luab the Dungeon (1, 33, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (1, 34, D) an uncursed staff of poison (2, 14, D) an uncursed staff of wizardry (2, 16, D) a tin of tremorstones (3/3) (2, 33, D) a +0 flail of protection (2, 34, D) a +1 pair of gloves of dexterity (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (3, 16, D) the +4 scythe "Dacsail" {vorpal, +Rage rF+ Int+3} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you go berserk. a +2 robe of magic resistance (still there?) (3, 33, D) a +1 scale mail of cold resistance (3, 34, D) Qolleelu's Tome of Talismans and Intoxication Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Spider Form Transmutation/Poison 3 yes d - Excruciating Wounds Charms/Necromancy 5 yes e - Iskenderun's Battlesphere Conjuration/Charms 5 yes (3, 39, D) an orb spider corpse (3, 40, D) a tarantella corpse (3, 41, D) a moth of wrath corpse (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 vorpal shortbow (4, 16, D) an uncursed staff of earth (4, 33, D) a Fen Folio (4, 34, D) a book of Flames (4, 38, D) a moth of wrath corpse (4, 39, D) a moth of wrath corpse (4, 41, D) a redback corpse (5, 16, D) a +1 leather armour of poison resistance (5, 19, D) a +0 falchion (5, 33, D) a +0 plate armour of fire resistance (5, 34, D) a tin of tremorstones (3/3) (5, 38, D) a wolf spider corpse (5, 39, D) an entropy weaver corpse (5, 41, D) a demonic crawler corpse (5, 43, D) a spark wasp corpse (6, 14, D) an uncursed staff of conjuration (6, 15, D) a +2 hand axe of freezing (6, 16, D) the +8 short sword of Moderation {vorpal, rElec MR++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (6, 33, D) an uncursed staff of cold (6, 34, D) an uncursed ring of protection from cold (6, 37, D) a jumping spider corpse (6, 38, D) a tarantella corpse (6, 40, D) a wolf spider corpse (6, 41, D) a ghost moth corpse (6, 42, D) a redback corpse (7, 14, D) the +4 halberd of Qupoz {vorpal, rF+ rC+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (7, 15, D) a +2 vorpal mace (7, 33, D) a +2 war axe of electrocution (7, 34, D) a +2 scale mail of magic resistance (7, 37, D) a moth of wrath corpse (7, 38, D) a redback corpse (7, 39, D) a redback corpse (7, 40, D) a tarantella corpse (7, 41, D) a jumping spider corpse (8, 14, D) the +9 falchion of Righteous Anger {freeze, Int+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+2). (8, 15, D) a +6 vorpal long sword (8, 16, D) a +0 trident of flaming (8, 33, D) a book of Hexes (8, 34, D) a +2 war axe of venom (8, 40, D) a wolf spider corpse (9, 14, D) the ring of Ytaicuu {rC+ Dex+5 Stlth+} [ring of stealth] It affects your dexterity (+5). It protects you from cold. It makes you more stealthy. (9, 15, D) a tin of tremorstones (3/3) (9, 16, D) the cursed +2 lajatang of Izaxzah {flame, *Slow rPois Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (9, 33, D) an uncursed staff of death (9, 34, D) an uncursed ring of protection from fire (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (10, 15, D) a +2 short sword of venom (10, 16, D) a +1 glaive of protection (10, 33, D) a +4 ring of slaying (10, 34, D) the +9 great sword of Tuco {freeze, rPois rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the amulet of Liberalism {Reflect rElec Dex+7 Slay-6 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It affects your SH (+5). (11, 15, D) a +1 hand axe of freezing (11, 33, D) an uncursed staff of conjuration (11, 34, D) a book of Summonings (12, 14, D) an uncursed amulet of faith (12, 15, D) a +1 great sword of electrocution (12, 16, D) the +9 great mace "Gyv Bobb" {venom, rC+ Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It