Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.31.0-4-g52a2dc7128 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6736407403526750809, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name manix -rc /dgldir/rcfiles/crawl-0.31/manix.rc -macro /dgldir/rcfiles/crawl-0.31/manix.macro -morgue /dgldir/morgue/manix/ -webtiles-socket /crawl-master/webserver/sockets/manix:2024-01-21.11:03:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 20 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x27) [0x56218710dc97]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x3fc) [0x562187118a7c]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1ca) [0x56218710e0da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f554045afd0]: /usr/games/crawl-0.31(_Z13handle_hangupi+0) [0x56218738cbc0]: handle_hangup(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f554045afd0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xb4) [0x7f554051d744]: /usr/games/crawl-0.31(_ZN14TilesFramework11await_inputERjb+0x71) [0x5621877a8fe1]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.31(_Z8getch_ckv+0x131) [0x5621877ac1a1]: getch_ck() /usr/games/crawl-0.31(+0x6e2555) [0x5621873a6555]: /usr/games/crawl-0.31(_Z6getchm13KeymapContext+0x40) [0x5621873a8b40]: getchm(KeymapContext) /usr/games/crawl-0.31(_Z6get_chv+0x1f) [0x5621873a8c1f]: get_ch() /usr/games/crawl-0.31(_Z12cast_a_spellb10spell_typeP4distb+0x515) [0x56218761a075]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-0.31(_Z17do_cast_spell_cmdb+0x16) [0x56218761a786]: do_cast_spell_cmd(bool) /usr/games/crawl-0.31(+0xaf4532) [0x5621877b8532]: /usr/games/crawl-0.31(+0xaf5065) [0x5621877b9065]: /usr/games/crawl-0.31(main+0x19f) [0x56218705e97f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f55404461ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f5540446285]: /usr/games/crawl-0.31(_start+0x21) [0x56218705f271]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = , level layout type = narrow_caves, absdepth0 = 12 Level vaults: layout_hall_layers minmay_snake_entry_guardpost_medium grunt_megastairs_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rime drake. The rime drake is burned terribly! The rime drake is almost dead. You hear a trumpeting! The rime drake breathes ice at you. The icy flash freeze hits you!! Ouch! That really hurt! You are encased in ice. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rime drake. The rime drake is burned terribly! You kill the rime drake! Vehumet accepts your kill. You hear a trumpeting! Your Dodging skill increases to level 7! The ice encasing you melts away. There is an open door here. You start resting. Magic restored. You start resting. An elephant comes into view. You close the door. You start resting. An elephant comes into view. The elephant trumpets! You hear a trumpeting! A torpor snail comes into view. The elephant trumpets! Being near the torpor snail leaves you feeling lethargic. You feel yourself speed up. Being near the torpor snail leaves you feeling lethargic. The elephant attacks as it pursues you! You block the elephant's attack. x2 The elephant tramples you! You stumble backwards! You block the elephant's attack. The elephant closely misses you. You feel yourself speed up. The elephant tramples you. You stumble backwards! Press: ? - help, v - describe, . - travel Here: an elephant The floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (chance to affect: 40%) The elephant resists with some effort. The elephant misses you. The elephant completely misses you. Press: ? - help, v - describe, . - travel The floor. Read: 3 scrolls of fear Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: an elephant (chance to affect: 79%) Okay, then. Press: ? - help, v - describe, . - travel Here: an elephant The floor. Okay, then. Press: ? - help, v - describe, . - travel Here: an elephant The floor. Press: ? - help, v - describe, . - travel Here: an elephant The floor. Unknown command. Casting: Teleport Other (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Teleport Other (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Press: ? - help, v - describe, . - travel Here: an elephant The floor. Unknown command. Casting: Flame Wave (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Flame Wave (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is lightly wounded. (Press . to intensify the flame waves.) The elephant misses you. The elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is moderately wounded. The flame wave engulfs the elephant but does no damage. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is heavily wounded. The flame wave engulfs the elephant! The elephant is lightly wounded. You hear a trumpeting! Being near the torpor snail leaves you feeling lethargic. The elephant tramples you! You stumble backwards! The elephant tramples you. You stumble backwards! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The torpor snail resists with almost no effort. The elephant resists with almost no effort. The elephant looks frightened! The elephant misses you. The elephant trunk-slaps you but does no damage. The elephant tramples you. You stumble backwards! