lurch Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 15, D:1) 6 poisoned darts (11, 33, D:1) 15 stones (26, 33, D:1) a +0 club (31, 37, D:1) a +0 short sword (38, 2, D:1) 12 stones (54, -8, D:1) a +0 whip Level 2 of the Dungeon [Shop] Nivij's Antique Weapon Boutique a +8 battleaxe of draining (1503 gold) a +0 hand axe (84 gold) a +0 falchion (84 gold) a +0 hand axe (84 gold) a +0 spectral quarterstaff (336 gold) a +3 vampiric hand axe (728 gold) a +0 quarterstaff (112 gold) the +5 demon whip "Spellbinder" {antimagic, Will+} (2312 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. a +0 dagger (56 gold) [Shop] Tutegephi's Weapon Shoppe a +0 whip (30 gold) a +0 dagger (24 gold) a +0 club (12 gold) a +0 short sword (36 gold) 15 stones (18 gold) the +6 short sword "Woipue" {freeze, Fly rElec MP+9} (844 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Fly: It grants you flight. 22 stones (26 gold) (0, 0, D:2) 13 stones (10, -13, D:2) a +0 club (10, -11, D:2) a +0 club (13, -14, D:2) a +0 short sword (16, -28, D:2) a +0 dagger (29, -6, D:2) a +0 club (31, -18, D:2) a +0 club (34, -36, D:2) 17 stones (34, -28, D:2) 27 stones (38, -19, D:2) a +0 helmet (62, -30, D:2) 26 stones (68, -30, D:2) a +0 short sword (71, -27, D:2) a +2 short sword of speed (71, -22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail (2, 15, D:3) a +0 flail a +0 club (20, -25, D:3) a +0 ring mail (23, -10, D:3) a staff of poison (24, -13, D:3) a +0 hand axe (still there?) a +0 scale mail (still there?)