luab the Dungeon (2, 14, D) an uncursed staff of energy (2, 15, D) a manual of Polearms (2, 16, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of earth (3, 15, D) a book of the Earth (3, 16, D) an uncursed staff of air (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +5 hand axe of flaming (4, 15, D) a +1 morningstar of venom (4, 16, D) a +3 leather armour of cold resistance (5, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence +5 gold dragon scales a +0 scale mail a +0 trident a +0 shield (5, 14, D) +0 gold dragon scales (5, 15, D) a +2 hunting sling of velocity (5, 16, D) a +1 falchion of slicing (6, 14, D) 4 potions of heal wounds (6, 15, D) a fan of gales (6, 16, D) a phantom mirror (7, 14, D) a cursed staff of earth (7, 15, D) a scroll of brand weapon (7, 16, D) a +1 crystal plate armour (8, 14, D) the +4 hand axe "Toynwifa" {protect, +Inv Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It lets you turn invisible. (8, 15, D) a +4 blowgun (8, 16, D) a manual of Long Blades (9, 14, D) the +4 glaive "Bailunod" {protect, rPois rF- Str+5 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (9, 15, D) 3 royal jellies (9, 16, D) 4 scrolls of enchant armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +2 helmet "Ytad" {rElec rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. (10, 15, D) a manual of Throwing (10, 16, D) a book of Fire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +1 spear of piercing (11, 15, D) a +1 quarterstaff of protection (11, 16, D) a +5 flail of protection (12, 14, D) a +1 robe of fire resistance (12, 15, D) a scroll of brand weapon (12, 16, D) the +12 trident of Jogudah {pierce, Fragile Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It will be destroyed if unequipped. It makes you more stealthy. (19, 0, D) a sack of spiders (19, 1, D) the +0 robe "Tupteci" {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. (19, 16, D) the +5 rapier of Zotwemajic {pierce, Str+3 Int-5 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+3). (19, 32, D) a book of Minor Magic (19, 33, D) the Guide on Helpful Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Freezing Cloud Conjuration/Ice/Air 6 (20, 1, D) a +2 dagger of holy wrath (20, 16, D) the +4 morningstar of Morr {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (20, 17, D) a +5 ring of dexterity (20, 33, D) a book of Dreams (21, 1, D) the Disquisition on Harmful Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Static Discharge Conjuration/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (21, 32, D) an uncursed staff of air (21, 33, D) a +1 shortbow of flaming (21, 34, D) the Incunabulum of Fire and Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Sticky Flame Conjuration/Fire 4 c - Irradiate Conjuration/Transmutation 5 (22, 6, D) a ball python corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (22, 7, D) a +0 halberd (unseen) (22, 8, D) a +0 spear (still there?) a +0 morningstar (still there?) (22, 16, D) a book of Misfortune (22, 17, D) a +2 dagger of pain (22, 32, D) a +0 dagger (22, 33, D) a book of Enchantments (22, 34, D) a +0 long sword (23, 1, D) the ring of Scepticism {+Inv +Fly rElec MR+ Stlth-} [ring of loudness] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It makes you less stealthy. (23, 6, D) a +0 spear an adder corpse (skeletalised by now) (23, 8, D) a +0 broad axe (still there?) a +0 war axe (still there?) (23, 16, D) a +8 trident (23, 17, D) a +4 quick blade (23, 32, D) an uncursed staff of conjuration (23, 34, D) a +0 dagger (23, 36, D) an arrow (24, 0, D) a +2 ring mail of cold resistance (24, 1, D) the +1 leather armour "Wauwn" {+Blink} It lets you blink. (24, 7, D) a black mamba corpse (skeletalised by now) (24, 8, D) a +1 hand axe of chopping (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (24, 16, D) a fan of gales (24, 17, D) the +12 arbalest of Taxation {velocity, Int+7} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). (24, 18, D) an uncursed staff of death (24, 32, D) a +1 chain mail of cold resistance (24, 34, D) an uncursed ring of ice (24, 36, D) an uncursed staff of power (24, 40, D) 2 arrows (24, 41, D) a +0 rapier a +0 rapier a cursed +0 leather armour an arrow (24, 43, D) a +0 long sword a