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The torpor snail resists with almost no effort. The elephant looks frightened! Press: ? - help, v - describe, . - travel Here: a torpor snail (moderately wounded) The floor. Casting: Flame Wave (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the torpor snail. The torpor snail is moderately wounded. The torpor snail's fire resistance burns away. The torpor snail barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (moderately wounded, more vulnerable to fire) The sticky flame hits the torpor snail! The torpor snail is burned terribly! The torpor snail is severely wounded. The torpor snail burns! The torpor snail bites you! * * * LOW HITPOINT WARNING * * * Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the torpor snail. The torpor snail is burned terribly! You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. There is a shaft here. You see here a +0 plate armour. You see here a +0 ring mail. You start resting. Magic restored. You start resting. HP restored. You now have 653 gold pieces (gained 10). An elephant comes into view. The elephant trumpets! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant! The elephant is lightly wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant! The elephant is heavily wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is heavily wounded. The elephant's fire resistance burns away. The cloud of blastmotes explodes! The concussive blast engulfs the elephant!! The elephant is burned terribly! The elephant is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is burned terribly! You kill the elephant! Vehumet accepts your kill. You start resting. Magic restored. Found a stone staircase leading down. The elephant trumpets! You hear a trumpeting! The elephant trumpets! An elephant comes into view. You see here a +0 ring mail. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant. The elephant is lightly wounded. The cloud of blastmotes explodes! The concussive blast engulfs the elephant. The elephant is lightly wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant! The elephant is heavily wounded. The concussive blast engulfs you. You are knocked back by the blast. The elephant attacks as it pursues you! The elephant tramples you! You stumble backwards! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (heavily wounded) The sticky flame hits the elephant! The elephant is severely wounded. The elephant burns! The elephant closely misses you. You block the elephant's attack. The elephant burns! The elephant shakes off the sticky flame as it moves. The elephant attacks as it pursues you! The elephant misses you. The elephant trunk-slaps you but does no damage. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead) The sticky flame hits the elephant. The elephant is almost dead. The elephant burns! The elephant burns! The elephant shakes off the sticky flame as it moves. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the elephant. You kill the elephant! Vehumet accepts your kill. The flame wave engulfs the bush. The bush is on fire! The bush is lightly damaged. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the bush!! The bush is on fire! The bush is moderately damaged. The flame wave engulfs the elephant but does no damage. The bush is engulfed in blazing flames. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is lightly wounded. The flame wave engulfs the bush! The bush is on fire! The bush is severely damaged. The bush is engulfed in blazing flames. The elephant closely misses you. The elephant completely misses you. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is moderately wounded. The flame wave engulfs the bush!! The bush is on fire! You destroy the bush! The flame wave engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. You finish channelling waves of flame. You block the elephant's attack. The elephant trunk-slaps you. Casting: Flame Wave (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is heavily wounded. The elephant's fire resistance burns away. The elephant closely misses you. The elephant trunk-slaps you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (heavily wounded, more vulnerable to fire) The sticky flame hits the elephant!! The elephant is burned terribly! The elephant is almost dead. The elephant burns! You kill the elephant! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 13! A nearby fungus withers and dies. You start resting. HP restored. You start resting. Magic restored. Okay, then. You see here 3 large rocks. You see here a +0 ring mail. You now have 665 gold pieces (gained 12). An elephant is nearby! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The elephant trumpets! The foxfire hits the elephant. The elephant is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The foxfire hits the elephant but does no damage. The elephant is lightly wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant!! The elephant is moderately wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the elephant. The elephant is heavily wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is heavily wounded. The elephant's fire resistance burns away. The cloud of blastmotes explodes! The concussive blast engulfs the elephant!!! The elephant is burned terribly! You kill the elephant! Vehumet accepts your kill. You feel your power returning. You see here an elephant corpse. You see here a +0 shortbow. Done exploring. Done exploring. Search for what [Enter for "harm", or ? for help]? . Search for what [Enter for "."]? book Unknown command. Search for what [Enter for "book", or ? for help]? shop Can't find anything matching that. You have 665 gold pieces. You see here a +0 plate armour. You see here a +0 ring mail. You see here an elephant skeleton. There is a stone staircase leading down here. You climb downwards. The yak bellows! x2 Found 29 gold pieces. