Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.23-a0-33-g1e3a2e4e2f Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-1e3a2e4e2f -name marsu -rc /dgldir/rcfiles/crawl-git/marsu.rc -macro /dgldir/rcfiles/crawl-git/marsu.macro -morgue /dgldir/morgue/marsu/ -webtiles-socket /crawl-master/webserver/sockets/marsu:2018-08-05.12:04:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 17 stack frames. /usr/games/crawl-git-1e3a2e4e2f(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x55e727c7c0f8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-1e3a2e4e2f(_Z13do_crash_dumpv+0x480) [0x55e727c843a0]: do_crash_dump() /usr/games/crawl-git-1e3a2e4e2f(_Z20crash_signal_handleri+0x7e) [0x55e727c7c3fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f1f705c8030]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f1f70670760]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x37) [0x7f1f706077e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x71b32) [0x7f1f70606b32]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x16e) [0x7f1f70607f3e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0xbf) [0x7f1f705fc93f]: /usr/games/crawl-git-1e3a2e4e2f(_Z3endibPKcz+0x344) [0x55e727d28074]: end(int, bool, char const*, ...) /usr/games/crawl-git-1e3a2e4e2f(_Z10game_ended9game_exitRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x120) [0x55e727d28220]: game_ended(game_exit, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-1e3a2e4e2f(_Z9save_gamebPKc+0x4b1) [0x55e727d47a51]: save_game(bool, char const*) /usr/games/crawl-git-1e3a2e4e2f(+0x8a28c4) [0x55e7282098c4]: /usr/games/crawl-git-1e3a2e4e2f(+0x8a340d) [0x55e72820a40d]: /usr/games/crawl-git-1e3a2e4e2f(main+0x136) [0x55e727be34d6]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f1f705b52b1]: /usr/games/crawl-git-1e3a2e4e2f(_start+0x2a) [0x55e727be3bea]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Aug 5 2018 at 00:22:01 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-1e3a2e4e2f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-1e3a2e4e2f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-1e3a2e4e2f/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = city, absdepth0 = 9 Level vaults: layout_stronghold david_lair_generic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A basilisk comes into view. MP restored: 24 You are feeling hungry. The basilisk gazes at you. You resist with almost no effort. Items here: )) [ รท a whip; a dire flail; a plate armour; an orc skeleton You miscast Conjure Flame. You are very lightly contaminated with residual magic. You have a brief vision of globes of primordial fire. You now have 21/24 mp. The fire ignites! You now have 18/24 mp. The fire ignites! The elephant is engulfed in blazing flames. x2 The elephant closely misses you. The elephant trunk-slaps you. You take 5 damage, and have 78/83 hp. You now have 15/24 mp. Aim: an elephant (flame, moderately wounded) You freeze the elephant. The elephant is engulfed in blazing flames. The elephant misses you. The elephant trunk-slaps you but does no damage. You now have 14/24 mp. Aim: an elephant (flame, heavily wounded) You freeze the elephant. The elephant is engulfed in blazing flames. The elephant misses you. The elephant trunk-slaps you but does no damage. Aim: an elephant (flame, severely wounded) You freeze the elephant. The basilisk is engulfed in blazing flames. The elephant is engulfed in blazing flames. The elephant tramples you. You stumble backwards! You take 5 damage, and have 74/83 hp. You now have 13/24 mp. Aim: an elephant (almost dead) You freeze the elephant. You kill the elephant! The basilisk is engulfed in blazing flames. You now have 12/24 mp. The basilisk is engulfed in blazing flames. The basilisk bites you. You see here an elephant corpse. You take 4 damage, and have 70/83 hp. Unknown command. Aim: a basilisk (flame, almost dead) You freeze the basilisk. You kill the basilisk! Your Air Magic skill increases to level 2! You now have 11/24 mp. You see here an elephant corpse. You butcher the elephant corpse. N - 9 chunks of flesh (gained 4) Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 74/83 hp. You start resting. Health restored: 83 You regained 7 mp, and now have 21/24 mp. There is a stone staircase leading up here. You see here a dagger. You see here a club. Some of the chunks of flesh in your inventory have rotted away. Q - 285 stones (gained 1) MP restored: 24 Q - 286 stones (gained 1) Q - 287 stones (gained 1) Found a leather armour. Q - 293 stones (gained 6) You see here a dagger. You open the door. Found a stone staircase leading down. There is an open door here. You see here a leather armour. Found 13 gold pieces. You now have 503 gold pieces (gained 13). As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. You open the door. An adder comes into view. There is an open door here. An adder is