protects you from cold. (12, 33, D) a +3 hand axe of distortion (12, 34, D) a scroll of brand weapon (13, 33, D) a +4 trident of venom (13, 34, D) a book of Battle (19, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (19, 16, D) an uncursed ring of resist corrosion (19, 17, D) an uncursed ring of positive energy (19, 32, D) an uncursed staff of conjuration (19, 33, D) a +2 ring mail of magic resistance (20, 0, D) an uncursed staff of poison (20, 1, D) a cursed staff of energy (20, 17, D) a +2 chain mail of poison resistance (20, 32, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (20, 33, D) a +2 scale mail of poison resistance (21, 1, D) an uncursed staff of conjuration (21, 16, D) a +1 battleaxe of flaming (21, 17, D) an uncursed staff of conjuration (21, 32, D) a +0 trident (21, 33, D) a +0 demon trident of venom (21, 34, D) a +2 great sword of flaming (21, 43, D) a +6 vampiric lajatang (unseen) (22, 1, D) a +1 flail of protection (22, 17, D) an uncursed staff of death (22, 32, D) a +0 rapier of speed a +0 robe a Necronomicon (22, 34, D) a +3 bardiche of protection (23, 0, D) a +7 plate armour of ponderousness (23, 17, D) a +1 dagger of venom (23, 18, D) an uncursed staff of death (23, 23, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. the +1 robe of Lesser Demons {rF+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. a cursed -4 ring of strength (23, 33, D) an uncursed staff of earth (23, 34, D) a +3 leather armour of cold resistance (23, 36, D) a +2 vorpal spear 14 silver javelins a +0 leather armour (23, 40, D) a +1 battleaxe of flaming (unseen) (23, 42, D) a +0 demon trident (unseen) (24, 0, D) a +3 plate armour of cold resistance (24, 1, D) a +5 spear of freezing (24, 17, D) an uncursed staff of earth the Reference Book on Necromancy and Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Sticky Flame Conjuration/Fire 4 yes c - Dispel Undead Necromancy 4 yes d - Excruciating Wounds Charms/Necromancy 5 yes e - Starburst Conjuration/Fire 6 yes (24, 18, D) an uncursed ring of resist corrosion (24, 31, D) a +0 trident a throwing net (24, 32, D) a +0 rapier a +0 robe a lightning rod (4/4) (24, 33, D) a +2 centaur barding of flying (24, 34, D) a +0 rapier of venom a +0 robe a phial of floods (24, 37, D) a +2 rapier of flaming a cursed -1 robe (24, 41, D) a silver javelin (25, 0, D) a +3 dire flail of protection (25, 1, D) a +0 vorpal halberd (25, 17, D) a +2 trident of venom (25, 18, D) a +6 arbalest (25, 32, D) a +0 rapier of protection a +0 robe a +1 long sword of holy wrath (25, 34, D) a +0 spear of flaming (still there?) a book of Misfortune (still there?) (25, 35, D) a +0 trident a +0 robe (25, 41, D) 2 silver javelins (26, 0, D) a tin of tremorstones (3/3) (26, 1, D) the cursed +0 broad axe of the Heavens {vorpal, +Blink rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (26, 17, D) a +0 chain mail of fire resistance (26, 32, D) an uncursed staff of poison (26, 33, D) 3 large rocks the +7 dagger of the Aged Olives {holy, rElec rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. (26, 34, D) a +0 trident 4 boomerangs a cursed staff of fire (26, 37, D) a +4 trident of flaming (unseen) (26, 39, D) a +0 trident (unseen) (26, 43, D) a silver javelin (27, 0, D) a +2 dagger of venom (27, 1, D) the +3 scythe "Ecrysh" {holy, rElec rPois rF-} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (27, 32, D) an uncursed staff of earth (27, 34, D) a +0 rapier (still there?) a box of beasts (still there?) (27, 45, D) a +0 spear (28, 0, D) a lightning rod (4/4) (28, 16, D) a +3 leather armour of magic resistance (28, 17, D) a +2 robe of fire resistance (28, 32, D) a +3 plate