lurch Level 1 of the Dungeon (0, 0, D:1) 2 stones (0, 10, D:1) a +0 club (5, -5, D:1) a +0 sling (5, 20, D:1) a frilled lizard corpse (skeletalised by now) (8, 28, D:1) a +0 whip (9, -2, D:1) a rat skeleton (9, 34, D:1) a +0 sling (22, -5, D:1) a jackal corpse (skeletalised by now) (32, 13, D:1) a +0 club (33, -3, D:1) a +0 whip (37, 21, D:1) a +0 dagger a goblin skeleton (42, 35, D:1) a +0 ring mail (44, 34, D:1) 5 stones (48, 27, D:1) a +0 robe (50, 23, D:1) a rat corpse (skeletalised by now) (60, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, 19, D:2) a beast talisman (3, -3, D:2) a +0 whip a gnoll skeleton (6, 3, D:2) a +0 spear (6, 6, D:2) a +0 flail a gnoll corpse (skeletalised by now) (30, -10, D:2) a scarf of harm (32, -5, D:2) a +0 ring mail (33, 15, D:2) 6 atropa-tipped darts (38, 29, D:2) 6 stones (38, 30, D:2) 6 stones (40, -2, D:2) a hobgoblin corpse (skeletalised by now) (41, 21, D:2) 8 stones (42, 4, D:2) a +0 whip (42, 21, D:2) a ball python skeleton (45, 11, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (1, -4, D:3) an adder skeleton (1, 0, D:3) an adder skeleton (21, -5, D:3) a potion of curing