malcoda the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 36, D) a +3 lajatang of speed (49, 37, D) a box of beasts (49, 39, D) a +0 dagger (still there?) an elf corpse (still there?) (50, 36, D) the +0 gold dragon scales of Yblufal {Rampage rPois rF+ rC+ rN+++ Regen+ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (50, 37, D) a ring of positive energy (50, 40, D) a +0 short sword (51, 37, D) a +4 ring of protection (51, 39, D) a +0 vorpal broad axe (52, 36, D) a +0 short sword (52, 37, D) a +3 quarterstaff of speed (52, 41, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 short sword of freezing (still there?) (53, 36, D) a manual of Earth Magic (53, 37, D) a +1 cloak of preservation (53, 40, D) a +0 dagger (still there?) a ring of positive energy (still there?) (54, 36, D) a staff of cold (59, 36, D) a +2 dagger of draining (59, 37, D) a +6 ring of strength (60, 36, D) the amulet of the Albatross {Reflect rElec rN+ Int-2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. SH: It affects your SH (+5). (60, 37, D) the +9 flail of Resumed Hostilities {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. (61, 0, D) a +6 ring of dexterity (61, 26, D) a staff of earth (61, 36, D) a phantom mirror (61, 37, D) a phial of floods (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 16, D) the +9 whip of the Spider Nest {holy, rCorr Int+7 Dex-4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (62, 17, D) a +2 robe of resistance (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a ring of poison resistance (62, 29, D) a +0 halberd (still there?) a +0 robe (still there?) (62, 36, D) the +1 morningstar "Minisuyd" {vorpal, rElec rC++ Int-2 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (62, 37, D) a staff of death (63, 0, D) the amulet of Cowardice {RegenMP Will+} [amulet of magic regeneration] It increases your rate of magic regeneration. Will: It increases your willpower. (63, 10, D) a +0 trident (unseen) (63, 11, D) a +0 whip (still there?) a +0 chain mail (still there?) (63, 16, D) a staff of conjuration (63, 17, D) a +2 buckler of protection (63, 26, D) a +0 bardiche of protection (63, 27, D) the +2 spear "Lanu" {freeze, *Rage rN+ MP+9 Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Rage: It may make you go berserk in combat. (63, 37, D) a +4 flail of protection (64, 16, D) a box of beasts (64, 17, D) a piece from Xom's chessboard (15/15) (64, 30, D) a necrophage corpse (67, 0, D) a +1 shortbow of flaming (67, 1, D) a +0 shortbow 28 arrows (68, 0, D) 4 scrolls of enchant weapon (68, 2, D) a +0 shortbow 23 arrows (69, 0, D) a piece from Xom's chessboard (15/15) (69, 1, D) a +0 arbalest 22 bolts (69, 20, D) a +0 dagger (69, 36, D) a +1 robe of cold resistance (70, 21, D) a +0 long sword a +0 leather armour (70, 36, D) the +1 shortbow "Isuapruh" {flame, Fly rF+ rN+++ Int-5} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-5). rF: It protects you from fire. rN: It renders you almost immune to negative energy. Fly: It grants you flight. (70, 41, D) a wolf corpse (71, 17, D) a ring of flight (71, 22, D) a +2 battleaxe of electrocution (71, 27, D) a +0 mace of draining (71, 36, D) a +3 hunting sling of flaming (71, 37, D) a +4 halberd of freezing (71, 40, D) a +0 rapier a +0 robe a spriggan corpse (71, 41, D) a black bear corpse a wolf corpse (72, 9, D) a +2 whip of electrocution (72, 21, D) a +0 rapier (72, 26, D) a ring of protection from cold (72, 27, D) a staff of death (73, 1, D) the +7 scythe "Goblinslayer" {chaos, rElec Str+3 Stlth+} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+3). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (73, 31, D) a +4 scimitar of flaming (73, 36, D) the +8 dagger "Coimy" {freeze, rElec rPois rC-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 37, D) a +0 vampiric battleaxe (75, 1, D) a +2 great sword of flaming