Dungeon Crawl Stone Soup version 0.33-a0-698-gda5e99f6e2 (webtiles) character file. Game seed: 6421930239263169156 0 makewrite the Apothecary (level 1, 13/13 HPs) Began as a Coglin Alchemist on Jan 13, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). makewrite the Apothecary (Coglin Alchemist) Turns: 0, Time: 00:00:08 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 3.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 20% 1d2 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 14% 2d6 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, makewrite the Coglin Alchemist. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found two stairs. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ######.# #...§.§# #>..§§# #@..§§# #....§# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makewrite the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, hangedman_decor_slide_cut Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+