lupus83 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -16, D:1) a +0 robe (2, 13, D:1) a +0 club (5, -7, D:1) a +0 mace (12, -42, D:1) 2 stones (12, -32, D:1) a +0 dagger (15, -42, D:1) a stone (15, -41, D:1) a stone (31, 3, D:1) a +0 mace (38, 13, D:1) a cursed -1 dagger (43, -26, D:1) a +0 dagger (55, -7, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Edirph Kewi" {Gourm rPois rF- Str-3 Dex+4} (3630 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-3). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. the +4 leather armour of the Heron {-Tele rCorr Int+2} (3320 gold) It affects your intelligence (+2). It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +1 ring mail of the Buccaneer {Str+3 Dex+2} (2350 gold) It affects your strength (+3). It affects your dexterity (+2). It has a curse placed upon it. the +5 hunting sling "Watuleni" {flame, +Inv rF- MR+ Str+7} (5500 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (5, 14, D:2) a +0 dagger a stone (5, 15, D:2) 21 stones (25, 6, D:2) a cursed -1 club (39, -6, D:2) a +0 whip (42, -13, D:2) a +0 dagger (42, -11, D:2) a +0 club (43, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, -26, D:3) a +0 dagger (8, -6, D:3) a +0 dagger (11, -28, D:3) a cursed -2 whip a +0 club (12, -28, D:3) a +0 leather armour a +0 flail (13, -1, D:3) a +0 robe (14, -23, D:3) a +0 robe a +0 dagger (15, -23, D:3) a +0 dagger a +0 club (15, -22, D:3) a +0 scale mail a +5 mace (18, -11, D:3) 3 stones a cursed +0 club (20, -26, D:3) a +0 club a +0 dagger a +0 robe (20, -25, D:3) a +0 club a +0 mace (20, -12, D:3) a stone (21, -27, D:3) a +0 dagger a +0 robe (23, -13, D:3) a stone (24, -13, D:3) a stone (24, -12, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +2 whip of flaming (0, 1, D:4) a +0 animal skin a +0 animal skin a +0 animal skin (2, 6, D:4) a +0 long sword (26, -4, D:4) 26 bolts (27, -22, D:4) a +0 long sword (44, -28, D:4) a +0 flail (46, -29, D:4) a +2 dagger of pain a +0 robe (55, -24, D:4) a +2 short sword of speed a +0 dagger (56, -25, D:4) a +0 club Level 5 of the Dungeon (2, -29, D:5) a +0 ring mail a +0 robe (29, -38, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (0, 5, D:6) a +0 plate armour (4, 21, D:6) a +0 ring mail (6, 9, D:6) 16 stones (7, 13, D:6) a +0 mace (19, 31, D:6) 18 stones (21, 26, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (23, 17, D:6) a +0 short sword a +0 chain mail (24, 17, D:6) a +0 dagger a +0 robe (28, 5, D:6) a +0 flail (28, 6, D:6) a +0 whip (29, 15, D:6) a +0 flail (51, 32, D:6) a +0 leather armour (53, 36, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a scroll of identify (6, 14, D:7) a +0 ring mail (7, -1, D:7) 21 stones (7, 18, D:7) 18 stones (12, -4, D:7) a +0 giant club (15, 20, D:7) a +0 plate armour (18, -3, D:7) a +0 scale mail (20, -1, D:7) a +0 whip (21, -1, D:7) a +0 flail a +0 leather armour (21, 0, D:7) a +0 flail (22, 8, D:7) a +0 scale mail (29, -7, D:7) a +0 long sword (29, 1, D:7) a +0 plate armour (30, -12, D:7) a +0 rapier Level 8 of the Dungeon [Shop] Ullyemat's Weapon Emporium a +0 great sword (84 gold) the +5 short sword of the Firefly {protect, rElec Str-3 Dex+9} (717 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your dexterity (+9). It insulates you from electricity. a +0 rapier (52 gold) a +0 long sword (45 gold) a +0 dire flail (52 gold) 13 stones (16 gold) a +0 hand axe (39 gold) a +0 rapier (52 gold) the +7 hand axe "Ewnabo" {flame, +Blink Dex+4} (816 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It lets you blink. a +0 dire flail (52 gold) a +0 mace (39 gold) 5 poisoned needles (26 gold) (0, 0, D:8) a +0 long sword (11, 0, D:8) a +0 giant club (24, 9, D:8) a +0 giant spiked club a +0 giant club (30, -20, D:8) a +0 hand axe (33, -20, D:8) 23 stones (37, -2, D:8) a +0 trident (41, -19, D:8) a +0 giant club a +0 giant club (49, -17, D:8) 28 stones (52, -20, D:8) a +0 giant club (53, -24, D:8) 2 scrolls of immolation 4 potions of lignification (59, 8, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -2, D:9) a +0 flail (1, 0, D:9) a cursed -3 short sword a +0 chain mail (1, 3, D:9) a +0 ring mail (2, 0, D:9) a +0 dagger (18, 23, D:9) a +1 war axe a +0 robe (20, 23, D:9) a +3 falchion a +0 robe a cursed -1 spear a +0 robe (22, 12, D:9) a +0 short sword (22, 13, D:9) a throwing net (23, 12, D:9) a +0 dagger 3 stones a +0 short sword (24, 12, D:9) a +0 short sword (26, 15, D:9) a +0 helmet (30, 9, D:9) 14 sling bullets (36, -2, D:9) a +0 dagger a +0 blowgun a +0 short sword a cursed -2 dagger a +0 hand crossbow (36, -1, D:9) 2 stones (37, -2, D:9) a stone a +0 giant spiked club (38, -2, D:9) 3 stones (38, -1, D:9) a stone a +0 club (44, 13, D:9) 30 sling bullets (52, -13, D:9) a +0 shortbow (55, 5, D:9) 15 stones Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (12, -5, D:10) a scroll of immolation (18, 3, D:10) a +0 flail a +0 scale mail (19, 3, D:10) a +0 short sword a +0 hand axe (25, -10, D:10) 20 arrows (26, -9, D:10) a +0 dagger (unseen) (26, -8, D:10) a curare-tipped needle (27, -12, D:10) a +0 ring mail (27, -6, D:10) a curare-tipped needle a +0 dagger a +0 leather armour (27, 12, D:10) 9 stones (32, -17, D:10) a curare-tipped needle (33, -17, D:10) a +0 hand axe a +1 dire flail of venom a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (38, 15, D:10) a +4 mace a +0 robe (38, 16, D:10) a +2 dire flail of freezing a +0 robe (38, 17, D:10) a +1 dagger (unseen) (41, 12, D:10) a cursed -1 mace a +0 robe (43, 5, D:10) a +0 ring mail (43, 6, D:10) a +0 short sword (43, 8, D:10) a +0 club a +0 hand axe (43, 11, D:10) a tomahawk (50, 3, D:10) a cursed -1 falchion the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) 36 gold pieces (12, 18, Abyss:1) a +4 mace a +0 robe (14, 33, Abyss:1) a +0 robe a +3 hand axe