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel The floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak bellows! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the yak! The yak is moderately wounded. The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is heavily wounded. The yak gores you. You climb upwards. There is a stone staircase leading down here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! The yak is heavily wounded. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) The yak gores you. A wave of flame ripples out! The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You have reached level 12! You feel clever. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The yak completely misses you. The yak misses you. There is a stone staircase leading up here. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! The yak is moderately wounded. The flame wave engulfs the yak! The yak is moderately wounded. The flame wave engulfs the yak! The yak is moderately wounded. (Press . to intensify the flame waves.) The yak gores you. The yak barely misses you. x2 A wave of flame ripples out! The flame wave engulfs the yak. The yak is heavily wounded. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. Vehumet offers you knowledge of Fireball. You feel your power returning. The yak closely misses you. Your Conjurations skill increases to level 10! A wave of flame ripples out! The flame wave engulfs the yak! The yak is almost dead. The yak closely misses you. A wave of flame ripples out! The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You finish channelling waves of flame. This spell is dangerous to cast! Vehumet grants you knowledge of Fireball. You start memorising the spell. You continue memorising. x5 You finish memorising. You add the spell Fireball to your library. Spell assigned to 'j'. Unknown command. Okay, then. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. Magic restored. Unknown command. Search for what [Enter for "shop", or ? for help]? pow Okay, then. Found a robe. You now have 694 gold pieces (gained 29). Found a short sword and a cloak. You see here a +0 cloak. D - a +0 cloak A cane toad comes into view. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (asleep) The fireball explodes! The fireball engulfs the cane toad!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Magic restored. You see here a cane toad corpse. Found a stone staircase leading up. Found a stone staircase leading down. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is lightly wounded. The foxfire hits the bullfrog. The bullfrog is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is heavily wounded. The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog. The bullfrog is almost dead. You closely miss the bullfrog. The bullfrog is almost dead. The foxfire hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. Found a leather armour. A cane toad comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The cane toad croaks. The foxfire hits the cane toad. The cane toad is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is heavily wounded. The cane toad's fire resistance burns away. The foxfire hits the cane toad. The cane toad is burned terribly! The cane toad is heavily wounded. The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. A basilisk comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The basilisk hisses angrily. The cane toad closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is heavily wounded. You block the cane toad's attack. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is almost dead. The foxfire hits the cane toad! The cane toad is burned terribly! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. The foxfire hits the basilisk. The basilisk is lightly wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the basilisk. The basilisk is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the basilisk. The basilisk is moderately wounded. The basilisk's fire resistance burns away. The foxfire hits the basilisk but does no damage. The basilisk is moderately wounded. The foxfire hits the basilisk. The basilisk is burned terribly! The basilisk is heavily wounded. The basilisk gazes at you. You easily resist. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The basilisk gazes at you. You easily resist. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The basilisk is no longer more vulnerable to fire. The foxfire hits the basilisk. The basilisk is heavily wounded. The foxfire hits the basilisk. The basilisk is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the basilisk. The basilisk is severely wounded. The foxfire hits the basilisk but does no damage. The basilisk is severely wounded. Welcome back, manix the Deep Elf Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Welcome back, manix the Deep Elf Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Flames lash the basilisk. The basilisk is almost dead. The basilisk's fire resistance burns away. The foxfire hits the basilisk. The basilisk is almost dead. The foxfire hits the basilisk. The basilisk is burned terribly! The basilisk is almost dead. The basilisk barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the basilisk. The basilisk is burned terribly! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. Magic restored. Found a stone staircase leading down. