makewrite Level 1 of the Dungeon (6, 2, D:1) a stone a +0 short sword (6, 3, D:1) a +0 dagger (7, 7, D:1) a +0 dagger (10, 0, D:1) a +0 leather armour (16, 28, D:1) a +0 dagger (25, 5, D:1) a +0 dagger (28, 3, D:1) a +0 club (36, -1, D:1) a +0 animal skin (46, 8, D:1) a +0 spear (49, 35, D:1) a +4 whip (49, 38, D:1) 25 arrows (49, 51, D:1) a +0 dagger (51, 37, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (7, -1, D:2) a +0 dagger (9, 35, D:2) a +0 dagger (9, 38, D:2) a book of Geomancy (24, 16, D:2) a +0 leather armour (26, 34, D:2) 21 arrows (30, 12, D:2) a book of Party Tricks (36, 31, D:2) a +0 club (41, 9, D:2) a +0 whip 3 stones (47, 38, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Fophudir's Armour Shoppe a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) the +1 crystal plate armour of Impressiveness {Harm Fly Str-4 Int+10} (1256 gold) Str: It affects your strength (-4). Int: It affects your intelligence (+10). Fly: It grants you flight. Harm: It increases damage dealt and taken. a +2 pair of boots (198 gold) a +0 chain mail (54 gold) a +2 robe of willpower (212 gold) a +3 ring mail of cold resistance (312 gold) (0, 0, D:3) a +0 dagger (8, 7, D:3) 22 arrows (12, 40, D:3) a +0 short sword a +0 leather armour (17, 35, D:3) a +0 whip (24, -11, D:3) a +0 leather armour a +0 vorpal hand axe (24, -9, D:3) 18 bolts (24, 29, D:3) a +0 club a +0 robe a +0 chain mail a +0 dagger (30, 30, D:3) a +0 dagger (33, 18, D:3) 18 arrows (34, -7, D:3) a +0 club (39, 31, D:3) a +0 morningstar (51, 8, D:3) a +0 robe a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 15 gold pieces (6, 7, D:4) a scroll of torment