lurch Level 1 of the Dungeon (0, 0, D:1) 12 gold pieces (1, -26, D:1) a +0 rapier (30, -20, D:1) a +0 chain mail (34, 4, D:1) a +0 dagger (36, -19, D:1) a +0 dagger (37, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -13, D:2) a +0 sling (7, -24, D:2) a +0 club (26, 13, D:2) a +0 dagger (38, 25, D:2) 4 stones a +0 short sword (39, 2, D:2) a +0 dagger (44, -25, D:2) 3 stones (45, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (16, 9, D:3) 2 stones (20, -4, D:3) a +0 whip (21, -14, D:3) a +0 dagger (26, -11, D:3) a +0 leather armour (31, -7, D:3) 9 stones (32, -15, D:3) a +0 leather armour (32, 11, D:3) a +0 whip a +0 leather armour (35, 10, D:3) a +0 club Level 4 of the Dungeon [Shop] Jeocofug's Distillery a potion of mutation (96 gold) a potion of lignification (36 gold) a potion of cancellation (96 gold) a potion of might (48 gold) a potion of curing (36 gold) a potion of curing (36 gold) (0, 0, D:4) a +0 scale mail a +0 flail of protection (0, 1, D:4) a +0 robe a +1 dagger of venom (1, 1, D:4) a +0 leather armour a +0 short sword (2, 12, D:4) a +0 trident (4, 25, D:4) a +0 club (5, 30, D:4) a +0 giant spiked club (5, 35, D:4) a +0 club (6, 11, D:4) a +0 hand axe (7, 7, D:4) a +0 leather armour a +0 club (11, 4, D:4) a +0 quarterstaff (12, 33, D:4) a +0 giant club (13, 3, D:4) a +0 spear (14, -4, D:4) 4 stones (14, 2, D:4) a +0 club a +0 ring mail a +0 hand axe a +0 flail a +0 dagger (22, 17, D:4) a +0 dagger (25, 2, D:4) a +0 short sword (26, 26, D:4) a +0 flail (30, -1, D:4) a +0 robe a +0 dagger (30, 0, D:4) a +0 short sword (30, 40, D:4) a +0 giant club (31, -1, D:4) a +0 hand axe (49, 28, D:4) a +0 club (50, 28, D:4) a +0 club Level 5 of the Dungeon [Shop] Acvat's Weapon Shoppe 6 stones (9 gold) 4 large rocks (42 gold) 4 javelins (48 gold) a +0 whip (37 gold) 4 stones (6 gold) a +0 quarterstaff (60 gold) a +2 glaive of venom (297 gold) the +9 rapier "Worm's Wrath" {protect, rElec Will- Int+6} (1083 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. Will: It decreases your willpower. (0, 0, D:5) a +0 halberd (2, -5, D:5) a +0 hand axe (2, 5, D:5) 4 stones (10, 3, D:5) a +0 dagger (11, 2, D:5) a +0 mace 3 stones a +0 leather armour a +0 giant club (12, -15, D:5) a +0 halberd (14, 8, D:5) a +0 spear a gnoll corpse (skeletalised by now) (24, -14, D:5) a +0 quarterstaff (26, -5, D:5) a potion of degeneration Level 6 of the Dungeon [Shop] Tiolesumu's Book Emporium (Shop contents are unknown) (0, 0, D:6) 14 gold pieces (7, -5, D:6) a +0 long sword (12, 1, D:6) a +0 giant club (12, 23, D:6) a potion of mutation (16, -7, D:6) an iguana corpse (17, 20, D:6) a +0 sling (18, 22, D:6) a scroll of enchant weapon Level 7 of the Dungeon (0, 0, D:7) a +0 whip (2, -4, D:7) a +0 falchion of electrocution