Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14748995867394337582 43 lysyklops the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Aug 8, 2025. Slain by a gnoll ... wielding a +0 flail of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1445 turns). lysyklops the Conjurer (Draconian Conjurer) Turns: 1445, Time: 00:01:47 Health: -2/26 AC: 6 Str: 9 XL: 3 Next: 37% Magic: 0/6 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 15 Spells: 3/6 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . k - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... g - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour k - a +0 cloak (worn) Jewellery g - a +6 ring of dexterity (worn) h - a ring of fire Scrolls c - a scroll of noise {unknown} e - a scroll of poison {unknown} f - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} j - 2 potions of might {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is wielding a +0 flail of protection. The hobgoblin shouts! There is an open door here. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail of protection! You hit the gnoll but do no damage. You tail-slap the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail of protection! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail of protection. You die... ### .##..##### .........# .....†...# ####'# #..j.# #..@.# ########..## ##### .. #..##..#..# #...# #.. +..)...'..# #...# ... ##ß..ß##.†# #####...# ... #####..##....# #.......##... #...#..##....###.#####.#...S ###.#.#..#######...# #.#.#.# #<....#..##....#.### #.....# You could see a gnoll. Vanquished Creatures A gnoll (D:1) 5 endoplasms 2 giant cockroaches 7 hobgoblins 3 quokkas (D:1) 4 ball pythons 2 bats 5 goblins 3 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lysyklops the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 311 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 369 | D:1 | Learned a level 2 spell: Searing Ray 729 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1292 | D:2 | Noticed Sigmund 1445 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_rooms, chequers_hall_statues_wall_a D:2: minmay_chambers_of_twos, layout_basic, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 5 Club || 23 Tailslap || 7 Cast: Magic Dart || 67 Searing Ray || 1 Armour: Skin || 25 Dodge: Dodged || 13