marsu Level 1 of the Dungeon (3, -25, D:1) a +0 club (17, -19, D:1) a +0 robe (36, -27, D:1) a +0 short sword (37, -15, D:1) a +0 club (40, -33, D:1) a +0 short sword (48, -21, D:1) 2 stones (49, 13, D:1) a +0 dagger Level 2 of the Dungeon (2, 37, D:2) 22 stones (9, 11, D:2) a +0 club a +0 robe (9, 17, D:2) a +0 club 2 stones (9, 31, D:2) a +0 leather armour (14, 15, D:2) a +0 robe (32, 31, D:2) 5 stones (33, 5, D:2) a +0 club a +0 scale mail (34, 16, D:2) 10 arrows (36, 28, D:2) a stone (36, 29, D:2) a stone (38, 27, D:2) a stone (39, 26, D:2) 2 stones (43, 31, D:2) a +0 robe (45, -2, D:2) 9 stones (46, 2, D:2) a +0 spear a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (4, -2, D:3) a +0 dagger 14 stones a +0 ring mail (7, -3, D:3) a stone (8, -4, D:3) a stone (10, -7, D:3) a +0 dagger (10, -5, D:3) 2 stones (17, 29, D:3) a +0 club (20, 7, D:3) 16 sling bullets (23, -1, D:3) a +0 club (25, 25, D:3) 17 stones (36, 5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (2, -12, D:4) a +0 dagger a +0 robe (2, -11, D:4) a +0 hand axe a +0 mace a +0 leather armour (2, -10, D:4) a +0 war axe a cursed +0 leather armour (10, -23, D:4) 24 arrows (12, -4, D:4) a cursed +0 robe (13, -37, D:4) a +0 robe (16, 4, D:4) a +3 halberd (23, -26, D:4) the +0 robe of Mutualism {+Inv MR- MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (30, -25, D:4) a book of Maledictions a wand of random effects (41/48) a wand of random effects (23/48) (34, -40, D:4) a +0 scythe a +0 robe (35, -5, D:4) a +0 robe (35, -3, D:4) a +0 scale mail (48, -17, D:4) a +0 leather armour (48, -4, D:4) 23 stones (49, -33, D:4) a +0 club (54, -32, D:4) 6 gold pieces (unseen) (55, -33, D:4) 15 sling bullets (56, -34, D:4) 21 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -1, D:5) 28 stones (9, -19, D:5) a +0 shortbow 20 arrows (11, -10, D:5) a +0 short sword a +0 chain mail (11, -7, D:5) a +0 giant club a +0 mace (11, -5, D:5) a +0 dagger a +0 robe (12, -9, D:5) a +0 flail (15, -33, D:5) a +0 whip (15, -32, D:5) a +0 dagger a +0 robe a +0 giant club a +0 falchion a +0 leather armour a +0 hand axe (16, -31, D:5) a +0 flail (16, -24, D:5) a +0 spear (23, -31, D:5) a +0 whip (25, -36, D:5) a +0 shortbow 23 arrows (38, -31, D:5) a +0 plate armour (39, -34, D:5) a +0 plate armour (40, -2, D:5) a tomahawk (40, 2, D:5) a +0 dagger a +0 chain mail (40, 3, D:5) a +0 club (40, 4, D:5) a +0 trident a +0 ring mail (41, -1, D:5) a tomahawk (44, -30, D:5) a +0 chain mail (46, -38, D:5) a +2 rapier of venom (52, -34, D:5) a cursed +0 ring mail (53, -3, D:5) the +2 robe of Precision Catastrophes {MR+} It affects your resistance to hostile enchantments. Level 6 of the Dungeon [Shop] Joazumah's Antique Weapon Boutique the cursed +0 quick blade of Pyromania {pierce, Stlth+} (937 gold) It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. the +8 quick blade "Coroimek" {pierce, +Blink rF+++ Dex-3 Stlth-} (3286 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to fire. It lets you blink. It makes you less stealthy. a +0 quarterstaff (128 gold) a +0 fustibalus (480 gold) a +3 quarterstaff of protection (697 gold) a +0 falchion (96 gold) a +0 war axe (112 gold) a +0 war axe (112 gold) (0, 0, D:6) 7 poisoned tomahawks (4, 15, D:6) 16 arrows (4, 49, D:6) a +4 dagger of draining a +0 robe (6, 35, D:6) a +0 club a +0 whip a +0 flail (9, 49, D:6) a +2 short sword of flaming (13, 30, D:6) a +0 trident (14, 30, D:6) a +0 dagger a +0 robe (16, 24, D:6) a +0 leather armour (17, 27, D:6) a +0 flail (17, 30, D:6) a +0 short sword a +0 chain mail (19, 27, D:6) 11 stones (25, 43, D:6) an arrow (26, 31, D:6) 15 stones (26, 42, D:6) a +0 shortbow 24 arrows (27, 42, D:6) an arrow (34, 35, D:6) 19 arrows Level 7 of the Dungeon [Shop] Moleikak's Jewellery Emporium an uncursed amulet of the gourmand (330 gold) the amulet "Sonoacra" {Harm *Drain rPois rF+ Int+2} (576 gold) [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It causes draining when unequipped. an uncursed amulet of guardian spirit (330 gold) an uncursed amulet of magic regeneration (330 gold) an uncursed amulet of magic regeneration (330 gold) a +4 ring of dexterity (297 gold) an uncursed ring of protection from fire (275 gold) a +6 ring of intelligence (643 gold) an uncursed ring of stealth (192 gold) an uncursed ring of ice (275 gold) an uncursed ring of resist corrosion (220 gold) (1, 10, D:7) a +0 giant spiked club (4, 23, D:7) a stone (5, 21, D:7) a +1 dagger of draining (unseen) (5, 22, D:7) a +0 whip (5, 23, D:7) 2 stones (6, 21, D:7) a +3 dagger a stone a kobold corpse (6, 22, D:7) a +0 dagger a kobold corpse (7, 8, D:7) a potion of haste (7, 9, D:7) a scroll of remove curse (7, 10, D:7) a wand of clouds (4/9) (8, 9, D:7) the Handbook of Flames and Darkness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Death Channel Necromancy 6 (8, 20, D:7) a +0 dagger a +0 dagger a +0 robe an orc corpse a kobold corpse (9, 8, D:7) a potion of haste (9, 9, D:7) a +0 club (9, 10, D:7) 23 stones (9, 22, D:7) a +0 dagger (unseen) (10, -14, D:7) a +0 shortbow 17 arrows (27, 7, D:7) 9 sling bullets (31, -7, D:7) a +0 dagger (37, 3, D:7) 14 sling bullets (37, 4, D:7) a stone (41, 0, D:7) a stone (42, -1, D:7) a stone (43, -2, D:7) a +0 dagger 25 stones