makewrite Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 1, D:1) a staff of fire (0, 12, D:1) a ball python skeleton (9, 12, D:1) a +0 dagger (10, 10, D:1) a +0 whip a kobold skeleton (17, -3, D:1) a +0 whip 3 stones a frilled lizard corpse (skeletalised by now) (19, 0, D:1) a hobgoblin corpse (skeletalised by now) (23, 7, D:1) 5 stones (26, 12, D:1) 4 javelins (29, 37, D:1) a +0 club (35, 0, D:1) a +0 hand axe (35, 16, D:1) a ring of resist corrosion (35, 42, D:1) a +0 dagger {Gurmehar} 2 stones a kobold skeleton (39, 16, D:1) a rat skeleton (40, 7, D:1) a +0 dagger (40, 12, D:1) a rat skeleton (40, 42, D:1) a +0 dagger 2 stones (40, 50, D:1) a ball python skeleton (41, 26, D:1) 4 stones (46, 36, D:1) a rat corpse (skeletalised by now) (47, 36, D:1) a hobgoblin corpse (skeletalised by now) (51, 7, D:1) a +0 robe (56, 12, D:1) a +0 club (58, 37, D:1) a +0 whip 3 stones a bat corpse (skeletalised by now) (59, 29, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -1, D:2) a +0 dagger (1, 1, D:2) a +0 leather armour (3, 22, D:2) a +1 scythe of protection a +0 robe (7, 21, D:2) 4 stones (9, 10, D:2) a rat skeleton (14, 21, D:2) a +0 dagger a kobold skeleton (15, 12, D:2) a +0 animal skin (19, -8, D:2) a +4 quarterstaff of chaos {Bangon} (20, 17, D:2) a +0 spear (20, 18, D:2) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (21, -9, D:2) a +0 hammer (25, -4, D:2) a +0 quarterstaff (27, -14, D:2) a +0 whip 4 stones (28, 24, D:2) a +0 whip (29, 21, D:2) a bat skeleton (31, 32, D:2) a +2 spear of freezing (33, 16, D:2) a +0 halberd a gnoll skeleton (35, 32, D:2) a +0 leather armour (36, -11, D:2) a +0 whip (36, 4, D:2) 5 stones (37, -6, D:2) a book of the Dragon (40, 5, D:2) a +0 leather armour (42, 20, D:2) a +0 leather armour (44, -7, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (1, 17, D:3) a bat corpse (skeletalised by now) (8, -19, D:3) 9 stones (15, 5, D:3) a +0 club (17, 35, D:3) a ball python corpse (skeletalised by now) (25, -20, D:3) a +1 dagger of protection {Svenja} a +0 sling a goblin corpse (skeletalised by now) (28, -18, D:3) a +0 dagger (35, 25, D:3) a +0 barding (37, 38, D:3) a +1 heavy sling (42, 15, D:3) 6 stones (45, 27, D:3) a +2 vampiric dagger (49, -13, D:3) a hobgoblin corpse (skeletalised by now) (49, 28, D:3) a +0 ring mail (50, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (1, 2, D:4) a scroll of fear (2, 0, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, -22, D:4) a quokka corpse (skeletalised by now) (3, 2, D:4) a scroll of teleportation (4, 0, D:4) 2 potions of brilliance (14, -18, D:4) a +0 halberd a gnoll skeleton (16, 8, D:4) a +0 ring mail (21, -8, D:4) a scorpion corpse (21, -7, D:4) a +0 club a +0 flail a gnoll skeleton (21, -5, D:4) a +1 hand axe of venom (26, 6, D:4) a ball python corpse (skeletalised by now) (27, 10, D:4) a +0 club (31, 8, D:4) a scroll of identify (34, 4, D:4) 2 scrolls of immolation (34, 5, D:4) 2 scrolls of noise (35, 8, D:4) a stone a +1 dagger of venom a kobold skeleton (37, 12, D:4) a +0 ring mail (43, -22, D:4) a book of the Hunter (47, 14, D:4) a +0 short sword