cursed +0 leather armour (24, 44, D) a +0 battleaxe of electrocution (unseen) (25, 0, D) the +4 robe of Distant Worlds {*Slow +Inv rF+ Regen+} It protects you from fire. It lets you turn invisible. It increases your rate of regeneration. It may slow you when you take damage. (25, 1, D) a lightning rod (4/4) (25, 16, D) a +0 dire flail of crushing (25, 17, D) the cursed +3 scythe of Anguish {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It has a curse placed upon it. (25, 18, D) a cursed staff of energy (25, 32, D) an uncursed staff of summoning (25, 33, D) a +0 scimitar (25, 34, D) a +0 long sword (25, 43, D) a +0 long sword (25, 44, D) the cursed +0 war axe of Zin's Righteous Fury {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. a +0 chain mail a +0 rapier a +0 rapier a +0 leather armour of cold resistance a +0 whip of venom an elf corpse (25, 45, D) a +0 longbow (unseen) (26, 0, D) an uncursed staff of death (26, 1, D) a +2 great sword of holy wrath (26, 16, D) a fan of gales (26, 17, D) a +4 mace of protection (26, 33, D) a cursed -2 ring of evasion (26, 40, D) a +0 long sword of slicing (unseen) (26, 41, D) a +0 short sword a cursed +0 leather armour a -3 dagger a +0 longbow 12 arrows a +0 leather armour a +0 long sword a cursed +0 scale mail an elf corpse (26, 42, D) a +0 short sword a +0 leather armour a +0 dagger a +0 longbow 10 arrows a +0 leather armour an elf corpse (26, 43, D) a +0 rapier a +0 scale mail a +0 longbow 35 arrows a +0 leather armour an elf corpse (26, 44, D) 8 arrows (26, 45, D) a +0 long sword (unseen) (27, 0, D) an uncursed staff of cold (27, 1, D) a +2 lajatang of distortion (27, 16, D) an uncursed staff of earth (27, 17, D) a +0 mace of holy wrath (27, 32, D) a +0 short sword (27, 34, D) an uncursed staff of fire (27, 40, D) a cursed -1 dagger (27, 43, D) a +0 long sword a +0 leather armour a +0 buckler a +0 rapier a +0 rapier a +0 leather armour (27, 44, D) a +3 mace of crushing a +0 leather armour a +0 long sword a +0 chain mail a +3 short sword of holy wrath a +0 leather armour a cursed +0 long sword an elf corpse an elf corpse an elf corpse (28, 0, D) a book of Party Tricks (28, 1, D) a book of Power (28, 16, D) the cursed +2 shortbow "Xyox Rul" {venom, *Drain +Blink rF++ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It greatly protects you from fire. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (28, 32, D) an uncursed staff of fire (28, 33, D) a +0 dagger (29, 0, D) a lamp of fire (29, 1, D) the cursed -6 pair of gloves of the Salmon {rF++} It greatly protects you from fire. It has a curse placed upon it. (29, 16, D) a +2 morningstar of protection (29, 17, D) the ring of Nodajeg {rF+ Str+3 Int+2 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (29, 32, D) a +0 morningstar of protection (34, 28, D) a +2 trident of venom (35, 0, D) a sack of spiders (35, 28, D) a +0 leather armour (35, 29, D) a crystal ball of energy (35, 38, D) a +0 spear (unseen) (36, 0, D) Ojaih's Catalogue of Glacial Aid Spells Type Level a - Regeneration Charms/Necromancy 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 d - Bolt of Cold Conjuration/Ice 6 (36, 1, D) a +3 mace of crushing (36, 14, D) a crystal ball of energy (36, 15, D) a lamp of fire (36, 28, D) a +0 leather armour (36, 29, D) a +0 trident (36, 37, D) a tomahawk 6 arrows 2 poisoned javelins (37, 0, D) a +1 scale mail of poison resistance (37, 1, D) the ring of Dalanus {Wiz rElec Str+4 Dex-2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It makes you more stealthy. (37, 14, D) a +0 glaive (37, 29, D) a +4 mace of protection (37, 35, D) a +0 spear 16 poisoned javelins a +1 plate armour of magic resistance a merfolk corpse (skeletalised by now) (37, 36, D) a +2 great sword of electrocution 3 tomahawks 3 large rocks a cursed -2 rapier a +0 robe 2 poisoned javelins a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (37, 37, D) a +6 rapier of electrocution (unseen) (37, 38, D) a +0 longbow (unseen) (38, 0, D) an uncursed staff of summoning (38, 1, D) the +0 scale mail "Jiemerer" {rPois rN+ Str-4 Int+2} It affects your strength (-4). It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. (38, 14, D) an uncursed staff of death (38, 15, D) a lamp of fire (38, 20, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (38, 28, D) a +2 rapier of electrocution (38, 29, D) the Grimoire of Shifting Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Hydra Form Transmutation 6 (38, 35, D) a snapping turtle corpse (skeletalised by now) (38, 36, D) an arrow (38, 37, D) a +1 demon trident of electrocution (unseen) (38, 38, D) a +0 spear (unseen) (39, 0, D) a +1 flail of draining (39, 14, D) a +0 dagger (39, 21, D) the +9 dire flail of Tietia Qeaf {crush, rElec Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. a +0 robe (39, 22, D) an uncursed staff of fire (unseen) (39, 23, D) a cursed +0 dagger (unseen) (39, 28, D) a fan of gales (39, 29, D) a +6 giant club (40, 0, D) a +1 flail of protection (40, 1, D) a book of Necromancy (40, 7, D) a +2 great sword of flaming (unseen) (40, 14, D) a lightning rod (4/4) (40, 20, D) a +0 trident (unseen) (40, 21, D) a +0 hand axe (40, 28, D) a book of Burglary (40, 29, D) a lamp of fire (41, 0, D) a +1 war axe of flaming (41, 1, D) a book of Frost (41, 14, D) a lightning rod (4/4) (41, 21, D) a +0 dagger (unseen) (41, 22, D) a cursed +0 dagger (unseen) (41, 28, D) an uncursed staff of death (41, 29, D) a +0 buckler of fire resistance (42, 0, D) an uncursed staff of conjuration (42, 1, D) a box of beasts (42, 7, D) a +0 scimitar of flaming a +0 great sword of flaming a +0 great sword of flaming a +0 great sword of flaming (42, 9, D) a +0 great sword of flaming (unseen) (42, 14, D) a +4 scimitar of slicing (42, 15, D) a phial of floods (42, 22, D) an uncursed staff of summoning (42, 28, D) a +2 ring mail of magic resistance (42, 29, D) a +2 spear of piercing (43, 15, D) the +6 short sword of Hibaus {pierce, rN+ Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. (43, 29, D) a +4 hunting sling of freezing (44, 7, D) +0 fire dragon scales (unseen) (44, 28, D) an uncursed staff of cold (49, 12, D) a book of Conjurations (49, 24, D) a +2 helmet of intelligence (49, 33, D) 4 tomahawks 6 javelins 2 javelins of penetration (49, 36, D) the cursed +0 morningstar of Kaar {flame, *Drain +Rage Str-5 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+8). It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. (49, 37, D) a +5 dagger of venom (50, 1, D) a +0 spear (50, 12, D) a +2 ring of dexterity (50, 13, D) an uncursed staff of death (50, 24, D) a +0 trident (50, 32, D) a +0 rapier of speed a javelin 2 poisoned javelins (50, 36, D) a +2 chain mail of magic resistance (50, 37, D) a +4 battleaxe of electrocution (50, 42, D) a +0 glaive (unseen) (50, 43, D) a +0 trident (51, 0, D) a +0 whip of electrocution (51, 1, D) a +5 hand crossbow of velocity (51, 8, D) a +3 long sword of pain a +0 robe (51, 12, D) a book of Clouds (51, 13, D) a +1 rapier of draining (51, 24, D) an uncursed staff of fire (51, 25, D) an uncursed staff of power (51, 31, D) a cursed -3 trident 3 tomahawks a +5 trident of distortion a +4 blowgun a +0 robe a +2 spear of venom 6 poisoned javelins a +0 leather armour a +3 spear of venom 12 javelins of penetration a +0 leather armour a +7 trident of protection a +0 leather armour (51, 32, D) a +0 spear (still there?) a poisoned javelin (still there?) (51, 36, D) a +0 trident (51, 37, D) an uncursed ring of magical power (51, 43, D) a cursed -3 short sword (51, 44, D) a +3 mace of crushing (unseen) (52, 0, D) an uncursed staff of conjuration (52, 1, D) a +0 dagger (52, 8, D) the +6 scimitar "Hiepom" {pain, *Contam *Noise rN++ Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It greatly protects you from negative energy. It may make noises in combat. It causes magical contamination when unequipped. a +4 antimagic morningstar a +0 robe a cursed +0 spear a +0 robe an uncursed ring of poison resistance (52, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the ring "Luti Vio" {rC- Int+3 Dex+5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+5). It makes you vulnerable to cold. (52, 12, D) a +2 chain mail of cold resistance (52, 25, D) a +4 demon whip of venom (52, 36, D) the Disquisition on Displacement and Flight Spells Type Level a - Static Discharge Conjuration/Air 3 b - Portal Projectile Hexes/Translocation 3 c - Malign Gateway Summoning/Translocation 7 (52, 37, D) an uncursed ring