luab the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 leather armour of fire resistance (49, 37, D) a +0 mace (50, 36, D) an uncursed staff of poison (50, 37, D) the Almanac of Supportive Attacks Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 (51, 36, D) a +0 short sword (51, 37, D) an uncursed staff of air (52, 36, D) a sack of spiders (52, 37, D) an uncursed staff of power (53, 36, D) a +2 shortbow of velocity (53, 37, D) the +2 hand crossbow "Waipoq" {venom, MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (54, 36, D) a +0 trident (59, 37, D) an uncursed staff of wizardry (59, 43, D) a +0 great sword a +0 chain mail (59, 44, D) a +4 flail of freezing (unseen) (60, 36, D) a +2 long sword of freezing (60, 37, D) a +0 robe (61, 0, D) a +4 trident of flaming (61, 4, D) a +0 giant club (unseen) (61, 5, D) a +0 leather armour (61, 8, D) a book of Power (61, 16, D) an uncursed ring of wizardry (61, 26, D) the cursed +0 trident of False Hope {pain, rPois MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (61, 36, D) a +3 spear of pain (still there?) an uncursed staff of summoning (still there?) (61, 37, D) a +0 vampiric short sword (61, 42, D) a +0 antimagic halberd (unseen) (61, 43, D) a +0 quarterstaff of protection (unseen) (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) a +1 great sword of holy wrath (62, 4, D) a cursed -1 giant club a +0 giant spiked club (62, 8, D) a box of beasts (62, 9, D) the +2 buckler "Dikafoj" {+Fly rElec rF+} It protects you from fire. It insulates you from electricity. It lets you fly. (62, 16, D) a +0 chain mail of poison resistance (62, 17, D) a +0 leather armour of cold resistance (62, 26, D) a box of beasts (62, 36, D) a crystal ball of energy (62, 37, D) a book of Cantrips (63, 4, D) a +0 scale mail (63, 8, D) the +7 halberd of Tuab {freeze, rElec rPois MR++ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 16, D) a +3 plate armour of ponderousness (63, 17, D) a +2 scale mail of fire resistance (63, 27, D) a sack of spiders (63, 36, D) a +2 flail of holy wrath (63, 37, D) a +0 dagger (64, 17, D) a +3 leather armour of cold resistance (64, 26, D) an uncursed amulet of magic regeneration (65, 26, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (67, 0, D) a +1 robe of positive energy (68, 0, D) a lamp of fire (68, 2, D) a +0 dagger a +0 robe (69, 0, D) the +1 robe of the Earth {+Blink rPois rN+ Stlth+} It protects you from poison. It protects you from negative energy. It lets you blink. It makes you more stealthy. (69, 11, D) a +1 hunting sling of flaming (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +4 great sword of protection (70, 37, D) a +0 rapier (70, 40, D) a cursed +0 rapier (unseen) (70, 41, D) a +0 short sword (unseen) (71, 11, D) a +1 war axe of electrocution (71, 16, D) a book of Necromancy (71, 17, D) a +0 short sword (71, 19, D) a +0 dagger (unseen) (71, 20, D) a +2 rapier of speed (unseen) (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +2 great sword of slicing (71, 36, D) a cursed staff of poison (71, 37, D) a +4 spear of venom (71, 40, D) the +7 falchion of Misery {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). a +0 robe (72, 9, D) a +4 scale mail of cold resistance (72, 16, D) a +8 blowgun (72, 17, D) the Handbook of Damaging Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Call Canine Familiar Summoning 3 e - Force Lance Conjuration/Translocation 4 f - Summon Lightning Spire Summoning/Air 4 g - Iskenderun's Battlesphere Conjuration/Charms 5 (72, 19, D) a +0 scimitar (unseen) (72, 26, D) a book of Summonings (72, 31, D) a cursed -2 short sword a +0 leather armour (72, 36, D) the +6 shortbow "Heasisia" {velocity, +Inv} Any arrow fired from it inflicts extra damage. It lets you turn invisible. (72, 37, D) a +0 short sword (72, 40, D) a +0 rapier (unseen) (73, 1, D) a +1 scale mail of fire resistance (73, 3, D) a +0 flail (unseen) (73, 16, D) a +0 flail (73, 19, D) a +0 flail of protection a +0 ring mail (73, 26, D) a book of Beasts (73, 27, D) the +2 leather armour "Puuseu Kenke" {rN++} It greatly protects you from negative energy. (73, 31, D) a +0 flail (73, 36, D) an uncursed ring of protection from fire (73, 37, D) a phial of floods (74, 3, D) a +0 short sword (74, 4, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 long sword (still there?)