armour of magic resistance (28, 33, D) a +4 vampiric rapier a +0 robe a +4 scale mail of cold resistance (29, 0, D) an uncursed staff of energy (29, 1, D) an uncursed staff of earth (29, 16, D) a +2 halberd of flaming (29, 17, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (29, 32, D) a +0 rapier of protection (29, 33, D) a tin of tremorstones (3/3) (30, 7, D) a +0 trident (unseen) (31, 8, D) a +3 vorpal scythe (31, 9, D) a +0 demon whip of electrocution (34, 28, D) a +3 glaive of freezing (35, 0, D) an uncursed staff of summoning (35, 15, D) a +0 ring mail of cold resistance (35, 28, D) a +0 mace of protection (35, 29, D) an uncursed staff of conjuration (36, 1, D) a box of beasts (36, 14, D) an uncursed staff of conjuration (36, 15, D) a tin of tremorstones (3/3) (36, 28, D) a cursed staff of summoning (36, 29, D) the +9 long sword "Kesyumm" {freeze, *Drain MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (37, 14, D) an uncursed staff of poison (37, 29, D) a tin of tremorstones (3/3) (38, 14, D) a +2 robe of fire resistance (38, 15, D) an uncursed staff of earth (38, 28, D) an uncursed staff of air (39, 0, D) a +4 ring of protection (39, 1, D) a +3 flail of holy wrath (39, 14, D) a +1 war axe of electrocution (39, 15, D) a +2 dagger of venom (40, 0, D) a +4 glaive of flaming (40, 14, D) a +4 ring of evasion the ring of Wedoduz {rPois AC+4} [ring of protection] It affects your AC (+4). It protects you from poison. the ring of Conk {rC+ AC+4 Slay+3} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. the amulet of Ijaudd {Reflect Int+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+5). (40, 15, D) an uncursed staff of cold (40, 16, D) a +3 kite shield a +0 leather armour (40, 28, D) a tin of tremorstones (3/3) (40, 29, D) a phial of floods (41, 14, D) an uncursed staff of poison (41, 28, D) the cursed +2 rapier of the Known World {holy, *Slow rF+ rC++ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It greatly protects you from cold. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (41, 29, D) an uncursed ring of resist corrosion (42, 0, D) a +2 robe of fire resistance (42, 1, D) a +1 whip of draining (42, 14, D) a +1 rapier of protection (42, 29, D) a cursed ring of attention (43, 14, D) the cursed +0 ring mail "Jytsofad" {+Blink +Inv MR- Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (43, 15, D) a +2 chain mail of poison resistance (43, 28, D) a tin of tremorstones (3/3) (43, 38, D) +0 shadow dragon scales (44, 28, D) the +6 shortbow of Lamexit {speed, rElec rPois rC+ rN++} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (49, 0, D) a +2 vorpal glaive (49, 1, D) an uncursed ring of resist corrosion (49, 24, D) a +2 hand axe of freezing (49, 37, D) a tin of tremorstones (3/3) (50, 0, D) a +2 shortbow of flaming (50, 1, D) an uncursed staff of poison (50, 12, D) a box of beasts (50, 13, D) an uncursed ring of ice (50, 25, D) the cursed +0 battleaxe of the Shining Light {flame, *Rage +Rage Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (50, 36, D) a +0 falchion of holy wrath (50, 37, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (51, 0, D) an uncursed staff of summoning (51, 1, D) an uncursed staff of summoning (51, 12, D) a +6 dagger of protection (51, 13, D) an uncursed staff of wizardry (51, 24, D) the ring "Zurucis" {+Inv rPois Int+3 Dex+2} [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. (51, 25, D) an uncursed staff of poison (51, 36, D) a +1 demon blade of draining (52, 0, D) the +2 troll leather armour of Grace {Regen+ Dex+7 Stlth+} It affects your dexterity (+7). It increases your rate of regeneration. It makes you more stealthy. (52, 1, D) a +3 vorpal mace (52, 24, D) a +2 battleaxe of freezing (52, 25, D) a +0 robe (52, 36, D) an uncursed staff of energy (53, 2, D) a +1 mace of pain (53, 12, D) a lightning rod (4/4) (53, 13, D) a +1 short sword of flaming (53, 24, D) a cursed amulet of inaccuracy (53, 25, D) a +2 chain mail of fire resistance (53, 36, D) an uncursed staff of cold (53, 37, D) the +6 halberd "Beast's Undoing" {freeze, MR++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 0, D) the +0 buckler of the Equinox {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. (54, 1, D) a phial of floods (54, 12, D) an uncursed ring of see invisible (54, 25, D) a cursed staff of earth (54, 36, D) a +5 vampiric battleaxe (55, 1, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (55, 13, D) an uncursed staff of summoning (55, 24, D) a +1 buckler of fire resistance (60, 37, D) a +2 scale mail of magic resistance (61, 8, D) the cursed +1 whip "Undertaker" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (61, 10, D) a +1 dagger of draining a +0 robe (61, 36, D) a +3 plate armour of positive energy (61, 37, D) a +2 dagger of speed (62, 0, D) a +1 great mace of venom (62, 1, D) a +0 rapier (still there?) a box of beasts (still there?) (62, 8, D) a +2 battleaxe of electrocution (62, 9, D) a +0 hand axe the +2 battleaxe "Toteg" {pain, MP-9 Str+6 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (+5). It affects your magic capacity (-9). (62, 10, D) a +0 war axe a +0 scale mail (62, 17, D) a tin of tremorstones (3/3) (62, 18, D) a +0 spear (62, 19, D) a +0 glaive (62, 26, D) a +2 long sword of protection (62, 36, D) a +3 rapier of speed (62, 37, D) a lightning rod (4/4) (63, 1, D) a +0 rapier (unseen) (63, 8, D) a cursed -4 ring of strength (63, 16, D) a +0 antimagic falchion (63, 17, D) a +0 scimitar a +3 vampiric trident (63, 30, D) a +2 whip of freezing a +0 robe (63, 31, D) Sif Muna's Handbook of Doomed Aid Spells Type Level Known a - Song of Slaying Charms 2 yes b - Iskenderun's Battlesphere Conjuration/Charms 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Simulacrum Ice/Necromancy 6 yes (63, 36, D) a +0 flail of venom (63, 37, D) a +1 hand axe of freezing (64, 16, D) a +1 battleaxe of flaming (64, 17, D) a +1 hunting sling of flaming (64, 18, D) a +0 whip a +0 robe (64, 31, D) a +0 scimitar (unseen) (68, 0, D) a +4 mace of venom (69, 0, D) an uncursed staff of energy (69, 36, D) the +1 chain mail of the Fiend {rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (70, 8, D) a +2 mace of holy wrath (70, 10, D) a +0 trident (unseen) (70, 11, D) a +0 trident (unseen) (71, 8, D) the +6 hand axe of Gitt {flame, Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) an uncursed staff of summoning (71, 26, D) a tin of tremorstones (3/3) (71, 36, D) a +1 robe of positive energy (71, 37, D) an uncursed staff of energy (72, 9, D) a +2 scale mail of cold resistance (72, 11, D) a +0 trident (72, 16, D) a +0 troll leather armour (72, 17, D) a +3 chain mail of fire resistance (72, 26, D) the +2 pair of gloves of the Loofah {rElec rN+} It insulates you from electricity. It protects you from negative energy. (72, 27, D) a lightning rod (4/4) (72, 36, D) a +2 scythe of flaming (73, 1, D) the cursed +1 longbow of Urushiz {vorpal, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It has a curse placed upon it. (73, 16, D) a +7 halberd of flaming (73, 17, D) the +7 scimitar "Angerghod" {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (73, 27, D) the +1 robe of Cocytus {Str+3} It affects your strength (+3). (73, 36, D) a +2 robe of fire resistance (73, 37, D) a +2 vorpal long sword (74, 2, D) a +0 flail (75, 2, D) a +0 short sword