lurch Level 1 of the Dungeon (0, 20, D:1) a +0 club (6, 7, D:1) a +0 robe (11, 11, D:1) a +0 club (14, 5, D:1) a +0 ring mail (25, 22, D:1) a +0 club (29, 13, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 1, D:2) a +0 club (14, 9, D:2) a +0 ring mail (23, -10, D:2) a +0 chain mail (30, -12, D:2) a +0 hand axe Level 3 of the Dungeon (4, 1, D:3) a +0 flail a +0 vorpal flail (5, 8, D:3) a +0 hand axe (6, 7, D:3) a +0 mace a +0 giant club (10, 6, D:3) a +0 whip (11, 6, D:3) a +0 whip (19, -17, D:3) a +0 hand axe (23, -25, D:3) a +0 dagger (26, -19, D:3) a +0 dagger (30, 17, D:3) a +0 robe Level 4 of the Dungeon [Shop] Wifityn's General Store a +3 hand axe of electrocution (269 gold) a +0 club (11 gold) a potion of mutation (88 gold) a +1 robe of positive energy (106 gold) the +7 rapier of Superiority {drain, rF+ rC- Dex+2 SInv} (633 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. a scroll of vulnerability (44 gold) (0, 0, D:4) a +0 flail (0, 1, D:4) a +0 flail (5, 16, D:4) a +0 flail (21, 23, D:4) a +0 ring mail a +0 club (24, 13, D:4) a +0 hand axe (26, 5, D:4) a +0 flail (28, 2, D:4) a +0 mace a +0 dagger a +0 robe (29, 30, D:4) a +0 war axe (34, 1, D:4) a +0 spear (44, -5, D:4) a +0 leather armour (44, 5, D:4) a +0 morningstar a +0 dagger a +0 shortbow Level 5 of the Dungeon [Shop] Semipp's Armour Shoppe (Shop contents are unknown) (0, 0, D:5) a +0 hand axe (7, 8, D:5) a +0 scale mail (12, 7, D:5) an adder corpse (15, -26, D:5) a +0 falchion (17, -23, D:5) a wand of flame (26) (19, 8, D:5) a +0 scale mail