mandick Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -5, D:1) 22 bolts (14, 16, D:1) a +0 dagger (17, 25, D:1) a +0 robe (32, -3, D:1) a potion of heal wounds (33, 3, D:1) a +0 club (35, 8, D:1) a +0 whip (36, -13, D:1) a +0 club (42, 13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -35, D:2) a +0 dagger (10, -20, D:2) a +0 rapier (14, -13, D:2) 23 bolts (21, -12, D:2) a +0 hunting sling (24, -23, D:2) 12 sling bullets (25, -30, D:2) a potion of attraction (26, -22, D:2) a +0 dagger (38, -27, D:2) a potion of brilliance (38, -22, D:2) a +0 dagger (39, -21, D:2) a +0 club a +0 club (40, -36, D:2) a +0 club (40, -21, D:2) a +0 club (40, -20, D:2) a +0 mace (40, -19, D:2) a +0 club (54, -11, D:2) a +0 flail a +0 halberd (56, -16, D:2) a potion of heal wounds Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (1, -7, D:3) a +0 giant spiked club (6, -14, D:3) a +0 hat (6, -2, D:3) a +0 hand axe (33, 0, D:3) a +0 robe (35, -8, D:3) a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, -7, D:3) a +0 flail (37, 0, D:3) a bat corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a -1 mace (3, -6, D:5) a -1 mace of draining (4, -4, D:5) an adder corpse (4, -2, D:5) a -1 mace (5, -4, D:5) a -1 hand axe a -2 long sword a -2 short sword the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. (5, -3, D:5) a +0 giant club (still there?) an ogre corpse (still there?) a bat corpse (still there?) a bat corpse (still there?)