mahrgell the Dungeon (0, 0, D) a cursed -2 club (1, 0, D) a stone (3, 0, D) a +0 whip 3 stones (6, 0, D) a cursed -3 giant club (10, 4, D) a +1 leather armour of cold resistance (17, 4, D) a hippogriff corpse (skeletalised by now) (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed the +2 halberd of Gallantry {venom, *Noise +Fly Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you fly. It may make noises in combat. the +3 war axe of Linearity {protect, Dex+3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It makes you more stealthy. a +2 rapier of draining (46, 0, D) an arrow (47, 0, D) a +0 giant spiked club (48, 0, D) a +0 shortbow 15 arrows (55, 0, D) a +0 glaive (57, 2, D) 7 needles of sleeping 16 arrows