Dungeon Crawl Stone Soup version 0.20-a0-463-g5747544 (webtiles) character file. 124576 marsu the Bludgeoner (level 16, -8/159 HPs) Began as a Hill Orc Monk on Jan 11, 2017. Was the Champion of Ru. Mangled by a merfolk ... wielding a +0 trident (10 damage) ... on level 4 of the Shoals. The game lasted 01:19:50 (31374 turns). marsu the Bludgeoner (Hill Orc Monk) Turns: 31374, Time: 01:19:50 Health: -8/159 AC: 34 Str: 23 XL: 16 Next: 93% Magic: 0/34 EV: 6 Int: 10 God: Ru [******] Gold: 1860 SH: 0 Dex: 13 Spells: 15/15 levels left rFire . . . SeeInvis . E - +2 morningstar (crush) rCold + . . Gourm . Q - +7 chain mail of Uhuytuw {MR+ MP+9 Str+2} rNeg . . . Faith . U - +2 shield {rC+} rPois + Spirit + q - +2 helmet of Fejonk {Regen+} rElec . Reflect . p - +2 cloak {MR+} rCorr . Harm . w - +2 pair of gloves MR +++.. b - +2 pair of boots Stlth .......... N - amulet of guardian spirit P - ring of magical power J - ring of poison resistance @: confused, exhausted, about to teleport, barbed spikes, overwhelmed with horror, very slightly contaminated, hasted, drained, very quick A: sense surroundings 1, inability to use devices, cowardly, inability to train dodging, no charms magic, no hexes magic, no poison magic a: Draw Out Power, Power Leap, Apocalypse, Renounce Religion You were on level 4 of the Shoals. You worshipped Ru. Ru was exalted by your worship. You were hungry. You visited 3 branches of the dungeon, and saw 25 of its levels. You visited 1 bazaar. You also visited: Labyrinth. You collected 2143 gold pieces. You spent 283 gold pieces at shops. Inventory: Hand Weapons n - the +1 great mace of Ongimolo {venom, Int+3} (You acquired it on level 5 of the Lair of Beasts) It poisons the flesh of those it strikes. It affects your intelligence (+3). t - a +0 dire flail of draining E - a +2 morningstar of crushing (weapon) Missiles i - 3 throwing nets (quivered) Armour b - a +2 pair of boots (worn) p - a +2 cloak of magic resistance (worn) q - the +2 helmet of Fejonk (worn) {Regen+} (You found it in a bazaar) It increases your rate of regeneration. w - a +2 pair of gloves (worn) y - a +1 plate armour of magic resistance O - the +1 large shield of the Forgotten Eyes {rF+} (You took it off Louise on level 3 of the Shoals) It protects you from fire. Q - the +7 chain mail of Uhuytuw (worn) {MR+ MP+9 Str+2} (You found it in a labyrinth) It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). R - a +2 chain mail of fire resistance T - a +1 plate armour of cold resistance U - a +2 shield of cold resistance (worn) Jewellery v - an uncursed ring of resist corrosion H - an uncursed ring of ice J - a ring of poison resistance (left hand) N - an amulet of guardian spirit (around neck) P - a ring of magical power (right hand) Scrolls a - a scroll of magic mapping e - 8 scrolls of remove curse k - 12 scrolls of teleportation l - 4 scrolls of fog x - 4 scrolls of enchant armour B - 2 scrolls of blinking C - 17 scrolls of identify G - a scroll of fear L - a scroll of enchant weapon Potions d - 2 potions of agility f - a potion of berserk rage {unknown} h - a potion of cancellation j - 3 potions of invisibility m - 2 potions of mutation o - 2 potions of degeneration {unknown} r - a potion of resistance {unknown} u - 3 potions of flight z - a potion of curing K - a potion of ambrosia M - 2 potions of might V - a potion of magic {unknown} Comestibles c - 14 bread rations s - 2 slices of pizza A - 16 meat rations F - 6 fruits I - 7 beef jerkies S - 9 chunks of flesh Skills: - Level 18.6(17.1) Fighting - Level 20.3(18.8) Maces & Flails - Level 14.7(13.3) Armour - Level 1.5(0.6) Stealth + Level 6.8(5.6) Shields You had 15 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (6/6) D:8 Shoals (4/4) Lair:4 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (0/2) D:9 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Elyvilon Hepliaklqana Nemelex Xobeh Ru Trog Zin Beogh Jiyva Shops: D:15 * Shoals:2 } Annotations: Lair:5 1 runed door Innate Abilities, Weirdness & Mutations You cannot study or use magical devices. Your cowardice makes you less effective in combat with threatening monsters. You cannot train Dodging skill. You cannot study or cast Charms magic. You cannot study or cast Hexes magic. You cannot study or cast Poison magic. You passively map a small area around you. Message History The harpy claws you. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the harpy's attack. The harpy claws you. * * * LOW HITPOINT WARNING * * * You block the sea snake's attack. The sea snake bites you! * * * LOW HITPOINT WARNING * * * The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * You block the harpy's attack. x2 You are confused. You feel invigorated. The harpy screeches! The harpy closely misses you. The harpy barely misses you. The harpy closely misses you. The harpy claws you! * * * LOW HITPOINT WARNING * * * The sea snake bites you but does no damage. The merfolk hits you from afar with a trident! You die... ≈≈ ≈ ≈ ≈ * , , * ≈ ≈ .## ,* ** .≈≈≈≈≈≈≈≈ ≈ #..≈≈** #.≈≈≈≈≈≈≈ ≈ #...≈ * #..≈≈≈≈≈≈ , .....# #.≈≈≈≈≈≈ .....)######## ##..≈≈≈≈≈ , .≈...≈H@S....###....≈≈≈≈ ####≈≈mS