Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 338944171651674663 36 maju the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Apr 6, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:21:09 (744 turns). maju the Conjurer (Deep Elf Conjurer) Turns: 744, Time: 00:21:09 Health: 19/19 AC: 5 Str: 4 XL: 3 Next: 19% Magic: 4/9 EV: 6 Int: 24 God: Gold: 11 SH: 7 Dex: 13 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . f - +4 buckler "Gistup" {Stlth+} rNeg . . . d - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. You spent 48 gold pieces at shops. Inventory: Hand Weapons c - a +0 spear Armour d - a +0 ring mail (worn) f - the +4 buckler "Gistup" (worn) {Stlth+} (You found it on level 2 of the Dungeon) Stlth+: It makes you more stealthy. Potions b - a potion of magic e - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 3.0 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 24% 2 Sublimation of Blood Necr 4% N/A 89% 2 Dazzling Flash Hex/Fire 8% N/A 98% 3 Fulminant Prism Conj/Alch 8% 3d6 99% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 99% 4 Ignite Poison Fire/Alch 4% N/A 100% 4 Starburst Conj/Fire 8% 6d4 100% 6 Summon Hydra Summ 2% N/A 100% 7 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! Your Stealth skill increases to level 3! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The web tears apart. You see here a ribbon worm corpse. You are now empty-handed. You aren't carrying any scrolls. Okay, then. You see here a ribbon worm corpse. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############# ............. #............# #............# #............# #............# ####..@.........# .............?...##. ..........###....... ............<# # ..........#### ########### There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:3) 3 ball pythons 2 endoplasms A giant cockroach (D:1) 3 goblins 2 jackals (D:1) 3 kobolds A quokka (D:2) 3 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | maju the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 138 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 173 | D:1 | Reached skill level 5 in Conjurations 350 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 362 | D:2 | Found a faded altar of an unknown god. 375 | D:2 | Found Xuech's General Store. 376 | D:2 | Identified the +4 buckler "Gistup" {Stlth+} 496 | D:2 | Bought a +0 ring mail for 48 gold pieces 744 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, nicolae_the_louvre D:2: layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, serial_shops, shop D:3: gammafunk_wand_slinger, layout_basic, minmay_misc_feat_plants, kennysheep_crisscross, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Stealth | 3 | 3.0 Dodging | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Spear || 6 Cast: Magic Dart || 40 Use: Potion || 1 Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 6