lurch Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 25, D:1) a +0 plate armour (8, 38, D:1) a +0 dagger (21, 39, D:1) a +0 dagger (33, 26, D:1) a +0 dagger (43, 33, D:1) a +0 short sword (54, 5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 6, D:2) a +0 dagger (28, 9, D:2) a storm talisman (29, 21, D:2) a +0 short sword (35, 28, D:2) a +0 ring mail (40, 28, D:2) a +0 short sword (57, 25, D:2) a +0 chain mail a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (14, 26, D:3) a +0 leather armour (29, 23, D:3) a +0 dagger a +3 sling (33, 15, D:3) the +0 plate armour "Emaulewn" {Dex+3} Dex+3: It affects your dexterity (+3). (34, 3, D:3) a +0 barding (36, 6, D:3) a +0 club (38, 15, D:3) a +0 ring mail (40, 3, D:3) a +0 dagger (44, -10, D:3) a +0 hand axe (46, 6, D:3) an orb of energy Level 4 of the Dungeon [Shop] Weipso's Assorted Antiques a wand of flame (11) (231 gold) the orb "Waif" {*channel, Int-2 Conj Summ Alchemy} (1008 gold) Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. a +0 rapier (120 gold) a wand of polymorph (10) (420 gold) a +0 arbalest (135 gold) a +0 dagger (60 gold) the +1 leather armour of Okawaru's Whim {rPois rC- Regen+} (336 gold) rC-: It makes you vulnerable to cold. rPois: It protects you from poison Regen+: It increases your rate of health regeneration. [Shop] Quamue's Magic Scroll Shoppe a scroll of immolation (44 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) (0, 0, D:4) a book of Displacement (1, 15, D:4) a +0 club a +0 hand axe (1, 16, D:4) a +0 hand axe a +0 club a +0 ring mail (1, 17, D:4) a +0 whip (10, 3, D:4) a +0 spear (11, 4, D:4) a +0 club (19, 23, D:4) a +0 halberd (27, -7, D:4) a +0 robe (28, -8, D:4) a +0 halberd a +0 flail (28, 2, D:4) an amulet of magic regeneration (29, 15, D:4) a +0 dagger (32, 4, D:4) a +0 club Level 5 of the Dungeon [Shop] Veaxe's Book Emporium Great Wizards, Vol. II (380 gold) a book of Party Tricks (220 gold) a book of Callings (220 gold) the Spellbook of the Jaunt and the Union (340 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Teleport Other Translocation 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Dimensional Bullseye Hexes/Translocation 4 a manual of Polearms (800 gold) a book of Blood (280 gold) a book of the Wilderness (380 gold) a book of Vapours (260 gold) a book of Conjurations (200 gold) a book of Burglary (220 gold) a book of Blasting (280 gold) a book of Death (440 gold) (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 spear a +0 whip (10, 4, D:5) a +0 robe a +0 dagger (11, 6, D:5) a +0 ring mail a +0 mace (11, 7, D:5) a +0 flail (12, 3, D:5) a +0 robe a +0 dagger (12, 6, D:5) a +0 heavy flail (15, -2, D:5) a +0 spear a +0 ring mail (18, 0, D:5) a +0 halberd (19, 1, D:5) a +0 club (21, 3, D:5) a +0 flail a +0 robe (24, 5, D:5) a +0 spear (25, 5, D:5) a +0 whip a +0 robe a ring of poison resistance (25, 6, D:5) a +0 club (26, 26, D:5) a +0 animal skin a +0 halberd (27, 12, D:5) a +0 dagger (27, 20, D:5) a +0 sling (28, 10, D:5) a +0 spear (28, 12, D:5) a +0 flail (28, 16, D:5) a +0 whip (29, 10, D:5) a +0 ring mail a +0 spear (31, 2, D:5) a +0 quarterstaff (32, 33, D:5) a +0 war axe (36, 21, D:5) a +0 whip (40, 17, D:5) a +0 flail (42, 23, D:5) a +0 ring mail a +0 trident (43, -10, D:5) a +6 ring of dexterity (43, 20, D:5) a +0 flail (43, 25, D:5) a +0 club (45, 39, D:5) a +0 club (54, 12, D:5) a serpent talisman (54, 18, D:5) a +0 spear (58, 20, D:5) a +0 spear (62, 22, D:5) a +0 leather armour a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow a centaur corpse (2, 13, D:6) a +0 long sword (6, 2, D:6) 11 gold pieces (9, -7, D:6) 16 gold pieces (34, 3, D:6) a +0 giant club an ogre corpse (skeletalised by now) (40, 19, D:6) a +6 ring of dexterity (41, 11, D:6) a +0 dagger the Ecumenical Temple