makewrite Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 26, D:1) a +0 short sword (15, 35, D:1) 4 stones (18, 10, D:1) a +0 short sword (19, 22, D:1) a +0 dagger (21, 42, D:1) an orb of mayhem (22, 23, D:1) 9 stones (39, 21, D:1) 8 stones (43, 46, D:1) a +0 whip (50, 16, D:1) a +0 club (59, 30, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 20, D:2) a +0 dagger (10, 52, D:2) a +0 leather armour (19, 13, D:2) a +0 club (25, 3, D:2) a +0 club (40, 20, D:2) a +0 mace (48, 8, D:2) a +0 dagger (51, 37, D:2) a +0 club (61, 21, D:2) a +0 leather armour Level 3 of the Dungeon (14, -3, D:3) 3 stones (14, 17, D:3) a blade talisman (15, -15, D:3) a ribbon worm corpse (19, 15, D:3) a +0 short sword 4 poisoned darts (22, 12, D:3) a +0 whip (22, 13, D:3) 13 gold pieces (24, 16, D:3) an amulet of magic regeneration a scroll of blinking (27, -21, D:3) the +8 rapier of Execution {flame, rF- Dex+3 SInv Stlth+} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (31, 16, D:3) 11 gold pieces (39, -3, D:3) a +0 club (48, -10, D:3) a beast talisman