncursed staff of fire (11, 34, D) a crystal ball of energy (11, 46, D) a +0 morningstar (unseen) (11, 55, D) a +0 mace (unseen) (11, 56, D) a +0 glaive (12, 14, D) a +0 mace of crushing (12, 15, D) a +2 scale mail of poison resistance (12, 16, D) a book of Dreams (12, 32, D) an uncursed staff of conjuration (12, 52, D) a +0 hand axe (13, 50, D) a +0 hand axe (13, 51, D) a +0 falchion of holy wrath (14, 50, D) the cursed +1 mace of Extinguishment {crush, MR+ MP+9 SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (14, 52, D) a +0 whip (14, 53, D) the +3 morningstar of Instant Death {speed, +Rage rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you go berserk. Cheibriados disapproves of the use of such an item. (unseen) (18, 6, D) a +4 trident of distortion (unseen) (18, 41, D) a +0 great mace of venom (unseen) (19, 0, D) the cursed +1 plate armour of the Sun {rElec rPois Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (19, 1, D) a +0 trident (19, 6, D) a +0 spear (unseen) (19, 7, D) a -3 quarterstaff (unseen) (19, 9, D) a javelin (19, 16, D) an uncursed staff of poison (19, 32, D) a +0 scale mail of fire resistance (19, 33, D) a fan of gales (19, 50, D) a Grand Grimoire (20, 0, D) a +2 robe of magic resistance (20, 1, D) an uncursed staff of power (20, 6, D) a +1 rapier of venom (unseen) (20, 8, D) a large rock a +1 hand axe of freezing (20, 9, D) a +6 vampiric demon blade (unseen) (20, 16, D) a book of Transfigurations (20, 32, D) a +2 plate armour of magic resistance (20, 33, D) a +0 spear (20, 39, D) a +0 trident of freezing (unseen) (20, 50, D) a lamp of fire (21, 0, D) a +2 dagger of electrocution (21, 7, D) 4 large rocks (21, 8, D) a +0 rapier (unseen) (21, 16, D) an uncursed staff of wizardry (21, 17, D) a +2 shield of protection (21, 24, D) a +3 scimitar of holy wrath (unseen) (21, 32, D) a fan of gales (21, 33, D) a +0 leather armour (21, 34, D) an uncursed staff of power (21, 38, D) the +7 mace of Enicsal {venom, rC- Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It makes you vulnerable to cold. (unseen) (21, 50, D) a +1 rapier of protection (22, 0, D) a +4 rapier of speed (22, 1, D) an uncursed amulet of magic regeneration (22, 6, D) 2 large rocks (unseen) (22, 17, D) a +0 buckler (unseen) (22, 21, D) a +0 long sword of flaming a +0 longbow 25 arrows a +0 robe (22, 23, D) a +2 scimitar of holy wrath (unseen) (22, 33, D) a +0 spear (22, 34, D) a +5 falchion of holy wrath (22, 38, D) a +0 spear (unseen) (22, 39, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. 14 javelins a +0 leather armour (22, 40, D) a +1 flail of protection (unseen) (22, 50, D) a book of Conjurations (23, 0, D) an uncursed staff of cold (23, 1, D) an uncursed staff of wizardry (23, 16, D) a lightning rod (4/4) (23, 17, D) a +0 great mace of draining (23, 18, D) the cursed +3 mace of Qeggaohag {drain, +Rage rF+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from fire. It lets you go berserk. It has a curse placed upon it. (23, 20, D) a +2 whip of holy wrath (unseen) (23, 22, D) a +3 scimitar of holy wrath a +0 large shield (23, 23, D) a +3 sacred scourge of holy wrath a +0 robe (23, 32, D) the +11 great mace of Typp {flame, Str-3 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+5). (23, 33, D) a +0 leather armour (23, 34, D) the Almanac of Transformation and Beguiling Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Summon Mana Viper Hexes/Summoning 5 c - Alistair's Intoxication Transmutation/Poison 5 (23, 35, D) a +0 trident of venom a throwing net (23, 37, D) a +2 battleaxe of electrocution 19 javelins a +0 leather armour (23, 40, D) 2 large rocks 3 javelins (23, 41, D) a large rock (23, 50, D) a +6 blowgun (23, 53, D) a +0 demon blade (unseen) (24, 0, D) a phantom mirror (24, 1, D) a box of beasts (24, 4, D) a +0 rapier (unseen) (24, 16, D) an uncursed staff of death (24, 17, D) an uncursed staff of poison (24, 18, D) an uncursed staff of poison (24, 20, D) a +1 scimitar of flaming (unseen) (24, 21, D) +0 pearl dragon scales (24, 24, D) a +3 scimitar of holy wrath (unseen) (24, 33, D) a +0 trident (24, 34, D) a +0 spear (24, 37, D) a large rock (unseen) (24, 38, D) a +1 trident of venom (unseen) (24, 40, D) a +2 