nearby! An adder is nearby! Firing (i - inventory. (/) - cycle) Q - 293 stones (quivered) Aim: an adder (resting) You shoot a stone. The stone hits the adder. The adder seems to slow down. The stone freezes the adder. The adder hisses angrily. Firing (i - inventory. (/) - cycle) Q - 292 stones (quivered) Aim: an adder (moderately wounded, slow) You shoot a stone. The stone barely misses the adder. Firing (i - inventory. (/) - cycle) Q - 291 stones (quivered) Aim: an adder (moderately wounded, slow) You shoot a stone. The stone hits the adder. The adder seems to slow down. The stone freezes the adder. Firing (i - inventory. (/) - cycle) Q - 290 stones (quivered) Aim: an adder (heavily wounded, slow) You shoot a stone. The stone hits the adder. The adder seems to slow down. The stone freezes the adder. You kill the adder! No target in view! Q - 290 stones (gained 1) You butcher the adder corpse. N - 5 chunks of flesh (gained 1) Q - 291 stones (gained 1) Q - 292 stones (gained 1) There is an open door here. Found a leather armour. Found a broad axe. Found a ring mail. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. You now have 520 gold pieces (gained 17). The ogre is too close now for your liking. Firing (i - inventory. (/) - cycle) Q - 292 stones (quivered) Aim: an ogre, wielding a giant club (resting) You shoot a stone. The stone hits the ogre. The stone freezes the ogre. The ogre shouts! You hear a bark! Firing (i - inventory. (/) - cycle) Q - 291 stones (quivered) Aim: an ogre, wielding a giant club (lightly wounded) You shoot a stone. The stone barely misses the ogre. Firing (i - inventory. (/) - cycle) Q - 290 stones (quivered) Aim: an ogre, wielding a giant club (lightly wounded) You shoot a stone. The stone hits the ogre. The stone freezes the ogre. Firing (i - inventory. (/) - cycle) Q - 289 stones (quivered) Aim: an ogre, wielding a giant club (moderately wounded) You shoot a stone. The stone hits the ogre! The stone freezes the ogre. Firing (i - inventory. (/) - cycle) Q - 288 stones (quivered) Aim: an ogre, wielding a giant club (heavily wounded) You shoot a stone. The stone hits the ogre. The stone freezes the ogre. Firing (i - inventory. (/) - cycle) Q - 287 stones (quivered) Aim: an ogre, wielding a giant club (severely wounded) You shoot a stone. The stone hits the ogre. The stone freezes the ogre. You kill the ogre! Q - 287 stones (gained 1) You see here a giant club. Q - 288 stones (gained 1) Q - 289 stones (gained 1) Q - 290 stones (gained 1) Q - 291 stones (gained 1) You now have 540 gold pieces (gained 20). Q - 292 stones (gained 1) You now have 550 gold pieces (gained 10). A jackal comes into view. A jackal is nearby! A jackal is nearby! Firing (i - inventory. (/) - cycle) Q - 292 stones (quivered) Aim: a jackal (hasn't noticed you) You shoot a stone. The stone closely misses the jackal. The jackal barks! You hear a bark! You hear an angry hiss. Firing (i - inventory. (/) - cycle) Q - 291 stones (quivered) Aim: a jackal You shoot a stone. The stone hits the jackal. The stone freezes the jackal. You kill the jackal! No target in view! A jackal comes into view. A yak comes into view. Found 12 bolts and 15 stones. There are monsters nearby! There are monsters nearby! The fire ignites! You now have 21/24 mp. You miscast Conjure Flame. You are very lightly contaminated with residual magic. The air around you crackles with energy! You now have 18/24 mp. The basilisk is engulfed in blazing flames. The basilisk bites you but does no damage. Aim: a basilisk (flame, moderately wounded) You freeze the basilisk. The basilisk is engulfed in blazing flames. The basilisk gazes at you. You resist with almost no effort. You now have 17/24 mp. Aim: a basilisk (flame, heavily wounded) You freeze the basilisk. The basilisk seems to slow down. The basilisk is engulfed in blazing flames. You kill the basilisk! You now have 16/24 mp. Aim: a yak (flame) You freeze the yak. The yak is engulfed in blazing flames. The yak gores you. You take 3 damage, and have 80/83 hp. Aim: a yak (flame, moderately wounded) You freeze the yak. The yak is engulfed in blazing flames. You kill the yak! You now have 15/24 mp. You start resting. Health restored: 83 You regained 2 mp, and now have 17/24 mp. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. Your magical contamination has completely faded away. You regained 2 mp, and now have 19/24 mp. The jackal barks! Things that are here: a stone; a jackal corpse Firing (i - inventory. (/) - cycle) Q - 290 stones (quivered) Aim: a jackal You shoot a stone. The stone misses the jackal. The jackal bites you but does no damage. Aim: a jackal You freeze the jackal. The jackal closely misses you. You now have 20/24 mp. Aim: a jackal (heavily wounded) You freeze the jackal. You kill the jackal! You now have 19/24 mp. A yak comes into view. You see here a stone. A yak comes into view. The yak moves out of view. Things that are here: a stone; a jackal corpse Firing (i - inventory. (/) - cycle) Q - 289 stones (quivered) Aim: a yak Your line of fire to the yak is blocked by a fungus. Continue anyway? Okay, then. You see here a stone. The fire ignites! You now have 18/24 mp. The fire ignites! You now have 15/24 mp. Firing (i - inventory. (/) - cycle) Q - 289 stones (quivered) Aim: a yak You shoot a stone. The stone barely misses the yak. The yak is engulfed in blazing flames. Firing (i - inventory. (/) - cycle) Q - 288 stones (quivered) Aim: a yak (flame, moderately wounded) You shoot a stone. The stone completely misses the yak. The yak is engulfed in blazing flames. The yak closely misses you. Firing (i - inventory. (/) - cycle) Q - 287 stones (quivered) Aim: a yak (flame, severely wounded) You shoot a stone. The stone barely misses the yak. A yak comes into view. The yak is engulfed in blazing flames. You kill the yak! Firing (i - inventory. (/) - cycle) Q - 286 stones (quivered) Aim: a yak You shoot a stone. The yak bellows! x2 The stone hits the yak but does no damage. The yak is engulfed in blazing flames. Firing (i - inventory. (/) - cycle) Q - 285 stones (quivered) Aim: a yak (flame, moderately wounded) You shoot a stone. The stone hits the yak. The stone freezes the yak. The yak is engulfed in blazing flames. The yak misses you. The yak is engulfed in blazing flames. Firing (i - inventory. (/) - cycle) Q - 284 stones (quivered) Aim: a yak (flame, heavily wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is engulfed in blazing flames. The yak gores you! The yak is engulfed in blazing flames. You take 8 damage, and have 75/83 hp. Firing (i - inventory. (/) - cycle) Q - 283 stones (quivered) Aim: a yak (flame, almost dead) You shoot a stone. The stone completely misses the yak. The yak is engulfed in blazing flames. You kill the yak! The yak is engulfed in blazing flames. Firing (i - inventory. (/) - cycle) Q - 282 stones (quivered) Aim: a yak (flame, almost dead) You shoot a stone. The stone closely misses the yak. The yak is engulfed in blazing flames. You kill the yak! The yak is engulfed in blazing flames. Firing (i - inventory. (/) - cycle) Q - 281 stones (quivered) Aim: a yak (flame, moderately wounded) You shoot a stone. The stone completely misses the yak. The yak is engulfed in blazing flames. The yak barely misses you. Firing (i - inventory. (/) - cycle) Q - 280 stones (quivered) Aim: a yak (flame, heavily wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is engulfed in blazing flames. The yak gores you! You take 7 damage, and have 69/83 hp. Firing (i - inventory. (/) - cycle) Q - 279 stones (quivered) Aim: a yak (flame, severely wounded) You shoot a stone. The stone hits the yak. The stone freezes the yak. The yak is engulfed in blazing flames. You kill the yak! No target in view! You start resting. You regained 9 hp, and now have 79/84 hp. MP restored: 25 Q - 286 stones (gained 8) You see here a yak corpse. You butcher the yak corpse. N - 2 chunks of flesh Q - 289 stones (gained 3) Q - 290 stones (gained 1) You butcher the jackal corpse. N - 3 chunks of flesh (gained 1) You see here a jackal skeleton. x2 Found a staircase to the Lair. Found 20 gold pieces. Found 10 gold pieces. You see here 12 bolts. Q - 305 stones (gained 15) Found 17 gold pieces. Health restored: 84 You now have 570 gold pieces (gained 20). You now have 580 gold pieces (gained 10). You now have 597 gold pieces (gained 17). Found 14 stones. Found 15 stones. Q - 319 stones (gained 14) Q - 334 stones (gained 15) Found 18 stones. Q - 352 stones (gained 18) Found a stone staircase leading down. Found a scroll labeled VEGUYG XATA. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. n - 6 scrolls labeled VEGUYG XATA (gained 1) There is a stone staircase leading up, spattered with blood here. You open the door. There is an open door here. Something barely misses you. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You take 5 damage, and have 79/84 hp. Something hits you. x2 You take 2 damage, and have 77/84 hp. Something hits you. There is an open door here. You take 3 damage, and have 74/84 hp. Something hits you! You take 9 damage, and have 65/84 hp. The fire ignites! You now have 22/25 mp. Something closely misses you. There is a stone staircase leading up, spattered with blood here. Something hits you. You take 6 damage, and have 60/84 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ball explodes into a vile cloud! The stinking cloud engulfs something. The stinking cloud engulfs you! You are engulfed in noxious fumes. You choke on the stench! You are confused. You hear a bark! You hear a shout! Something hits you but does no damage. You take 1 damage, and have 59/84 hp. You now have 19/25 mp. You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. You take 2 damage, and