Dungeon Crawl Stone Soup version 0.32-a0-418-g34023cf50c (webtiles) character file. Game seed: 15570167503269275839 601971 lurch the Skinwalker (level 26, -1/145 HPs) Began as a Felid Conjurer on Jan 18, 2024. Was the Champion of Vehumet. Killed from afar by Peoll the pandemonium lord (38 damage) ... with a great icy blast ... on level 1 of the Depths on Feb 21, 2024. The game lasted 04:48:10 (72212 turns). lurch the Skinwalker (Felid Conjurer) Turns: 72212, Time: 04:48:10 Health: -1/145 AC: 12 Str: 3 XL: 26 Next: 51% Magic: 36/40 EV: 41 Int: 27 God: Vehumet [******] Gold: 3354 SH: 0 Dex: 13 Spells: 3/49 levels left Lives: 0 Deaths: 9 rFire + + + (weapon unavailable) rCold + . . (shield unavailable) rNeg + . . (body armour unavailable) rPois ∞ (helmet unavailable) rElec + (cloak unavailable) rCorr + (gloves unavailable) SInv + (boots unavailable) Will +++.. n - amulet of magic regeneration Stlth + O - ring "Heetawka" {rF+ rC+ rN+ Int-3} HPRegen 0.44/turn Y - ring "Tinuoqu" {rF+ Int+2} MPRegen 0.67/turn %: no passive effects @: storm-form, flying, studying Earth Magic A: cleaving, insubstantial, flying, very small, (claws 1), (fangs 3), see invisible, (shaggy fur 3), (stealthy paws), no weapons or thrown items, no armour, multi-lived, (horns 1), clumsy 2, dopey 2, screaming 1, (electricity resistance), no potion heal 1, subdued magic 1, inability to drink after injury 1 0: Orb of Zot }: 3/15 runes: serpentine, barnacled, silver a: Blinkbolt, Begin Untransformation, Renounce Religion You were on level 1 of the Depths. You worshipped Vehumet. Vehumet was exalted by your worship. You were a lightning-filled tempest! You visited 11 branches of the dungeon, and saw 51 of its levels. You visited 1 bazaar. You also visited: Ice Cave and Volcano. You collected 8941 gold pieces. You spent 5587 gold pieces at shops. Inventory: Jewellery f - a ring of ice i - a +6 ring of strength n - an amulet of magic regeneration (around neck) u - a ring of resist corrosion v - the ring of Peckiank {rN++ AC+4} (You found it on level 5 of the Lair of Beasts) [ring of protection] AC+4: It affects your AC (+4). rN++: It greatly protects you from negative energy. w - a ring of fire B - a ring of protection from cold D - an amulet of faith N - a ring of willpower O - the ring "Heetawka" (left paw) {rF+ rC+ rN+ Int-3} (You took it off a vault sentinel on level 5 of the Vaults) [ring of protection from cold] Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. S - a ring of willpower V - the ring of the Wereyak {rPois Str+6 Int+2 Dex+4} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Y - the ring "Tinuoqu" (right paw) {rF+ Int+2} (You found it on level 5 of the Vaults) [ring of protection from fire] Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Talismans H - a talisman of death K - a granite talisman X - the storm talisman of Impermeability (active) {rF+ rCorr} (You took it off Sojobo on level 1 of the Depths) [storm talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wands g - a wand of digging (7) t - a wand of quicksilver (8) y - a wand of charming (72) E - a wand of roots (47) F - a wand of mindburst (4) I - a wand of flame (65) Scrolls b - 11 scrolls of vulnerability c - 9 scrolls of amnesia e - 2 scrolls of fear h - 9 scrolls of poison j - 2 scrolls of torment k - 10 scrolls of teleportation m - 32 scrolls of identify A - 10 scrolls of immolation J - 5 scrolls of fog U - a scroll of summoning Potions a - 6 potions of magic d - 6 potions of attraction l - 8 potions of lignification o - 5 potions of ambrosia p - 8 potions of brilliance q - 12 