manix Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -20, D:1) a +0 ring mail (17, -18, D:1) a +0 dagger (17, 22, D:1) a +0 short sword (18, -27, D:1) a +0 short sword (23, 27, D:1) a +0 war axe (26, -16, D:1) a +0 pair of boots (33, -18, D:1) a +0 short sword (39, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (24, 3, D:2) a +0 robe (38, -20, D:2) a +0 ring mail (40, 10, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Hiaheome's Antique Weapon Emporium a +3 rapier of speed (812 gold) a +0 giant spiked club (53 gold) a +4 vampiric glaive (1162 gold) the +10 halberd "Mutir" {freeze, Contam rPois Str+3} (1934 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. a +0 quarterstaff (112 gold) a +0 dagger (56 gold) a +0 mace (84 gold) the +7 quarterstaff of the Orcish Mines {flame, rCorr Int+2 Stlth+} (1730 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 short sword (84 gold) (0, 0, D:3) a +0 club (10, 12, D:3) a +0 club (12, -14, D:3) a +0 short sword (17, 3, D:3) a +2 hand axe of distortion a +0 leather armour (31, -28, D:3) a +0 whip a +0 dagger (31, -5, D:3) a +0 club (36, -22, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 sling (2, 4, D:4) a +0 flail (4, -1, D:4) a +0 whip (4, 3, D:4) a +0 flail (13, 17, D:4) a +0 giant club an ogre corpse (skeletalised by now) (23, -5, D:4) a +0 spear (40, 1, D:4) a +0 dagger of venom (44, 30, D:4) a +0 hand axe