Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 17910615743036642196 44 manix the Grave Robber (level 3, -15/31 HPs) Began as a Deep Dwarf Necromancer on May 1, 2022. Demolished by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 2 of the Dungeon. The game lasted 00:07:46 (1519 turns). manix the Grave Robber (Deep Dwarf Necromancer) Turns: 1519, Time: 00:07:47 Health: -15/31 AC: 5 Str: 13 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 15 God: Gold: 71 SH: 0 Dex: 13 Spells: 1/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 19 stones Armour a - a +0 ring mail (worn) Jewellery i - a +4 ring of evasion Scrolls c - 3 scrolls of blinking {unknown} f - 2 scrolls of identify {unknown} h - a scroll of magic mapping {unknown} Potions e - a potion of mutation {unknown} g - a potion of curing {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting * Level 5.1 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 6% 1 b - Animate Skeleton Necr 34% N/A 6% 1 c - Vampiric Draining Necr 17% 2d7 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 8% N/A 50% 4 Agony Necr 17% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The ogre struggles to resist. Your hobgoblin skeleton barely misses the ogre. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target, chance to affect: 75%) The ogre writhes in agony. The ogre closely misses you. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target, chance to affect: 75%) The ogre writhes in agony! Your hobgoblin skeleton hits the ogre. The ogre hits your hobgoblin skeleton with a +0 giant spiked club!! Your hobgoblin skeleton is destroyed! The ogre shouts! Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, chance to affect: 75%) The ogre struggles to resist. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, chance to affect: 75%) The ogre writhes in agony. The ogre hits you with a +0 giant spiked club! The ogre closely misses you. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, chance to affect: 75%) The ogre writhes in agony! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.......### ######## #.........# #....... #.......#.#########.###### #########.#...........#.# #.#####.###.....# #.# #.# #...#.# #.# #<# #...#.# #O# #.# #...#.# ###@# ### #...#.## #...# #w...... #.### #.#.#### #.# #.#.#### #.# #.#..... #.# #.#.#### #[# #.### #.# #...# #.# ###.#### You could see an ogre. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An orc (D:2) 4 endoplasms A goblin (D:1) 3 hobgoblins A kobold (D:1) 2 quokkas A ball python (D:1) A bat (D:2) 7 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | manix the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 117 | D:1 | Found a faded altar of an unknown god. 244 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/4 694 | D:2 | Reached skill level 1 in Fighting 789 | D:2 | Reached skill level 5 in Necromancy 789 | D:2 | Reached XP level 3. HP: 23/31 MP: 4/6 793 | D:2 | Learned a level 3 spell: Vampiric Draining 839 | D:2 | Noticed an ogre 1519 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Fighting | 1 | 1.1 Necromancy | 5 | 5.1 Dodging | | 2.1 Stealth | | 2.4 Action || total -------------------------++------- Melee: Dagger || 14 Cast: Pain || 48 Vampiric Draining || 3 Animate Skeleton || 2 Armor: Leather armour || 2 Dodge: Dodged || 8