Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4135643503344933299 26 luncs the Conjurer (level 2, -6/20 HPs) Began as a Demigod Conjurer on Apr 5, 2024. Mangled by Terence ... wielding a +0 morningstar (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:45 (841 turns). luncs the Conjurer (Demigod Conjurer) Turns: 841, Time: 00:06:46 Health: -6/20 AC: 4 Str: 8 XL: 2 Next: 69% Magic: 0/7 EV: 12 Int: 20 God: Gold: 26 SH: 0 Dex: 12 Spells: 2/5 levels left rFire + . . c - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth ++ e - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) i - a +2 hat (worn) Jewellery e - a ring of protection from fire (left hand) f - an amulet of the acrobat (around neck) Scrolls g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence barely misses you. Terence says, "You're history." Terence completely misses you. Terence completely misses you. Terence barely misses you. Terence hits you with a +0 morningstar. Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "I'm going to kill you!" Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence completely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You hit Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 morningstar! You die... Terence says, "Time to find some more victims." ####.#....)...##.## #.# #.###########.# #.# #.# #.# .#### #.# ##'## ##....### #.# ##...# # #.......# #.#### ##..... ## ##.###.#.# #....# ##...... .####...##.#.######...####....... .'.......$..l..@@........'....... .####........######...####....... ## ##.#.....# #.......###.....> # #.#[###.# #.###.#.# ##.>... #.#.# #.# #.###.#.# ##...# #.... ..# #.....# # ##'## ###.# ### #..#### #.# #.# #..# #.# #..####.# ##.## You could see Terence and a frilled lizard. Vanquished Creatures 2 adders (D:2) An endoplasm (D:2) 2 giant cockroaches (D:2) A kobold (D:2) A bat (D:2) 2 frilled lizards (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | luncs the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 230 | D:2 | Reached skill level 4 in Conjurations 230 | D:2 | Reached XP level 2. HP: 20/20 MP: 2/7 261 | D:2 | Learned a level 2 spell: Searing Ray 817 | D:2 | Noticed Terence 841 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross, minmay_vboxes D:2: layout_loops_corners, basic_altar, st_stairs_7, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Spellcasting | 2 | 2.1 Dodging | | 1.8 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Spear || 10 Cast: Magic Dart || 4 Searing Ray || 11 Armour: Robe || 12 Dodge: Dodged || 26