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You now have 708 gold pieces (gained 14). Your pack is full. You see here a ring of see invisible. Search for what [? for help]? sinv You drop a wand of flame (38). r - a ring of see invisible Amaemon and an orange demon come into view. Amaemon is wielding a +0 demon whip of venom. The orange demon screeches! Unknown command. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orange demon!!! The orange demon is almost dead. The fireball engulfs Amaemon!! Amaemon is moderately wounded. Amaemon shouts! You hear a loud, deep croak! Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orange demon!! You kill the orange demon! Vehumet accepts your kill. You feel your power returning. The fireball engulfs Amaemon! Amaemon is heavily wounded. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. Training target 8.0 for Dodging reached! Your Dodging skill increases to level 8! Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - plant Aim: a plant (lightly damaged, withering away) The fireball explodes! The fireball engulfs the plant!! The plant is moderately damaged. The fireball engulfs Amaemon!! You kill Amaemon! Vehumet accepts your kill. You feel your power returning. You start resting. A nearby plant withers and dies. You start resting. A cane toad comes into view. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is lightly wounded. The foxfire hits the cane toad. The cane toad is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is lightly wounded. The foxfire hits the cane toad. The cane toad is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is heavily wounded. The cane toad's fire resistance burns away. The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. The foxfire hits the cane toad! The cane toad is burned terribly! The cane toad is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Things that are here: a +0 demon whip of venom; the demonspawn corpse of Amaemon A hornet comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hornet buzzes angrily. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is heavily wounded. The hornet's fire resistance burns away. The foxfire hits the hornet but does no damage. The hornet is heavily wounded. The foxfire hits the hornet but does no damage. The hornet is heavily wounded. The hornet stings you! You are poisoned. You feel yourself slow down. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! The hornet is severely wounded. You feel very sick. You block the hornet's attack. x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! You kill the hornet! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A swamp dragon comes into view. Press: ? - help, v - describe, . - travel Here: a swamp dragon (wandering, hasn't noticed you) The floor. Okay, then. Search for what [Enter for "sinv", or ? for help]? rpois Press: ? - help, v - describe, . - travel Here: a swamp dragon (wandering, hasn't noticed you) The floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (wandering, hasn't noticed you) Okay, then. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the swamp dragon but do no damage. The swamp dragon roars deafeningly! The swamp dragon breathes poison at you. The blast of poison engulfs you. You resist. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a swamp dragon (catching its breath) The floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the swamp dragon. The swamp dragon is lightly wounded. The swamp dragon's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (lightly wounded, more vulnerable to fire) The fireball explodes! The fireball engulfs the swamp dragon!! The swamp dragon is burned terribly! The swamp dragon is severely wounded. You smell burning wood. The swamp dragon breathes poison at you. The blast of poison misses you. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (severely wounded, catching its breath, more vulnerable to fire) The fireball explodes! The fireball engulfs the swamp dragon!!! The swamp dragon is burned terribly! You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. You start resting. HP restored. You start resting. Magic restored. Found a stone staircase leading up. A bullfrog comes into view. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bullfrog croaks. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog! The bullfrog is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. Your foxfire dissipates! x2 Found a transporter. Found 11 gold pieces. Found a masterwork staff. Found a curved runed staff. Found a quarterstaff. You now have 725 gold pieces (gained 17). A - 3 scrolls of enchant armour (gained 1) Found a short sword. A - 4 scrolls of enchant armour (gained 1) Your pack is full. You see here a wand of flame (9). Your pack is full. You see here a wand of flame (9). Autopickup disabled for wands of flame. You see here a +0 short sword. Found a potion of degeneration. Found a stone staircase leading down. n - 3 scrolls of amnesia (gained 1) A wyvern comes into view. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel Here: a wyvern The floor. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the wyvern but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is lightly wounded. The wyvern's fire resistance burns away. The foxfire hits the wyvern. The wyvern is burned terribly! The wyvern is moderately wounded. The foxfire hits the wyvern. The wyvern is burned terribly! The wyvern is heavily wounded. The foxfire hits the wyvern. The wyvern is burned terribly! The wyvern is severely wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (severely wounded, more vulnerable to fire, chance to affect: 76%) Okay, then. Casting: Teleport Other (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the wyvern!!! The wyvern is burned terribly! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. You see here a wyvern corpse. You now have 731 gold pieces (gained 6). The bullfrog gives a loud, deep croak! You hear a bellow! You hear a roar! You hear a bellow! Y - 3 scrolls of teleportation (gained 1) You now have 739 gold pieces (gained 8). You see here a +0 robe. The death yak bellows! You hear an angry hiss. Kotami's ghost turns its malevolent gaze towards you. The blink frog gives a loud, deep croak! You hear a bellow! You hear a croak. The five-headed hydra roars! Found a transporter. Found a chain mail. Press: ? - help, v - describe, . - travel Here: Kotami's ghost (fire blocked by a translucent stone wall) The floor. You see here a potion of degeneration. You see here a +0 quarterstaff. You see here a +0 demon whip of venom. You see here a +0 demon whip of venom. You enter the shallow water. Moving in this stuff is going to be slow. Found a staircase to the Swamp. Partly explored, unvisited transporter. Search for what [Enter for "rpois", or ? for help]? fly Partly explored, unvisited transporter. The catoblepas bellows! You hear a croak. The water moccasin hisses angrily. The five-headed hydra roars! The blink frog croaks. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The water moccasin hisses angrily. The death yak snorts and paws the ground. Press: ? - help, v - describe, . - travel Here: a five-headed hydra (fire blocked by a translucent stone wall) A transporter. Search for what [Enter for "fly", or ? for help]? . The bullfrog gives a loud, deep croak! There is a transporter landing site here. The death yak snorts and paws the ground. The komodo dragon hisses angrily. The komodo dragon hisses menacingly. There is a transporter here. Search for what [Enter for "."]? . There is a transporter here. There is a stone staircase leading down here. You climb downwards. The water moccasin hisses angrily. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters, Kotami's ghost, journeyman OpFi There is a stone staircase leading down here. The five-headed hydra roars! The komodo dragon hisses angrily. The death yak bellows! There is a transporter landing site here. The catoblepas smashes its foot into the ground. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bullfrog croaks. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. The foxfire hits the bullfrog. The bullfrog is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog. The bullfrog is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. The foxfire hits the water moccasin. The water moccasin is lightly wounded. The foxfire hits the water moccasin but does no damage. The water moccasin is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is severely wounded. The water moccasin's fire resistance burns away. You hear a howl! The foxfire hits the water moccasin! The water moccasin is burned terribly! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You start resting. Your foxfire dissipates! You start resting. A wolf comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The wolf howls! You hear a howl! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle Okay, then. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A wolf comes into view. x2 The foxfire hits the boulder beetle but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - foxfire Aim: a foxfire (wisps of flame, friendly, infinite will) Okay, then. Casting: Teleport Other (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - foxfire Aim: a foxfire (wisps of flame, friendly) The fireball explodes! The fireball engulfs your foxfire. Your foxfire completely resists. The fireball engulfs the boulder beetle! The boulder beetle is moderately wounded. You hear a howl! The foxfire hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The foxfire hits the wolf! The wolf is heavily wounded. The foxfire hits the wolf. The wolf is heavily wounded. Casting: Fireball (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-4-g52a2dc7128 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [manix] Species: Deep Elf Job: Fire Elementalist HP: 70/70; mods: 0/0 MP: 22/31; mod: 0 Stats: 9 (9) 28 (28) 18 (18) Position: (40, 27), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1484 | 0/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 8 | 1272 | 0/318 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 0 | 0 | 4 | 707 | 0/353 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 13 | 3218 | 364/490 Conjurations | X | 1 | 33 | 10 | 2627 | 294/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 420 | 0/210 Fire Magic | X | 1 | 33 | 10 | 2827 | 494/505 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 739 #23: 12424 #24: 1336766830 #49: 1321 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +7 short sword "Hakkug" {freeze, rPois rN+ Dex+3} eq slot #1, inv slot #25: scarf of harm eq slot #2, inv slot #45: +1 helmet eq slot #3, inv slot #12: +1 pair of gloves eq slot #5, inv slot #46: +2 buckler eq slot #6, inv slot #9: +0 swamp dragon scales eq slot #7, inv slot #24: +5 ring of evasion eq slot #8, inv slot #6: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ............... ............... ............... ............. h........... . #h§...... # ......##§§..# #. ..##...h.@§.# ##.##...#..#..§..# ........§.†......# . .........†.###.## #..##.8.8.#...# 8.. ..........B#..# ..# .......<......+ 8# #.............. .# ...##.8.8..#..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>