makewrite Level 1 of the Dungeon (0, 0, D:1) 23 sling bullets (14, 10, D:1) a +0 club (17, -2, D:1) a +0 short sword (44, 0, D:1) a +0 club (45, -3, D:1) 24 stones (46, -2, D:1) a +0 whip (58, -39, D:1) 23 stones (63, 0, D:1) a +0 robe Level 2 of the Dungeon (1, 15, D:2) a +0 club (3, -22, D:2) a +0 spear (3, 17, D:2) a +0 club (7, 7, D:2) a +0 dagger (12, -42, D:2) a +0 leather armour (12, -41, D:2) a +1 dagger of venom (18, 1, D:2) a stone a +0 short sword a +0 club (30, 1, D:2) 2 stones a +0 whip (33, -3, D:2) a +1 dagger of freezing Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 spear "Wedghilat" {elec, +Blink rCorr Str-3 Int+8} (5760 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-3). Int: It affects your intelligence (+8). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the +0 pair of gloves "Ecau" {Harm *Slow rF++} (2340 gold) rF: It greatly protects you from fire. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. the +0 ring mail of Yesterday {+Blink Regen+ Str+4 Dex-3} (2010 gold) Str: It affects your strength (+4). Dex: It affects your dexterity (-3). +Blink: It lets you blink. Regen: It increases your rate of health regeneration. the +5 ring mail of Time Monsters {rC+ rN+ Str-2 Dex+2} (4720 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It protects you from negative energy. (0, 0, D:3) a ring of positive energy (6, -2, D:3) a +0 robe (18, 29, D:3) 20 stones (19, 19, D:3) a +0 whip a +0 leather armour (19, 20, D:3) a +0 flail (24, 38, D:3) a +0 dagger (25, 4, D:3) 19 stones (33, 4, D:3) a +0 ring mail (35, 4, D:3) a +0 dagger (60, 1, D:3) a +0 hand axe (61, 3, D:3) a +0 leather armour a +0 hand axe (61, 5, D:3) a +0 ring mail a +0 robe a +0 dagger a +0 dagger a +2 hand axe of flaming (61, 6, D:3) a +0 leather armour a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 spear (1, 0, D:4) a +0 halberd (4, 37, D:4) a +0 hand axe (5, 34, D:4) a potion of lignification (9, 41, D:4) a potion of mutation (11, 12, D:4) 22 bolts (11, 43, D:4) a scroll of identify (11, 48, D:4) 16 stones (14, 41, D:4) a +0 war axe (16, 56, D:4) a +0 scale mail (18, 56, D:4) 21 arrows (31, 30, D:4) the +8 long sword "Siregh" {flame, *Noise rPois rC+ Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). rC: It protects you from cold. rPois: It protects you from poison. *Noise: It may make noises in combat. (31, 34, D:4) 21 arrows (37, 8, D:4) a quokka corpse (38, 38, D:4) 8 gold pieces (41, 3, D:4) a piece from Xom's chessboard (15/15) (44, 4, D:4) 14 arrows (45, 4, D:4) 23 arrows (49, 43, D:4) a +2 pair of gloves (53, 19, D:4) a +0 club (54, 24, D:4) 19 bolts