Dungeon Sprint DCSS version bcrawl-1.34.5 (webtiles) character file. Game seed: 7733960280093813088 315429 malcoda the Magician (level 4, -1/38 HPs) Began as an Oni Wizard on Nov 8, 2021. Was an Initiate of Makhleb. Slain by a slime creature (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:04 (90 turns). malcoda the Magician (Oni Wizard) Turns: 90, Time: 00:04:04 Health: -1/38 AC: 18 Str: 23 XL: 4 Next: 27% Magic: 12/13 EV: 4 Int: 20 God: Makhleb [......] Gold: 0 SH: 0 Dex: 9 Spells: 10/13 levels left rFire + . . SeeInvis . I - +6 shillelagh "Devastator" {shatter} rCold + . . Gourm . (no shield) rNeg . . . Faith . d - +5 gold dragon scales rPois + Spirit . c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.12/turn B - +6 ring of strength MPRegen 0.13/turn A - +6 ring of strength @: no status effects A: oni magic, claws 1, fangs 1, horns 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 staff z - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. C - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. D - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. G - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. I - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) J - the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. L - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. M - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. N - the +0 sword of Power (You found it in the Dungeon) O - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. P - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. Q - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Armour c - a +0 hat (worn) d - +5 gold dragon scales (worn) E - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. F - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery A - a +6 ring of strength (right claw) B - a +6 ring of strength (left claw) Wands v - a wand of disintegration (7) w - a wand of iceblast (6) x - a wand of acid (7) Scrolls i - 5 scrolls of identify l - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog t - 5 scrolls of remove curse u - 2 scrolls of fear Potions b - 2 potions of invisibility f - 3 potions of brilliance g - 10 potions of curing h - 10 potions of heal wounds j - 7 potions of magic k - 3 potions of berserk rage m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might s - 6 potions of haste Miscellaneous y - a lightning rod (inert) Comestibles e - 7 rations {!d} Skills: * Level 3.0 Fighting * Level 3.0 Staves * Level 2.8 Armour * Level 3.7 Dodging + Level 2.3 Stealth * Level 5.2 Spellcasting Level 5.2 Conjurations Level 5.2 Hexes Level 5.2 Charms Level 5.2 Summonings Level 5.2 Necromancy Level 5.2 Translocations Level 5.2 Transmutations Level 5.2 Fire Magic Level 5.2 Ice Magic Level 5.2 Air Magic Level 5.2 Earth Magic Level 5.2 Poison Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 80% 1 None b - Blink Tloc N/A 90% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ####.. 90% 2 None Flaming Arrows Chrm/Fire ####.... 95% 2 None Conjure Flame Conj/Fire ####.... 99% 3 ###.... Mephitic Cloud Conj/Pois/Air ####.... 99% 3 ###.... Spider Form Tmut/Pois ### 99% 3 ###.... Static Discharge Air ####.... 99% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You learn spells by gaining experience, not through books or religion. You only train spellcasting to practice magic. You have sharp fingernails. You have very sharp teeth. You have a pair of small horns on your head. Message History Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) That is presently inert. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - yaktaur captain The mass of ice explodes! The iceblast engulfs the komodo dragon! The komodo dragon is heavily wounded. The iceblast engulfs the slime creature!! The slime creature is heavily wounded. The iceblast engulfs the yaktaur captain. The yaktaur captain is lightly wounded. The slime creature hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.|.[.▓.....▓ ▓.....▓.|.:.▓ ▓..l..▓.....▓ ▓..c..▓..)).▓ ▓..J..▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a yaktaur captain, a slime creature and a komodo dragon shaped shifter. Vanquished Creatures An orc priest (D) An orc wizard (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | malcoda the Oni Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 6/6 16 | D | Found a shimmering blue altar of Sif Muna. 16 | D | Found a bloodstained altar of Trog. 16 | D | Found a sacrificial altar of Ru. 16 | D | Found a stormy altar of Qazlal. 16 | D | Found an iron altar of Okawaru. 17 | D | Found a sparkling altar of Nemelex Xobeh. 17 | D | Found a blossoming altar of Fedhas. 18 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 18 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 18 | D | Found the +10 dark maul {crush} 18 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 18 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 18 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 18 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 18 | D | Found the +6 shillelagh "Devastator" {shatter} 18 | D | Found the +8 plutonium sword {irradiate, *Contam MR+ | Stlth-} 18 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 18 | D | Found the +9 sword of Zonguldrok {reap} 18 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 18 | D | Found the +0 sword of Power 18 | D | Found the +7 mace of Variability {chain chaos} 18 | D | Found the +7 Singing Sword {slice} 18 | D | Found the +7 longbow "Piercer" {penet, EV-2} 19 | D | Found a transporter. 19 | D | Found an ancient bone altar of Kikubaaqudgha. 19 | D | Found a viscous altar of Jiyva. 19 | D | Found a corrupted altar of Lugonu. 19 | D | Found a hazy altar of Hepliaklqana. 19 | D | Found a burning altar of Makhleb. 19 | D | Found an opulent altar of Gozag. 56 | D | Became a worshipper of Makhleb the Destroyer 66 | D | Entered arena 2. 66 | D | Noticed an orc priest 66 | D | Noticed an orc wizard 66 | D | Found a transporter. 67 | D | Reached skill level 3 in Spellcasting 67 | D | Reached XP level 2. HP: 26/26 MP: 8/8 69 | D | Killed an orc priest 70 | D | Reached skill level 4 in Spellcasting 70 | D | Reached XP level 3. HP: 31/31 MP: 9/11 71 | D | Reached skill level 5 in Spellcasting 71 | D | Reached XP level 4. HP: 38/38 MP: 10/13 74 | D | Learned a level 2 spell: Blink 85 | D | Entered arena 3. 85 | D | Noticed a black mamba 85 | D | Noticed a yaktaur captain 85 | D | Noticed a slime creature 85 | D | Found a transporter. 86 | D | Noticed a komodo dragon 86 | D | a black mamba changed into a komodo dragon 90 | D | Slain by a slime creature Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.0 Staves | 3 | 3.0 Armour | 2 | 2.8 Dodging | 3 | 3.7 Spellcasting | 3 4 5 | 5.2 Stealth | 2 | 2.3 Conjurations | | 5.2 Hexes | | 5.2 Charms | | 5.2 Summonings | | 5.2 Necromancy | | 5.2 Translocations | | 5.2 Transmutations | | 5.2 Fire Magic | | 5.2 Ice Magic | | 5.2 Air Magic | | 5.2 Earth Magic | | 5.2 Poison Magic | | 5.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Shillelagh | 2 | || 2 Evoke: Lightning rod | | 4 || 4 Wand | | 1 || 1 Use: Potion | 1 | || 1 Armor: Gold dragon scale | 1 | 1 || 2