makewrite Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 11, D:1) a +0 ring mail (14, 14, D:1) a +0 robe (18, 20, D:1) 21 stones (20, 29, D:1) a +0 dagger (21, 29, D:1) 3 stones (29, 7, D:1) a +0 dagger (34, 5, D:1) a +0 dagger (39, -5, D:1) a +0 short sword (42, 14, D:1) a book of Dreams (47, 19, D:1) a +0 club (48, 21, D:1) a +0 ring mail (50, -2, D:1) a book of Dreams Level 2 of the Dungeon [Shop] Foyba's Antique Weapon Shoppe a +0 quarterstaff (80 gold) the +5 broad axe "Meesedgh" {flame, rElec rPois rC-} (868 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 short sword (60 gold) a +0 trident (70 gold) a +2 vampiric falchion (420 gold) a +0 quarterstaff (80 gold) a +0 long sword (70 gold) the +4 flail "Ytate" {protect, *Slow rF+ MP+9 Str+4} (1198 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (0, 0, D:2) Sif Muna's Theurgy, Part One Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sandblast Earth 1 no c - Freeze Ice 1 no Trog disapproves of the use of such an item. (2, 13, D:2) 15 stones (4, 14, D:2) a book of Geomancy (10, -14, D:2) a +0 animal skin (11, -4, D:2) 17 bolts (13, 37, D:2) 4 stones (22, -5, D:2) 14 stones (30, 35, D:2) 8 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (1, 22, D:3) a +2 short sword of flaming (6, 36, D:3) 19 stones (7, -9, D:3) a quokka corpse (skeletalised by now) (13, 30, D:3) a +0 hand axe of electrocution a +0 leather armour an orc corpse (20, 1, D:3) a +0 whip (30, 32, D:3) a bat corpse (33, 36, D:3) a dart slug corpse (34, 28, D:3) a ball python corpse