potions of curing r - 7 potions of resistance s - 3 potions of mutation z - 14 potions of might C - 6 potions of enlightenment M - 8 potions of heal wounds Miscellaneous Q - a sack of spiders R - a phial of floods T - a phantom mirror W - a lightning rod (4/4) Z - a tin of tremorstones (2/2) Skills: - Level 17.1 Fighting - Level 10.0 Dodging - Level 5.0 Stealth - Level 12.0 Spellcasting - Level 18.0 Conjurations - Level 10.1 Summonings - Level 18.0 Translocations + Level 19.4 Fire Magic - Level 5.0 Ice Magic - Level 7.0 Air Magic - Level 14.0 Earth Magic - Level 6.0 Alchemy - Level 23.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Alch 29% 3d21 1% 5 b - Spellforged Servitor Conj/Summ 31% N/A 2% 7 c - Malign Gateway Summ/Tloc 31% N/A 8% 7 d - Ignition Fire 37% 3d11 1% 8 i - Blink Tloc 100% N/A 0% 2 w - Lehudib's Crystal Sp Conj/Erth 34% 10d9 8% 8 x - Magic Dart Conj 100% 1d8 0% 1 y - Searing Ray Conj 100% 2d8 0% 2 z - Plasma Beam Fire/Air 30% 2x1d43 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Shock Conj/Air 100% 1d9 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Lesser Beckoning Tloc 100% N/A 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Gell's Gravitas Tloc 72% N/A 0% 3 Passwall Erth 63% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Teleport Other Tloc 72% N/A 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 60% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 44% N/A 1% 2 Mercury Vapours Alch/Air 78% N/A 1% 2 Call Canine Familiar Summ 53% N/A 1% 3 Dazzling Flash Conj/Hex 98% N/A 1% 3 Hailstorm Conj/Ice 57% 3d11 1% 3 Inner Flame Hex/Fire 52% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 53% N/A 1% 3 Ozocubu's Armour Ice 33% N/A 1% 3 Summon Ice Beast Ice/Summ 43% N/A 1% 3 Swiftness Air 41% N/A 1% 3 Necrotise Necr 48% 1d6 2% 1 Slow Hex 48% N/A 2% 1 Jinxbite Hex 24% N/A 4% 2 Confusing Touch Hex 12% N/A 9% 3 Fugue of the Fallen Necr 12% N/A 9% 3 Sigil of Binding Hex 12% N/A 9% 3 Tukima's Dance Hex 12% N/A 9% 3 Vampiric Draining Necr 12% 2d6 9% 3 Brom's Barrelling Bould Conj/Erth 68% 2d8 0% 4 Flame Wave Conj/Fire 74% 2d16 0% 4 Iskenderun's Mystic Bla Conj/Tloc 72% 2d15 0% 4 Manifold Assault Tloc 72% N/A 0% 4 Passage of Golubria Tloc 72% N/A 0% 4 Fireball Conj/Fire 37% 3d15 0% 5 Fulminant Prism Conj/Alch 29% 3d14 1% 4 Ignite Poison Fire/Alch 60% N/A 1% 4 Leda's Liquefaction Alch/Erth 26% N/A 1% 4 Olgreb's Toxic Radiance Alch 37% N/A 1% 4 Summon Blazeheart Golem Fire/Summ 65% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Arcjolt Conj/Air 29% 1d39 1% 5 Freezing Cloud Conj/Ice/Air 26% 6-21 1% 5 Iskenderun's Battlesphe Conj 72% 2d12 1% 5 Lee's Rapid Deconstruct Erth 31% 3d16* 1% 5 Summon Forest Summ/Tloc 31% N/A 1% 5 Bombard Conj/Erth 34% 9d6 1% 6 Conjure Ball Lightning Conj/Air 29% 3x3d8 1% 6 Dispersal Tloc 36% N/A 1% 6 Starburst Conj/Fire 37% 6d11 1% 6 Orb of Destruction Conj 36% 9d11 1% 7 Alistair's Intoxication Alch 24% N/A 7% 5 Summon Cactus Giant Summ 26% N/A 7% 6 Eringya's Noxious Bog Alch 18% 4d6 11% 6 Silence Hex/Air 13% N/A 19% 5 Anguish Hex/Necr 6% N/A 30% 4 Animate Dead Necr 12% N/A 30% 4 Cause Fear Hex 6% N/A 30% 4 Dispel Undead Necr 12% 3d9 30% 4 Fire Storm Conj/Fire 37% 8d9 36% 9 Summon Hydra Summ 26% N/A 38% 7 Sculpt Simulacrum Ice/Alch 17% N/A 45% 6 Shatter Erth 31% 3d26* 92% 9 Maxwell's Capacitive Co Air 20% ∞ 94% 8 Haunt Necr/Summ 16% N/A 98% 7 Summon Horrible Things Summ 26% N/A 98% 8 Chain Lightning Conj/Air 29% 3d39 98% 9 Enfeeble Hex 6% N/A 100% 7 Borgnjor's Revivificati Necr 6% N/A 100% 8 Infestation Necr 6% N/A 100% 8 Death's Door Necr 6% N/A 100% 9 Dimensional Bullseye Hex/Tloc Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (1/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Depths (4/4) D:15 Zot (5/5) Depths:4 IceCv (visited) Volcano (visited) Tomb: Crypt:3 Altars: Ashenzari Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: Orc:2 *?