rapier of electrocution (unseen) (24, 50, D) a +2 ring mail of fire resistance (25, 0, D) a +0 spear (25, 1, D) a +2 chain mail of fire resistance (25, 6, D) a +0 vampiric hand axe (unseen) (25, 16, D) a +0 pair of gloves of dexterity (25, 17, D) a phantom mirror (25, 18, D) a +1 flail of holy wrath (25, 19, D) a +0 scimitar of flaming a +0 fustibalus 20 stones a +0 robe a cursed +0 buckler (25, 20, D) a +4 scimitar of flaming a +0 longbow 15 arrows a +0 robe (25, 32, D) a +3 trident of venom (25, 33, D) an uncursed staff of energy (25, 37, D) a +3 war axe of venom (unseen) (25, 39, D) a +0 trident (unseen) (25, 50, D) a +0 robe of the Archmagi (25, 52, D) a +1 demon whip of venom (25, 54, D) a +0 demon trident (unseen) (26, 0, D) a +0 trident (26, 1, D) a +5 glaive of venom (26, 2, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (26, 17, D) the Collected Works on Warped Air Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Poisonous Vapours Poison/Air 2 c - Blink Translocation 2 d - Lesser Beckoning Translocation 3 e - Lightning Bolt Conjuration/Air 5 f - Dispersal Translocation 6 (26, 20, D) a +2 glaive of freezing (unseen) (26, 32, D) an uncursed ring of resist corrosion (26, 34, D) a +1 rapier of holy wrath (26, 36, D) a +1 halberd of flaming (unseen) (26, 37, D) the +7 falchion "Impbane" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (unseen) (26, 50, D) an uncursed ring of protection from fire (27, 1, D) the cursed +0 battleaxe of Resourcefulness {freeze, *Corrode MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a +0 shortbow 16 arrows a +1 spear of venom (27, 16, D) a +3 war axe of electrocution (27, 20, D) a +1 scimitar of flaming (unseen) (27, 32, D) +2 shadow dragon scales (27, 33, D) a +0 robe (27, 35, D) an uncursed ring of positive energy the amulet of Lyulimn {Gourm rC- Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It makes you vulnerable to cold. an uncursed ring of fire the amulet of Fun {Harm *Drain *Slow rElec rPois MR++} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It may slow you when you take damage. an uncursed ring of protection from magic the ring of the Heavens {Fire MR+ Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence the cursed ring "Ifrip" {rElec rN+ Int-3} [ring of intelligence] It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. the cursed ring "Jimi Rich" {rElec Str-2 Int-5 Slay+6} [ring of strength] It affects your strength (-2). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It has a curse placed upon it. an uncursed ring of protection from cold a +0 war axe (28, 0, D) a +0 hunting sling of flaming (28, 1, D) a +1 trident of venom (28, 16, D) a +3 antimagic spear (28, 17, D) a +0 fustibalus (28, 32, D) a +0 trident (28, 50, D) the cursed +1 fustibalus of Dim Light {flame, rC+ Str+4 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It has a curse placed upon it. (29, 0, D) the +4 long sword "Daesh" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (29, 16, D) a cursed amulet of inaccuracy (29, 17, D) an uncursed staff of conjuration (29, 32, D) a +0 trident (29, 33, D) a crystal ball of energy (29, 50, D) a +0 hand crossbow of freezing (30, 50, D) a book of Unlife (31, 50, D) a book of Flames (32, 50, D) a manual of Summonings (33, 50, D) 4 scrolls of enchant weapon (34, 28, D) an uncursed staff of cold (35, 0, D) a lightning rod (4/4) (35, 14, D) a +0 dagger (35, 15, D) a +2 whip of freezing (35, 28, D) an uncursed ring of magical power (35, 29, D) a +2 triple crossbow of flaming (36, 0, D) a +1 mace of holy wrath (36, 14, D) a +0 long sword (36, 15, D) a +3 dagger of venom (36, 28, D) the +2 ring mail of the Blessed Realm {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (36, 29, D) a phial of floods (37, 0, D) a +2 whip of electrocution (37, 1, D) a book of Death (37, 14, D) an uncursed staff of air (37, 15, D) an uncursed ring of fire (37, 17, D) a +0 short sword (unseen) (37, 19, D) a +2 war axe of freezing (37, 20, D) the +3 broad axe of Battle {elec, *Drain rF+++ MR+ Str-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (37, 21, D) a +0 rapier (still there?) a +0 antimagic dire flail (still there?) (37, 28, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (37, 