of wizardry (53, 8, D) a +0 war axe (unseen) (53, 12, D) an uncursed staff of wizardry (53, 13, D) a +4 long sword of slicing (53, 24, D) the Grimoire of Execration and Darkness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Silence Hexes/Air 5 (53, 26, D) the ring "Werpha Veimn" {+Blink rElec rC+ Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It protects you from cold. It insulates you from electricity. It lets you blink. It makes you less stealthy. the amulet of Lixepomenk {Gourm rC+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. the ring of Reimbursement {AC+3 Str+3} [ring of protection] It affects your AC (+3). It affects your strength (+3). (53, 36, D) an uncursed staff of fire (53, 37, D) an uncursed staff of earth (54, 0, D) an uncursed staff of cold (54, 1, D) a fan of gales (54, 13, D) a +2 falchion of slicing (55, 12, D) a phial of floods (55, 13, D) a +1 mace of venom (55, 24, D) a +1 chain mail of cold resistance (59, 36, D) a +3 ring mail of poison resistance (59, 37, D) the Compendium of Quantum Moulding Spells Type Level a - Blink Translocation 2 b - Sticks to Snakes Transmutation 2 c - Dispersal Translocation 6 d - Statue Form Transmutation/Earth 6 (60, 36, D) a +1 chain mail of cold resistance (61, 0, D) a book of Frost (61, 8, D) Vuirem's Catalogue of the Shifting Birds Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (61, 16, D) an uncursed staff of summoning (61, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (61, 40, D) a +2 morningstar of crushing (62, 0, D) an uncursed amulet of magic regeneration (62, 1, D) a phantom mirror (62, 8, D) +2 ice dragon scales (62, 9, D) a +4 battleaxe of electrocution (62, 16, D) a +7 great mace of protection (62, 17, D) the +4 quarterstaff "Xihel" {freeze, Str+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). (62, 27, D) a sack of spiders (62, 33, D) a +0 rapier (unseen) (62, 36, D) the +4 scimitar "Zan Weis" {freeze, -Tele rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (62, 37, D) a phial of floods (63, 0, D) a +0 hunting sling of velocity (63, 8, D) the cursed +1 plate armour of Absence {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (63, 16, D) an uncursed staff of air (63, 17, D) a sack of spiders (63, 26, D) the +5 ring mail "Cugh" {rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (63, 31, D) a +1 spear of piercing (63, 32, D) a +0 dagger a +0 robe (63, 37, D) an uncursed staff of fire (64, 17, D) an uncursed staff of conjuration (64, 21, D) a cursed +0 falchion a +0 robe (64, 22, D) a +0 short sword (unseen) (64, 26, D) a lightning rod (4/4) (64, 31, D) a +0 spear (unseen) (65, 26, D) a Grand Grimoire (67, 0, D) a lamp of fire (68, 0, D) a book of Burglary (69, 36, D) a +3 ring of evasion (70, 9, D) a sack of spiders (70, 11, D) a +0 dagger (unseen) (70, 36, D) a book of Cantrips (70, 37, D) a +0 halberd of protection (71, 11, D) a +0 dagger a +0 leather armour a +0 hand axe (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) an uncursed staff of conjuration (71, 21, D) a +1 scimitar of flaming (71, 27, D) a +5 arbalest of freezing (71, 30, D) a +0 trident (unseen) (71, 31, D) a +0 shortbow (unseen) (71, 32, D) a +4 vampiric war axe (unseen) (71, 36, D) a +0 hand crossbow of flaming (72, 8, D) a +1 scale mail of cold resistance (72, 9, D) an uncursed ring of magical power (72, 11, D) a +0 mace (unseen) (72, 12, D) a +0 hand axe (72, 16, D) Sif Muna's Catalogue of the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Summon Forest Summoning/Translocation 5 (72, 27, D) a cursed staff of fire (72, 30, D) a +0 trident 2 throwing nets (72, 32, D) 2 arrows (72, 33, D) an arrow (72, 36, D) a +4 short sword of freezing (72, 37, D) a fan of gales (73, 1, D) an uncursed staff of conjuration (73, 3, D) an uncursed staff of conjuration (73, 16, D) a +3 long sword of slicing (73, 17, D) a +2 dagger of venom (73, 21, D) a +4 scimitar of flaming (still there?) a +1 scimitar of flaming (still there?) (73, 26, D) the Disquisition on Creative Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Dragon's Call Summoning 9 (73, 27, D) a book of the Warp (73, 30, D) a +0 trident (unseen) (73, 36, D) an uncursed ring of see invisible (73, 37, D) an uncursed staff of power