have 57/84 hp. You bump into the rock wall. You are engulfed in noxious fumes. Unknown command. Unknown command. You feel less confused. There is a stone staircase leading up, spattered with blood here. Firing (i - inventory. (/) - cycle) Q - 352 stones (quivered) You shoot a stone. Something hits you but does no damage. Something hits you! You take 7 damage, and have 51/84 hp. Something hits you! You take 7 damage, and have 44/84 hp. Items here: ( )) [[ a stone; a robe; a dagger; a plate armour; a morningstar The fire ignites! You now have 19/25 mp. The fire ignites! You now have 16/25 mp. You start resting. Something hits you. You start resting. Something barely misses you. You start resting. Something hits you. You start resting. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You take 5 damage, and have 40/84 hp. You start resting. Something hits you but does no damage. Something barely misses you. You regained 2 hp, and now have 42/84 hp. You regained 2 mp, and now have 20/25 mp. You don't know that spell. You freeze something. Something hits you but does no damage. x2 You now have 19/25 mp. You freeze something. Reactivating autopickup. You feel a bit more experienced. You now have 18/25 mp. Q - 352 stones (gained 1) Items here: )) [[ a robe; a dagger; a plate armour; a morningstar You start resting. All of the chunks of flesh in your inventory have rotted away. You regained 8 hp, and now have 51/84 hp. MP restored: 25 You start resting. You are feeling hungry. You regained 11 hp, and now have 62/84 hp. You start resting. Health restored: 84 There is an open door here. Found a ration. c - 17 rations (gained 1) Found a potion of haste. There is an open door here. There is an open door here. Found a silvery potion and a twisted silver wand. There is an open door here. Found 19 gold pieces. B - 2 potions of haste (gained 1) N - a wand of enslavement (18) Found a bloodstained war axe. You now have enough gold to buy a book of Enchantments on D:9. You now have 616 gold pieces (gained 19). R - a bloodstained war axe k - 3 silvery potions (gained 1) As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You are feeling very hungry. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. An iguana comes into view. An iguana is nearby! An iguana is nearby! The fire ignites! The iguana hisses angrily. You now have 22/25 mp. Firing (i - inventory. (/) - cycle) Q - 352 stones (quivered) Aim: an iguana You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 351 stones (quivered) Aim: an iguana You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 350 stones (quivered) Aim: an iguana You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 349 stones (quivered) Aim: an iguana You shoot a stone. The stone hits the iguana but does no damage. A gargoyle comes into view. It is wielding a morningstar. Firing (i - inventory. (/) - cycle) Q - 348 stones (quivered) Aim: an iguana You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 347 stones (quivered) Aim: an iguana You shoot a stone. The stone completely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 346 stones (quivered) Aim: an iguana You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 345 stones (quivered) Aim: an iguana You shoot a stone. The stone barely misses the iguana. The fire ignites! You now have 21/25 mp. Firing (i - inventory. (/) - cycle) Q - 344 stones (quivered) Aim: an iguana You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 343 stones (quivered) Aim: an iguana You shoot a stone. The stone hits the iguana. The stone freezes the iguana. Firing (i - inventory. (/) - cycle) Q - 342 stones (quivered) Aim: an iguana (lightly wounded) You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 341 stones (quivered) Aim: an iguana (lightly wounded) You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 340 stones (quivered) Aim: an iguana (lightly wounded) You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 339 stones (quivered) Aim: an iguana (lightly wounded) You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 338 stones (quivered) Aim: an iguana (lightly wounded) You shoot a stone. The stone hits the iguana. The iguana seems to slow down. The stone freezes the iguana. Firing (i - inventory. (/) - cycle) Q - 337 stones (quivered) Aim: an iguana (heavily wounded, slow) You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 336 stones (quivered) Aim: an iguana (heavily wounded, slow) You shoot a stone. The stone hits the iguana. The iguana seems to slow down. The stone freezes the iguana. Firing (i - inventory. (/) - cycle) Q - 335 stones (quivered) Aim: an iguana (severely wounded, slow) You shoot a stone. The stone hits the iguana but does no damage. Firing (i - inventory. (/) - cycle) Q - 334 stones (quivered) Aim: an iguana (severely wounded, slow) You shoot a stone. The stone hits the iguana. The