[: Elf:2 ( Elf:3 :=: Shoals:3 ( Snake:1 * Snake:2 :=(? Snake:3 ( Vaults:1 =( Vaults:3 ( Depths:1 ?([ Depths:2 [ Depths:4 *?[(* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Depths:4 Pandemonium: Orc:2 Depths:2 Ziggurat: Depths:4 Annotations: D:2 wand of digging D:4 1 runed translucent door, Name63's ghost, amateur OpSh D:13 1 runed translucent door, TheWayOfAllFlesh's ghost, journeyman MfGl Lair:5 I hate this ending Orc:1 3 runed translucent doors, vurker's ghost, journeyman DjAE Elf:1 exclusion: orange crystal statue Elf:2 3 runed translucent doors, exclusion: 3 doors Elf:3 3 runed translucent doors, exclusion: 3 doors, flt's ghost, adept GrGl Vaults:4 2 runed translucent doors, exclusion: 2 doors, Kenran's ghost, adept GrRe Vaults:5 ! Depths:3 1 runed translucent door, Xiaz's ghost, veteran KoBr Zot:3 1 transporter Zot:5 3 runed translucent doors, exclusions: 3 doors and obsidian statue, ongoing's ghost, legendary TeAE Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. Your insubstantial body is immune to petrification, constriction, and being set on fire You are flying. You are immune to poison. ((You have sharp claws.)) ((You have razor-sharp teeth.)) You have supernaturally acute eyesight. (SInv) ((Your thick and shaggy fur keeps you warm. (AC +3, rC+))) ((Your paws help you pounce on unaware monsters.)) You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. ((You have a pair of small horns on your head.)) You are very clumsy. (Dex -4) You are very dopey. (Int -4) You occasionally shout uncontrollably at your foes. ((You are resistant to electric shocks. (rElec))) Potions are less effective at restoring your health. Your spells are a little easier to cast, but a little less powerful. You occasionally lose the ability to drink potions when taking damage. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. Things that are here: the +3 robe "Isotryse" {Harm rC+ Int-4}; a +0 rapier A small abomination comes into view. The small abomination moves out of view. Peoll comes into view. Peoll says, "Give in, thou bawdy mumble-news fleecer!" You hear a roar! A Brimstone Fiend comes into view. Peoll moves out of view. Peoll gestures at you. Peoll conjures a mighty blast of ice! The great icy blast engulfs the small abomination!!! The small abomination is frozen into a solid block of ice! The small abomination is destroyed! The great icy blast engulfs you!!! You partially resist. You are encased in ice. Peoll gestures at you. Peoll conjures a mighty blast of ice! The great icy blast engulfs you!!! You partially resist. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Unknown command. The ice encasing you melts away. Casting: Spellforged Servitor (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! Peoll gestures at you. Peoll conjures a mighty blast of ice! The great icy blast engulfs the Brimstone Fiend!!! The Brimstone Fiend is frozen! The Brimstone Fiend is flash-frozen. The great icy blast engulfs your spellforged servitor!!! Your spellforged servitor partially resists. Your spellforged servitor is flash-frozen. The great icy blast engulfs you!!! You partially resist. You die... #.#≈≈≈≈≈≈≈≈ #.#≈≈≈≈≈≈≈≈ #.####..... #.# #..#♣.ß #.# #.##♣.. ################.###.##♣♣♣ #........§§§§.[[.)....#### #........§§§§§............ #.......