Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11247496696267557898 70 mandick the Magician (level 4, -5/32 HPs) Began as a Barachi Hedge Wizard on Feb 5, 2022. Slain by a gnoll (9 damage) ... on level 1 of the Dungeon. The game lasted 00:13:15 (2764 turns). mandick the Magician (Barachi Hedge Wizard) Turns: 2764, Time: 00:13:16 Health: -5/32 AC: 2 Str: 11 XL: 4 Next: 22% Magic: 10/18 EV: 12 Int: 16 God: Gold: 125 SH: 5 Dex: 12 Spells: 5/10 levels left rFire + . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect + c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... m - amulet of Jicvoac {Reflect rF+ SH+5 Stlth+} HPRegen 0.10/turn l - ring of magical power MPRegen 0.16/turn (no ring) @: unable to hop, on blink cooldown, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 short sword (weapon) Missiles n - 2 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery l - a ring of magical power (left hand) m - the amulet of Jicvoac (around neck) {Reflect rF+ SH+5 Stlth+} (You found it on level 2 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. SH: It affects your SH (+5). Stlth: It makes you more stealthy. Wands k - a wand of digging (3) Scrolls f - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - 2 scrolls of noise {unknown} o - a scroll of identify {unknown} Potions e - a potion of might {unknown} g - a potion of invisibility {unknown} j - 2 potions of cancellation {unknown} Skills: + Level 1.3 Fighting + Level 2.5 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting + Level 1.5 Conjurations * Level 1.9 Summonings - Level 1.1 Translocations * Level 1.4 Air Magic * Level 1.5 Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 8% N/A 12% 2 c - Blink Tloc 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 20% 2x1d5 13% 1 Sandblast Erth 4% 2d4 19% 1 Slow Hex 8% N/A 19% 1 Passwall Tmut/Erth 1% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Conjure Flame Conj/Fire 5% 6-21 36% 3 Stone Arrow Conj/Erth 10% 3d7 36% 3 Confusing Touch Hex 2% N/A 47% 3 Inner Flame Hex/Fire 2% N/A 47% 3 Vampiric Draining Necr 2% 2d6 47% 3 Flame Wave Conj/Fire 5% 2d5 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Your crimson imp disappears in a puff of smoke! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the gnoll. Your crimson imp closely misses the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! The gnoll closely misses you. There is a stone staircase leading up here. You block the gnoll's attack. You climb upwards. There is a stone staircase leading down here. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp closely misses the gnoll. Okay, then. Unknown command. Your crimson imp closely misses the gnoll. Okay, then. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your crimson imp blinks! Your crimson imp closely misses the gnoll. You feel stable enough to blink again. Your crimson imp barely misses the gnoll. Casting: Blink (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your crimson imp blinks! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! The gnoll hits you with a +0 club! You die... #.# #####...# ####.#### #.####...##### #.......# #####.........####.##.##.# .........<.........##.##.# .####.........####.##.##.# ....####...######..##.##5# .....# #####...##........# .....# #..##........#### .....#####......@g##### #>.........######## .......##### .......# .).....# #...#### #...# #...### ......# You could see a gnoll (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A gnoll (D:2) 2 adders (D:2) 7 bats 2 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 jackals (D:2) 3 kobolds 3 quokkas (D:1) 3 ball pythons 4 frilled lizards A goblin (D:1) 2 rats (D:1) 36 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:2) A quokka (D:2) 3 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandick the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 358 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/6 387 | D:1 | Learned a level 2 spell: Call Imp 944 | D:1 | Reached skill level 1 in Air Magic 967 | D:1 | HP: 1/20 [hobgoblin (1)] 987 | D:1 | Reached skill level 1 in Fighting 1377 | D:1 | Found a faded altar of an unknown god. 1395 | D:1 | Reached XP level 3. HP: 25/26 MP: 3/7 1482 | D:1 | Learned a level 2 spell: Blink 1726 | D:2 | Reached skill level 1 in Poison Magic 2304 | D:2 | Identified the amulet of Jicvoac {Reflect rF+ SH+5 Stlth+} 2477 | D:2 | Reached XP level 4. HP: 32/32 MP: 9/9 2764 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_cross, hellmonk_ecumenical_altar_lost_god D:2: layout_basic, minmay_misc_feat_iff Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 1 | 1.4 Fighting | 1 | 1.3 Stealth | 2 | 2.1 Poison Magic | 1 | 1.5 Dodging | | 2.5 Spellcasting | | 3.5 Conjurations | | 1.5 Summonings | | 1.9 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Short sword | 35 | 3 || 38 Cast: Magic Dart | 89 | 6 || 95 Call Imp | 2 | 7 || 9 Blink | | 2 || 2 Abil: Hop | 1 | 1 || 2 Armor: Robe | 14 | || 14 Dodge: Dodged | 69 | 2 || 71 Block: Other | | 1 || 1