mahrgell the Dungeon (0, 0, D) a +0 leather armour (0, 1, D) a +0 shortbow 10 arrows (0, 8, D) an arrow (0, 9, D) a +0 hand axe a +0 dire flail (0, 15, D) a +0 flail (still there?) a +0 flail (still there?) a +0 lajatang (still there?) a +2 halberd of venom (still there?) a +1 broad axe of electrocution (still there?) a +2 rapier of distortion (still there?) (0, 16, D) an uncursed staff of energy (0, 55, D) a +0 dagger (0, 56, D) a +0 club (4, 29, D) a porcupine corpse (4, 39, D) a black mamba skeleton a spiny frog skeleton (4, 46, D) the +0 hand axe of Zysch {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (4, 47, D) a +0 broad axe