makewrite Level 1 of the Dungeon [Shop] Wuecel's Antique Weapon Shop a +1 rapier of electrocution (476 gold) a +0 demon trident of draining (812 gold) a +0 long sword (98 gold) the +3 flail "Qoept" {flame, Will+} (949 gold) It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. a +0 quarterstaff (112 gold) a +0 short sword (84 gold) a +0 hand axe (84 gold) a +0 whip (70 gold) a +0 dagger (56 gold) a +2 trident of venom (453 gold) a +0 glaive (182 gold) a +0 great sword (182 gold) a +1 spear of freezing (347 gold) (0, 36, D:1) a +0 dagger (34, 12, D:1) a +0 club (39, 16, D:1) a +0 whip (40, 39, D:1) a +0 dagger (47, 8, D:1) 16 stones (48, 12, D:1) 26 stones (49, 6, D:1) 19 arrows (55, 1, D:1) a +0 dagger Level 2 of the Dungeon (8, 12, D:2) a +0 ring mail (12, 17, D:2) 21 arrows (16, 9, D:2) 15 stones (20, 37, D:2) a +0 mace (20, 38, D:2) a +0 spear (20, 40, D:2) a +0 ring mail (21, 38, D:2) a +0 whip (22, 20, D:2) 28 arrows (32, 31, D:2) a +0 robe (36, 26, D:2) a +0 robe (41, 30, D:2) 20 stones (53, 26, D:2) 16 stones (55, 30, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 29, D:3) 17 stones (6, -1, D:3) a +0 falchion (7, 9, D:3) a +0 flail 3 boomerangs of dispersal a +0 whip a +0 club a +0 whip a +0 scale mail a +0 dagger (14, 10, D:3) a +0 dagger (17, 20, D:3) a +0 leather armour a +0 club (18, 20, D:3) a +0 ring mail a +0 dagger a +0 leather armour a +2 dagger of draining a +0 whip (29, 18, D:3) a +0 club (30, 17, D:3) a +0 whip (30, 18, D:3) a +0 flail (30, 23, D:3) a +0 club (30, 24, D:3) a +0 dagger (32, 24, D:3) 24 stones (37, 16, D:3) a +0 robe (50, 15, D:3) 16 arrows Level 4 of the Dungeon [Shop] Diushroud's Armour Emporium a +0 plate armour (230 gold) a +1 ring mail of cold resistance (160 gold) a +0 leather armour (20 gold) a scarf of repulsion (120 gold) a +0 robe (7 gold) a +0 scale mail (40 gold) the +0 pair of gloves of Tebeckinn {Str+5 Stlth+} (248 gold) Str: It affects your strength (+5). Stlth: It makes you more stealthy. a +0 pair of gloves (45 gold) the +0 leather armour of the Crypt {Harm rN+ Int+7 Stlth-} (265 gold) Int: It affects your intelligence (+7). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (0, 0, D:4) 2 scrolls of amnesia (0, 22, D:4) a +0 short sword 8 poisoned darts (3, 20, D:4) 18 stones (13, 13, D:4) a +0 dagger (14, 29, D:4) a +0 dagger (15, 25, D:4) a +0 giant club (18, 26, D:4) a +0 leather armour a +0 whip (22, 28, D:4) a +0 spear (22, 31, D:4) a +0 dagger (29, 26, D:4) a +0 club a +1 dagger of flaming a +0 club (29, 28, D:4) a +0 mace a +0 animal skin a +0 helmet a +0 club a +0 dagger (42, 42, D:4) 25 stones (48, 29, D:4) a +0 dagger (50, 10, D:4) 2 potions of degeneration (53, 27, D:4) a +2 dagger of venom Level 5 of the Dungeon (0, 0, D:5) a staff of poison (1, 4, D:5) a +0 chain mail a +0 battleaxe (3, 4, D:5) a +0 mace (4, -1, D:5) a potion of attraction (25, 19, D:5) 21 stones (28, 23, D:5) 16 bolts (28, 31, D:5) a potion of degeneration (29, 24, D:5) a +0 dagger a +0 robe (40, -2, D:5) 18 stones (41, 0, D:5) a +0 giant spiked club (46, 12, D:5) 12 stones (50, 22, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 20 bolts (1, 6, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (1, 7, D:6) a +0 spear (2, 9, D:6) a +0 flail (3, 7, D:6) a +0 flail of draining (19, 23, D:6) a water moccasin corpse (skeletalised by now) (20, 30, D:6) a +0 spear (22, 17, D:6) a +0 trident (22, 26, D:6) 27 stones