29, D) an uncursed staff of poison (38, 0, D) a +2 chain mail of fire resistance (38, 14, D) a +1 falchion of electrocution (38, 18, D) a +0 dagger (unseen) (38, 19, D) a cursed -2 short sword (38, 20, D) a +2 falchion of holy wrath a +0 chain mail a +0 long sword (38, 28, D) a lightning rod (4/4) (38, 29, D) a +1 hunting sling of velocity (38, 34, D) a +3 mace of protection (39, 0, D) a +4 morningstar of protection (39, 1, D) quicksilver dragon scales (39, 2, D) a +0 flail (39, 6, D) a large rock (39, 8, D) 2 large rocks (39, 14, D) a +2 falchion of flaming (39, 15, D) an uncursed staff of summoning (39, 17, D) the cursed +1 war axe of Callousness {speed, +Fly rElec rF- MR+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +0 leather armour (39, 20, D) a +2 rapier of venom (unseen) (39, 28, D) the +4 hunting sling of the Aged Wars {freeze, +Fly rN++ Dex-3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It greatly protects you from negative energy. It lets you fly. It makes you more stealthy. (39, 29, D) the +11 scimitar "Noilyapn" {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (39, 34, D) a +0 long sword an uncursed ring of protection from magic (40, 0, D) a +2 chain mail of positive energy (40, 1, D) a +3 bardiche of flaming (40, 6, D) a large rock (unseen) (40, 14, D) a phantom mirror (40, 15, D) a +0 leather armour (40, 28, D) a +5 blowgun (40, 29, D) an uncursed ring of see invisible (40, 33, D) a +2 scythe of venom (40, 34, D) a +0 hand axe (41, 0, D) a +3 morningstar of holy wrath (41, 1, D) a +2 flail of protection (41, 14, D) a +0 rapier (41, 15, D) a +0 long sword (41, 19, D) the +8 spear "Demonslayer" {flame, +Fly Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It lets you fly. (unseen) (41, 29, D) a +0 trident (41, 33, D) a +0 halberd (42, 0, D) a +2 great sword of holy wrath (42, 1, D) a book of Minor Magic (42, 4, D) a +0 flail (42, 14, D) a +6 giant club (42, 15, D) a lamp of fire (42, 28, D) a lightning rod (4/4) (42, 29, D) the cursed +1 leather armour of Duro {*Contam rPois Int+5 SInv} It affects your intelligence (+5). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (43, 14, D) a cursed staff of poison (43, 15, D) a +0 dagger (43, 16, D) a +0 battleaxe of electrocution (unseen) (43, 28, D) a book of Spatial Translocations (43, 29, D) a lamp of fire (44, 28, D) an uncursed staff of poison (49, 0, D) a book of the Tempests (49, 12, D) a +2 rapier of draining (49, 24, D) the +7 hunting sling "Lirphes" {venom, +Fly rF- rC+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (49, 36, D) a lightning rod (4/4) (49, 37, D) Sif Muna's Papyrus of Flames and Battle Magic Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (50, 0, D) a +4 falchion of protection (50, 1, D) 7 potions of agility (50, 12, D) a book of Air (50, 24, D) the +5 whip of Fedhas's Castigation {pain, rElec rN+ Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. (50, 25, D) a +3 flail of protection (50, 36, D) a +4 short sword of protection (50, 37, D) a Fen Folio (51, 0, D) a +2 leather armour of fire resistance (51, 1, D) a +1 scale mail of fire resistance (51, 6, D) 4 large rocks (unseen) (51, 13, D) a phantom mirror (51, 24, D) a book of Misfortune (51, 36, D) a +3 plate armour of cold resistance (51, 37, D) a +0 dagger (52, 0, D) a +2 chain mail of poison resistance (52, 1, D) a +1 plate armour of fire resistance (52, 4, D) a +0 giant club (52, 6, D) 8 large rocks (still there?) 7 large rocks (still there?) (52, 7, D) 7 large rocks (52, 8, D) 5 large rocks (52, 12, D) an uncursed staff of cold (52, 13, D) a +4 giant club (52, 24, D) an uncursed staff of energy (52, 25, D) a +0 morningstar of draining (52, 36, D) a +2 broad axe of freezing (52, 37, D) a box of beasts (52, 41, D) a +0 dire flail of protection a +0 robe (53, 0, D) the +7 whip of Byoci {drain, MP+9 Str+5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+4). It affects your magic capacity (+9). (53, 1, D) a book of Frost (53, 5, D) a large rock a +0 giant spiked club (53, 6, D) 6 large rocks (unseen) (53, 12, D) a book of Geomancy (53, 17, D) a +0 scythe of flaming (53, 24, D) a +2 ring mail of cold resistance (53, 25, D) an uncursed