stone freezes the iguana. Firing (i - inventory. (/) - cycle) Q - 333 stones (quivered) Aim: an iguana (severely wounded, slow) You shoot a stone. The stone barely misses the iguana. Firing (i - inventory. (/) - cycle) Q - 332 stones (quivered) Aim: an iguana (severely wounded, slow) You shoot a stone. The stone hits the iguana but does no damage. The iguana is no longer moving slowly. Firing (i - inventory. (/) - cycle) Q - 331 stones (quivered) Aim: an iguana (severely wounded) You shoot a stone. The stone hits the iguana! The stone freezes the iguana. You kill the iguana! The fire ignites! You now have 21/25 mp. Firing (i - inventory. (/) - cycle) Q - 330 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 329 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 328 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 327 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 326 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 325 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 324 stones (quivered) Aim: a gargoyle, wielding a morningstar (lightly damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 323 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The fire ignites! You now have 20/25 mp. Firing (i - inventory. (/) - cycle) Q - 322 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 321 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone closely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 320 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 319 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone completely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 318 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 317 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 316 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 315 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You take 18 damage, and have 66/84 hp. MASSIVE DAMAGE!! Firing (i - inventory. (/) - cycle) Q - 314 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone barely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 313 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone closely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 312 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 311 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 310 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The fire ignites! The gargoyle hurls a stone arrow at you. The stone arrow misses you. You now have 20/25 mp. Firing (i - inventory. (/) - cycle) Q - 309 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 308 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 307 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 306 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone closely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 305 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 304 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 303 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone barely misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 302 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 301 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 300 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You take 10 damage, and have 60/84 hp. Firing (i - inventory. (/) - cycle) Q - 299 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. Firing (i - inventory. (/) - cycle) Q - 298 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 297 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 296 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The fire ignites! The gargoyle hurls a stone arrow at you. The stone arrow misses you. You now have 21/25 mp. Firing (i - inventory. (/) - cycle) Q - 295 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The gargoyle hurls a stone arrow at you. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * You take 41 damage, and have 21/84 hp. MASSIVE DAMAGE!! MP restored: 25 You are near starving! The fire ignites! You now have 22/25 mp. Firing (i - inventory. (/) - cycle) Q - 294 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone barely misses the gargoyle. Firing (i - inventory. (/) - cycle) Q - 293 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 292 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The fire ignites! You now have 21/25 mp. The fire ignites! You now have 19/25 mp. You see here a club. You see here a dagger. Firing (i - inventory. (/) - cycle) Q - 291 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 290 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle but does no damage. Firing (i - inventory. (/) - cycle) Q - 289 stones (quivered) Aim: a gargoyle, wielding a morningstar (moderately damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. There is a stone staircase leading up here. The gargoyle hurls a stone arrow at you. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You take 7 damage, and have 29/84 hp. You start resting. You regained 5 hp, and now have 34/84 hp. MP restored: 25 You start resting. You are starving! You regained 27 hp, and now have 61/84 hp. You eat one of the 17 rations. That ration really hit the spot! You start resting. Health restored: 84 Things that are here: a chain mail; a long sword There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. A troll comes into view. The troll moves out of view. There is a stone staircase leading up, spattered with blood here. Items here: )) [[ a robe; a dagger; a plate armour; a morningstar The troll is too close now for your liking. Firing (i - inventory. (/) - cycle) Q - 288 stones (quivered) Aim: a troll (hasn't noticed you) You shoot a stone. The troll shouts! The stone hits the troll! The stone freezes the troll. Items here: )) [[ a robe; a dagger; a plate armour; a morningstar The fire ignites! You now have 22/25 mp. The fire ignites! You now have 19/25 mp. Firing (i - inventory. (/) - cycle) Q - 287 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 286 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone hits the troll but does no damage. Firing (i - inventory. (/) - cycle) Q - 285 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone barely misses the troll. Firing (i - inventory. (/) - cycle) Q - 284 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 283 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 282 stones (quivered) Aim: a troll You shoot a stone. The stone hits the troll but does no damage. Firing (i - inventory. (/) - cycle) Q - 281 stones (quivered) Aim: a troll You shoot a stone. The stone hits the troll! The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 280 stones (quivered) Aim: a troll (moderately wounded) You shoot a stone. The stone barely misses the troll. Firing (i - inventory. (/) - cycle) Q - 279 stones (quivered) Aim: a troll (lightly wounded) You shoot a stone. The stone hits the troll! The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 278 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone barely misses the troll. Firing (i - inventory. (/) - cycle) Q - 277 stones (quivered) Aim: a troll (moderately wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 276 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 275 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 274 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 273 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 272 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. The fire ignites! You now have 20/25 mp. Firing (i - inventory. (/) - cycle) Q - 271 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll but does no damage. Firing (i - inventory. (/) - cycle) Q - 270 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone hits the troll but does no damage. Firing (i - inventory. (/) - cycle) Q - 269 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 268 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 267 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 266 stones (quivered) Aim: a troll (heavily wounded) You shoot a stone. The stone hits the troll! The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 265 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 264 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 263 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone barely misses the troll. Firing (i - inventory. (/) - cycle) Q - 262 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 261 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone closely misses the troll. Firing (i - inventory. (/) - cycle) Q - 260 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll. The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 259 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone completely misses the troll. Firing (i - inventory. (/) - cycle) Q - 258 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone barely misses the troll. Firing (i - inventory. (/) - cycle) Q - 257 stones (quivered) Aim: a troll (severely wounded) You shoot a stone. The stone hits the troll! The stone freezes the troll. Firing (i - inventory. (/) - cycle) Q - 256 stones (quivered) Aim: a troll (almost dead) You shoot a stone. The stone hits the troll. The stone freezes the troll. You kill the troll! The troll leather armour is intact enough to wear. You have reached level 11! Health restored: 91 Items here: )) [[ a robe; a dagger; a plate armour; a morningstar Q - 256 stones (gained 1) Things that are here: a +0 troll leather armour {regen}; a troll corpse You butcher the troll corpse. S - 3 chunks of flesh Things that are here: a +0 troll leather armour {regen}; a troll skeleton T - a +0 troll leather armour {regen} Q - 282 stones (gained 26) Things that are here: a robe; a dagger MP restored: 26 Q - 283 stones (gained 1) There is an open door here. There is an open door here. The gargoyle is too close now for your liking. A gargoyle is nearby! A gargoyle is nearby! A chill wind blows around you. You now have 22/26 mp. Unknown command. A chill wind blows around you. You now have 18/26 mp. A chill wind blows around you. You now have 14/26 mp. You swap places. You see here 3 stones. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 283 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle completely misses you. Firing (i - inventory. (/) - cycle) Q - 282 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hits you with a morningstar! You take 9 damage, and have 82/91 hp. Firing (i - inventory. (/) - cycle) Q - 281 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 280 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone closely misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Firing (i - inventory. (/) - cycle) Q - 279 stones (quivered) Aim: a gargoyle, wielding a morningstar You shoot a stone. The stone barely misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your ice beast freezes the gargoyle! Firing (i - inventory. (/) - cycle) Q - 278 stones (quivered) Aim: a gargoyle, wielding a morningstar (heavily damaged) You shoot a stone. The stone hits the gargoyle. The stone freezes the gargoyle. The gargoyle misses you. Firing (i - inventory. (/) - cycle) Q - 277 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone barely misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The gargoyle hits you with a morningstar. You take 9 damage, and have 75/91 hp. Firing (i - inventory. (/) - cycle) Q - 276 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle barely misses your ice beast. Firing (i - inventory. (/) - cycle) Q - 275 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hits your ice beast with a morningstar! Firing (i - inventory. (/) - cycle) Q - 274 stones (quivered) Aim: a gargoyle, wielding a morningstar (severely damaged) You shoot a stone. The stone hits the gargoyle but does no damage. The gargoyle hits you with a morningstar!! Your ice beast freezes the gargoyle! The gargoyle is destroyed! Training target 3.0 for Air Magic reached! Your Air Magic skill increases to level 3! You take 21 damage, and have 55/91 hp. MASSIVE DAMAGE!! Q - 277 stones (gained 4) You see here a morningstar. Q - 283 stones (gained 6) You start resting. Your ice beast disappears in a puff of smoke! x3 You regained 9 hp, and now have 65/91 hp. MP restored: 26 Q - 286 stones (gained 3) Q - 289 stones (gained 3) You regained 3 hp, and now have 69/91 hp. Q - 341 stones (gained 52) You regained 13 hp, and now have 82/91 hp. There is an open door here. There is an open door here. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. There is an open door here. A quokka comes into view. Health restored: 91 A quokka is nearby! A quokka is nearby! A quokka is nearby! Firing (i - inventory. (/) - cycle) Q - 341 stones (quivered) Aim: a quokka (resting) You shoot a stone. The stone hits the quokka. The stone freezes the quokka. You kill the quokka! No target in view! Q - 341 stones (gained 1) Found 13 gold pieces. You now have 629 gold pieces (gained 13). Done exploring. Done exploring. Done exploring. Done exploring. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23-a0-33-g1e3a2e4e2f Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_OVERMAP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [marsu] Species: Demigod Job: Ice Elementalist HP: 91/91; mods: 0/0 MP: 26/26; mod: 0 Stats: 13 (13) 26 (26) 19 (19) Position: (18, 64), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 33 | 6 | 1477 | 229/416 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 33 | 6 | 1614 | 366/416 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 33 | 7 | 2283 | 304/566 Conjurations | X | 0 | 0 | 5 | 893 | 2/357 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 4 | 675 | 81/297 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 8 | 2146 | 6/535 Air Magic | X | 0 | 0 | 3 | 367 | 11/238 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 825 #13: 196 #23: 15383 #24: -1077641078 #27: 13493 #49: 836 #59: 1 Mutations: high mp: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +1 hunting sling of freezing eq slot #1, inv slot #37: +0 cloak eq slot #2, inv slot #15: +2 helmet of intelligence {Int+3} eq slot #6, inv slot #19: +1 leather armour of Moral Flaws {*Drain rElec rF++ Dex+3} eq slot #7, inv slot #38: ring of protection from magic }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....#....# #......... #.....#.#### #......... #.....#.#### #......... #.....#....######......... #.....######.............. #............#............ #......#..#............... #......#..#............... #........@................ ########################## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>