Config for 0.33, revision 18, preset Streak Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 1103955877720890341 ------------------------------------------------------------------------------- 65 manyamiroque the Sneak (level 3, 31/31 HPs) Began as a Demigod Delver on Aug 12, 2025. Got out of the dungeon alive. The game lasted 00:06:46 (887 turns). manyamiroque the Sneak (Demigod Delver) Turns: 887, Time: 00:06:46 Health: 31/31 AC: 5 Str: 13 XL: 3 Next: 66% Magic: 5/5 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 19 Spells: 2/2 levels left rFire x . . r - +2 sling {drain, rF- Int+8} rCold + . . (no offhand) rNeg . . . a - +2 troll leather armour "Tenusch" {rElec rC+ Regen+} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. ------------------------------------------------------------------------------- Inventory: Hand Weapons q - a +0 flail r - the +2 sling "Dragonbane" (weapon) {drain, rF- Int+8} (You found it on level 4 of the Dungeon) rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). w - a +0 spear Missiles i - 2 stones {@Q5} Armour a - the +2 troll leather armour "Tenusch" (worn) {rElec rC+ Regen+} (You acquired it on level 4 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. b - a +0 leather armour c - a +0 robe e - a +0 chain mail Jewellery f - a ring of fire {@P} Scrolls d - a scroll of noise {!r, unknown} g - a scroll of identify {!r, unknown} h - a scroll of blinking {!r, unknown} j - a scroll of teleportation {!r, unknown} N - a scroll of fog {!r} ------------------------------------------------------------------------------- Skills: - Level 3.0 Fighting - Level 1.9 Polearms + Level 2.9 Ranged Weapons - Level 1.7 Dodging - Level 4.5 Stealth Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.0 Ranged Weapons | 2 | 2.9 Polearms | | 1.9 Dodging | | 1.7 Stealth | | 4.5 ------------------------------------------------------------------------------- You had 2 spell levels left. You didn't know any spells. Your spell library was empty. ------------------------------------------------------------------------------- Action || total ---------------------------++------- Melee: Spear || 10 Fire: Sling || 63 Evoke: Wand || 3 Use: Scroll || 4 Potion || 2 Armour: Chain mail || 18 Leather armour || 2 Troll leather arm || 9 Dodge: Dodged || 12 ------------------------------------------------------------------------------- You escaped. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 72 gold pieces. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:5 * Annotations: D:5 exclusions: ogre, 3 orcs, orc priest and orc wizard ------------------------------------------------------------------------------- #.#.ß...ß...ß.####.#.#..# #.#........†...###.#.#..# #.####.###...........#..# #......# #.....###...#.># #..##### ##...## #...#..# #..# ###.# #...#..# #..# #.# #..##..# #..# #.# #......# #..###### ### ######## #.......# ########## ###### #.#####.#####@#..#...## .....# #..........##..##..##.##...#.. ##†#####....####..#..#.#..#..#. #...##########..####.##..##.##. #.#.........##.# #.#..#..#.. #...########### #..#.#.#..# ##### #.#.#..#...# .. #.##...... . ##.#...#.. #.#...#..# #..#...#. There were no monsters in sight! Message History The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! Found a stone staircase leading down. There is a stone staircase leading down here. You see here a +0 dagger. There is a stone staircase leading down here. A ball python comes into view. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! A rat comes into view. The rat squeaks loudly. You shoot a sling bullet. The sling bullet completely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! Found a dagger. 2 kobolds come into view. Found a ring mail and a runed dagger. The kobold shouts! You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No reachable target in view! No reachable target in view! No reachable target in view! A kobold is nearby! A kobold is nearby! h - a scroll labelled UKLOYNLINOI {!r} There are no items here. You see here a +0 ring mail. Found an escape hatch in the floor. Found a curved runed staff and 5 gold pieces. A bat comes into view. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No reachable target in view! You open the door. The rat squeaks loudly. The kobold shouts! There is an open door here. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! You shoot a sling bullet. The sling bullet misses the kobold. The kobold hits you with a +0 club. The kobold barely misses you. You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold barely misses you. You shoot a sling bullet. The sling bullet hits the kobold. You drain the kobold. You kill the kobold! No target in view! No target in view! i - 2 stones {@Q5} There is an escape hatch in the floor here. Things that are here: a +0 club; a rat corpse Found a scroll labelled QEKKUFUGAQUC. You see here a +0 dagger of draining. j - a scroll labelled QEKKUFUGAQUC {!r} You see here a +0 dagger of draining. There is an escape hatch in the floor here. Things that are here: a +0 club; a rat corpse There is an open door here. You see here a staff of alchemy. You now have 35 gold pieces (gained 5). You now have 37 gold pieces (gained 2). You see here a +0 ring mail. A quokka and a hobgoblin come into view. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You drain the hobgoblin. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The hobgoblin hits you. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! HP restored. You now have 54 gold pieces (gained 17). You now have 72 gold pieces (gained 18). Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | manyamiroque the Demigod Delver began the quest for the | Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 3/3 25 | D:5 | Noticed an orc priest 25 | D:5 | Noticed an orc wizard 82 | D:5 | Noticed an ogre 83 | D:5 | Found Zulabbun's General Store. 98 | D:5 | Noticed a jelly 99 | D:5 | Noticed an orc wizard 216 | D:4 | Noticed an orc wizard 270 | D:4 | Noticed a bombardier beetle 276 | D:4 | Identified a scroll of acquirement {!r} 276 | D:4 | Acquired the +2 troll leather armour "Tenusch" {rElec rC+ | Regen+} 309 | D:4 | Identified the +2 sling "Dragonbane" {drain, rF- Int+8} 345 | D:4 | Killed a bombardier beetle 346 | D:4 | Reached XP level 2. HP: 26/26 MP: 4/4 346 | D:4 | Reached XP level 3. HP: 31/31 MP: 5/5 887 | D:$ | Got out of the dungeon alive. Illustrated notes ------------------------------------------------------------------------------- Vanquished Creatures A bombardier beetle (D:4) 3 dart slugs An endoplasm (D:2) 3 hobgoblins (D:1) 3 jackals (D:1) 2 orcs (D:4) 2 quokkas 2 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 884 | 884 | 0 | 50 | 335 | 5 | 176.8 | Dungeon | 884 | 884 | 0 | 50 | 335 | 5 | 176.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 449 daAuts D:4: 233 daAuts D:5: 101 daAuts D:3: 54 daAuts D:2: 46 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.6 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, minmay_misc_feat_four_crosses D:2: layout_basic, kennysheep_boxes D:3: layout_rooms, ebering_ecumenical_altar_abandoned D:4: layout_loops_ring, minmay_temple_entry_junction_2, kennysheep_generic_room_11 D:5: layout_rooms, serial_shops, shop, grunt_decor_cap