malcoda the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 0, D) a +1 great sword of holy wrath (61, 8, D) an amulet of guardian spirit (62, 0, D) the amulet of Umiatwaa {Faith Will++} [amulet of faith] It allows you to gain divine favour quickly. Will: It greatly increases your willpower. (62, 1, D) a +1 scythe of venom (62, 8, D) a +2 mace of protection (62, 9, D) a +2 hand crossbow of freezing (63, 8, D) a +0 short sword of venom (67, 3, D) a +0 trident (68, 0, D) a +0 halberd of pain (68, 3, D) a +0 trident (69, 0, D) a box of beasts (69, 3, D) a +0 trident (70, 8, D) a +2 fustibalus of freezing (71, 17, D) a +2 lajatang of distortion (71, 26, D) a +5 great mace of protection (71, 27, D) a condenser vane (72, 9, D) a +2 robe of willpower (72, 16, D) the +8 morningstar of Bright Courage {speed, Str+4 Dex+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). (72, 17, D) a +3 hand crossbow of freezing (72, 26, D) a staff of death (72, 27, D) the Disquisition on Earthen Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Stone Arrow Conjuration/Earth 3 no c - Spider Form Transmutation/Poison 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Irradiate Conjuration/Transmutation 5 no (73, 1, D) the +6 quarterstaff of Uskech {vorpal, rElec Will+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Will: It increases your willpower. (73, 16, D) a +3 leather armour of fire resistance (73, 17, D) a ring of ice (73, 26, D) a +0 rapier of electrocution (73, 27, D) a +1 vorpal hunting sling