Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14659489588633887569 94 lysyklops the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on June 12, 2022. Slain by a water moccasin (4 damage) ... in a sewer on July 3, 2022. The game lasted 00:03:57 (2308 turns). lysyklops the Conjurer (Draconian Conjurer) Turns: 2308, Time: 00:03:58 Health: -2/33 AC: 6 Str: 9 XL: 4 Next: 38% Magic: 0/8 EV: 12 Int: 21 God: Gold: 48 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . f - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour f - a +0 cloak (worn) Wands j - a wand of paralysis (5) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of summoning {unknown} e - a scroll of fog {unknown} g - a scroll of magic mapping {unknown} h - 3 scrolls of teleportation {unknown} Potions a - 2 potions of curing {unknown} i - a potion of degeneration {unknown} k - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel very sick. You feel very sick. You feel sick. The water moccasin misses you. You feel sick. You feel sick. The water moccasin closely misses you. You feel sick. You feel sick. You feel sick. The water moccasin barely misses you. You feel sick. You feel sick. You are no longer poisoned. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. You die... ### #∩# #.# #.# ####### #.# ##..@S.## #.# ##...≈...## #.# ##...≈≈≈...#######.# #∩∩†≈≈≈≈≈..........# ##...≈≈≈...#######.# ##...≈...## #.# ##.....## #!# ####### #.# ... You could see a water moccasin. Vanquished Creatures 3 adders 2 worms (D:2) 5 dart slugs 4 ball pythons 3 endoplasms 7 giant cockroaches 2 goblins 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 7 bats 5 frilled lizards 3 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lysyklops the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 319 | D:1 | Learned a level 2 spell: Searing Ray 1067 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1259 | D:2 | Found a faded altar of an unknown god. 1417 | D:2 | Found Timoty's Antique Weapon Emporium. 2077 | D:3 | Found a glowing drain. 2083 | D:3 | Noticed Terence 2142 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/7 2183 | Sewer | Entered a sewer 2281 | Sewer | Noticed a water moccasin 2308 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, shop, minmay_close_crescents D:3: layout_loops_ring, mainiacjoe_overflow_brackets, overflow_temple_1_default, gup_sewer_entry_glass, uniq_terence, uniq_natasha Sewer: sewer_big_baddie Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.8 Dodging | 2 | 2.5 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tailslap | 4 | 5 || 9 Dagger | 24 | 45 || 69 Punch | 2 | || 2 Cast: Magic Dart | 88 | 6 || 94 Searing Ray | 3 | 3 || 6 Armor: Skin | 9 | 33 || 42 Dodge: Dodged | 30 | 47 || 77