Dungeon Sprint DCSS version bcrawl-1.14.2-1-gc900083943 (webtiles) character file. Game seed: 6505129441472075701 0 mandick the Magician (level 1, -14/10 HPs) Began as a Skeleton Wizard on Sept 20, 2019. Demolished by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (37 turns). mandick the Magician (Skeleton Wizard) Turns: 37, Time: 00:00:31 Health: -14/10 AC: 2 Str: 12 (13) XL: 1 Next: 0% Magic: 0/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 7 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 staff rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit + c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 staff (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of blinking Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.2 Conjurations Level 1.1 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 1 N/A Call Imp Summ #....... 16% 2 N/A Blink Tloc N/A 19% 2 N/A Conjure Flame Conj/Fire #....... 36% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 38% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Ijyb shoots a sling bullet. The sling bullet barely misses you. Ijyb zaps a wand. You resist with significant effort. Ijyb unwields a +0 hunting sling. Ijyb wields a +0 dagger of electrocution. You hear the crackle of electricity. Ijyb hits you but does no damage. Ijyb barely misses you. Ijyb hits you with a +0 dagger of electrocution. Ijyb unwields a +0 dagger of electrocution. It stops crackling. Ijyb wields a +0 hunting sling. Ijyb shoots a sling bullet. The sling bullet closely misses you. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. Ijyb zaps a wand. Ijyb shoots a sling bullet. The sling bullet barely misses you. There is an open door here. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'O.# #..'..#@.+ #.g#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mandick the Skeleton Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 14 | D | Noticed Ijyb 35 | D | Noticed an ogre 37 | D | Demolished by an ogre Action || total -------------------------++------- Cast: Magic Dart || 5 Armor: Robe || 1 Dodge: Dodged || 7