mahan Level 1 of the Dungeon (0, 0, D:1) an uncursed ring of stealth (6, -16, D:1) a +0 mace (8, 12, D:1) a +0 mace (12, -10, D:1) a +0 club 15 stones (12, -9, D:1) a +0 dagger (14, -9, D:1) a stone (15, -9, D:1) a stone (16, -9, D:1) a +0 club (17, -9, D:1) 3 stones (22, -13, D:1) a +0 animal skin (26, 2, D:1) 10 sling bullets (26, 8, D:1) a cursed -2 club (29, 13, D:1) a +0 robe (34, 13, D:1) a +0 club (44, 18, D:1) a +0 hand axe (45, -14, D:1) 17 stones (49, -12, D:1) a +0 dagger (49, 10, D:1) a +0 dagger (49, 14, D:1) a +0 leather armour (53, 5, D:1) a +0 short sword (53, 8, D:1) a stone Level 2 of the Dungeon (36, -9, D:2) 7 gold pieces (37, -5, D:2) 14 gold pieces (42, -3, D:2) 6 gold pieces Level 4 of the Dungeon [Shop] Juhizint's Jewellery Boutique a +6 ring of dexterity (585 gold) a +4 ring of evasion (360 gold) the ring of Skepticism {*Drain rElec rF+ Str+4 Dex+6} (544 gold) [ring of protection from fire] It affects your strength (+4). It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. a cursed ring of attention (45 gold) an uncursed ring of fire (250 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of stealth (175 gold) a +6 ring of dexterity (585 gold) an uncursed ring of stealth (175 gold) (0, 0, D:4) a +0 ring mail (1, -33, D:4) a +0 dagger (7, -21, D:4) a +0 dagger (7, -4, D:4) a +0 mace (7, -2, D:4) a +0 hand axe a +0 ring mail (8, -4, D:4) a +0 mace a +0 falchion (10, -10, D:4) a book of Misfortune (13, -11, D:4) a +0 spear (15, -40, D:4) a +0 short sword a +0 scale mail (15, -38, D:4) a +0 dagger a +0 robe (17, 2, D:4) a stone (19, -21, D:4) 24 bolts (19, -3, D:4) 8 stones (19, -2, D:4) 5 stones (19, -1, D:4) 2 stones (20, -3, D:4) 10 stones (21, -3, D:4) 3 stones (24, -36, D:4) a +0 hunting sling (25, -32, D:4) a +0 hand axe a +0 ring mail (26, -32, D:4) a +0 dagger a +0 robe (36, -37, D:4) 21 sling bullets (47, -27, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Pest's Antique Armour Shoppe a +0 leather armour (58 gold) a +0 robe (20 gold) a +2 leather armour of poison resistance (464 gold) the +2 tower shield of Gubuy {rPois rC- Int-3 Stlth+} (440 gold) It affects your intelligence (-3). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +0 robe (20 gold) a cursed +0 leather armour (2 gold) a +0 robe (20 gold) a +0 scale mail (116 gold) a +2 pair of gloves (478 gold) a +0 robe (20 gold) (4, 41, D:5) 15 arrows (6, 45, D:5) a +0 scale mail (9, 34, D:5) a +0 short sword a +0 leather armour (11, 13, D:5) 17 stones (14, 24, D:5) a +0 hand axe (19, 55, D:5) a +0 dagger (26, 18, D:5) a +0 scale mail (42, 60, D:5) a +0 leather armour (47, 54, D:5) a +0 hunting sling (48, 11, D:5) a +0 robe (48, 52, D:5) a +0 giant club (57, 2, D:5) a +0 dagger a +0 robe (58, 2, D:5) a +0 flail 28 stones a +0 short sword (59, 2, D:5) a stone (61, 2, D:5) a stone Level 6 of the Dungeon (0, 0, D:6) a +0 flail (15, -6, D:6) 2 arrows (15, -5, D:6) 2 arrows (16, -3, D:6) a +0 shortbow 10 arrows (17, -22, D:6) a +0 robe (18, -4, D:6) 2 arrows (19, -25, D:6) 29 bolts (20, -27, D:6) a +0 robe (20, -4, D:6) an arrow (24, -27, D:6) a +2 shortbow of flaming 13 arrows (24, -26, D:6) 2 arrows (25, -25, D:6) an arrow (26, -24, D:6) 8 arrows (26, -23, D:6) a +0 ring mail of fire resistance (29, -23, D:6) a +0 leather armour (30, -3, D:6) 15 stones (31, 5, D:6) a +0 hunting sling of flaming (35, -13, D:6) a +0 trident (36, -33, D:6) 11 bolts Level 7 of the Dungeon (0, 0, D:7) a stone (0, 1, D:7) a stone (0, 2, D:7) a cursed -3 short sword (1, -5, D:7) 2 curare-tipped darts (1, -3, D:7) a stone (1, -2, D:7) 2 stones a +0 club (1, -1, D:7) a stone (1, 0, D:7) a cursed -3 whip a +0 short sword (1, 2, D:7) a +0 whip (2, 0, D:7) 3 stones (4, 37, D:7) an arrow (4, 38, D:7) an arrow (4, 39, D:7) 2 arrows (4, 42, D:7) an arrow (4, 44, D:7) a +0 shortbow 18 arrows (13, 5, D:7) a +0 quarterstaff (21, 10, D:7) a cursed -2 club (34, 7, D:7) an uncursed staff of cold (38, -3, D:7) 22 stones (51, 20, D:7) a book of Geomancy Level 8 of the Dungeon [Shop] Esaz's Weapon Shoppe 13 stones (18 gold) a +0 scimitar (56 gold) the +2 great sword of the Whale {flame, rElec rF+ Str+2 Int-5} (509 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. 18 stones (25 gold) a +0 rapier (56 gold) a +0 dagger (28 gold) a +3 falchion (280 gold) 22 stones (30 gold) a +2 glaive of venom (277 gold) a +0 hunting sling (21 gold) a +0 trident (49 gold) (13, 2, D:8) a throwing net (14, 5, D:8) a +0 short sword (15, 5, D:8) a +0 dagger a +0 short sword (16, -12, D:8) 13 stones (18, 0, D:8) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (18, 5, D:8) a stone (20, -11, D:8) 23 sling bullets