Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8420703187275244219 47 lysyklops the Conjurer (level 3, -10/26 HPs) Began as a Draconian Conjurer on Aug 5, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1826 turns). lysyklops the Conjurer (Draconian Conjurer) Turns: 1826, Time: 00:03:06 Health: -10/26 AC: 5 Str: 9 XL: 3 Next: 48% Magic: 1/6 EV: 11 Int: 20 God: Gold: 119 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . g - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons g - a +1 dagger of venom (weapon) Scrolls b - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of curing {unknown} d - a potion of moonshine {unknown} f - a potion of cancellation {unknown} h - a potion of attraction {unknown} i - 2 potions of heal wounds {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The hobgoblin is heavily wounded. The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre barely misses you. There is a stone staircase leading up here. The ogre attacks as it pursues you! The ogre closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre closely misses you. The searing ray hits the ogre. The ogre is severely wounded. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre closely misses you. You hit the ogre. The ogre is poisoned. Your tail-slap misses the ogre. The ogre is severely wounded. The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... #......###### #.#.# #.#..#....[.# #... .....#......# ..# ..#.........# ####.## ..####......# #.....# ............# #.##..# ###.######### #.##.<# #.######## #.#...# #)...O.O.# #@#.#.# ###..#####.# #O#.#.# .......###.#####.....# .##.÷#.............### .##..#.#.#.######### .##...###.÷# .###...#.>.# .#####..#### .......## You could see an ogre (poisoned). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 giant cockroaches (D:1) 4 hobgoblins 7 jackals 2 quokkas 2 ball pythons 3 bats (D:2) 2 frilled lizards 8 goblins 3 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lysyklops the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 391 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1041 | D:2 | Learned a level 2 spell: Searing Ray 1516 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1744 | D:2 | Noticed an ogre 1826 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, chequers_mini_garden, corexii_leaking_fountain D:2: layout_loops_cross, minmay_divided_ellipse Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 2 | 2.4 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 70 Tailslap || 4 Punch || 1 Dagger || 4 Cast: Magic Dart || 51 Searing Ray || 10 Armour: Skin || 88 Dodge: Dodged || 114