staff of summoning (53, 37, D) the +2 pair of boots of Axeuzel {rElec} It insulates you from electricity. (54, 0, D) a phantom mirror (54, 1, D) an uncursed staff of fire (54, 5, D) 2 large rocks (unseen) (54, 12, D) an uncursed staff of poison (54, 13, D) a book of the Warp (54, 18, D) a +0 halberd (54, 24, D) a +0 broad axe of venom (54, 25, D) the cursed +0 war axe of the Imperium {freeze, *Corrode rN+ Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (54, 36, D) a lightning rod (4/4) (55, 0, D) +0 fire dragon scales (55, 1, D) a book of the Earth (55, 12, D) a +2 vampiric demon trident (55, 13, D) a lamp of fire (55, 24, D) a book of Minor Magic (59, 36, D) a +2 vampiric morningstar (59, 37, D) a +1 plate armour of cold resistance (60, 36, D) an uncursed ring of flight (60, 37, D) an uncursed ring of fire (61, 0, D) a +0 shortbow of velocity (61, 8, D) an uncursed staff of poison (61, 16, D) an uncursed ring of protection from fire (61, 21, D) a +0 dagger (unseen) (61, 22, D) a +0 club (unseen) (61, 26, D) the +5 shield of the King of the Hill {rElec rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (61, 36, D) a +1 plate armour of magic resistance (61, 37, D) a lightning rod (4/4) (62, 0, D) a book of Changes (62, 8, D) a +2 leather armour of positive energy (62, 9, D) the +1 great sword of Balance {vamp, MR+ Str+8 Int-3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 16, D) a +4 dagger of venom (62, 17, D) a phial of floods (62, 20, D) a cursed -1 scythe a cursed +0 robe a wand of random effects (30/48) (62, 21, D) a +1 dire flail of protection a +4 ring mail of fire resistance (62, 26, D) a +0 rapier of venom (62, 27, D) a fan of gales (62, 36, D) the +5 ice dragon scales of Compassion {rF- rC++ Str+6 Stlth+} It affects your strength (+6). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. (62, 37, D) a +1 spear of piercing (63, 16, D) a phantom mirror (63, 17, D) a lamp of fire (63, 20, D) a cursed -2 glaive (unseen) (63, 21, D) a +0 rapier (unseen) (63, 22, D) a +4 quarterstaff of chaos (unseen) (63, 26, D) an uncursed staff of wizardry (63, 27, D) a +3 scale mail of positive energy (63, 37, D) a fan of gales (64, 16, D) a +2 great mace of holy wrath (64, 17, D) Orei's Catalogue of Attacks and Weightlessness Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (64, 26, D) a +2 robe of cold resistance (64, 27, D) a phial of floods (65, 26, D) the cursed +1 robe of the Heavens {*Contam Str+6} It affects your strength (+6). It causes magical contamination when unequipped. It has a curse placed upon it. (67, 0, D) a +2 robe of fire resistance (69, 0, D) a phantom mirror (69, 36, D) a +2 hunting sling of freezing (69, 40, D) the +6 long sword of Resourcefulness {flame, *Corrode rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (unseen) (70, 8, D) a +4 dagger of draining (70, 9, D) an uncursed staff of summoning (70, 31, D) a +0 dagger (70, 36, D) a box of beasts (70, 37, D) a +0 short sword (70, 40, D) a cursed -3 long sword (70, 41, D) a +2 dire flail of protection (71, 8, D) a +2 short sword of venom (71, 17, D) an uncursed amulet of magic regeneration (71, 26, D) a +2 ring mail of cold resistance (71, 27, D) an uncursed amulet of faith (71, 32, D) 2 arrows (71, 37, D) a +0 rapier (71, 39, D) a +3 short sword of draining (71, 40, D) a +2 halberd of flaming (72, 8, D) an uncursed ring of resist corrosion (72, 9, D) an uncursed staff of fire (72, 16, D) a +5 dagger of flaming (72, 17, D) a book of Alchemy (72, 20, D) a +0 scimitar a +0 robe (72, 26, D) a +0 short sword (72, 27, D) a +7 blowgun (72, 31, D) a +4 short sword of venom (72, 32, D) a +0 shortbow 13 arrows a +0 leather armour (72, 37, D) a lightning rod (4/4) (72, 40, D) a +3 long sword of electrocution (unseen) (73, 1, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (73, 16, D) a sack of spiders (73, 17, D) a book of Frost (73, 20, D) a +0 club (unseen) (73, 26, D) a cursed staff of power (73, 27, D) the +1 quarterstaff of Foyvvo {freeze, rF+ rN+ Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (73, 32, D) a +4 vampiric spear (unseen) (73, 36, D) an uncursed ring of stealth (73, 37, D) a +0 flail of crushing (75, 1, D) a book of Debilitation