marsu Level 1 of the Dungeon (3, 33, D:1) 24 bolts (4, 3, D:1) a +0 spear (5, 3, D:1) a +0 leather armour (6, 7, D:1) 32 stones (7, 17, D:1) a +0 dagger (21, 21, D:1) a +0 club (22, 26, D:1) a +0 dagger (28, 7, D:1) a stone (32, 16, D:1) 18 stones (36, 11, D:1) a stone (36, 14, D:1) a +0 short sword (37, 9, D:1) a stone (44, 6, D:1) 10 sling bullets (48, 12, D:1) a +0 club Level 2 of the Dungeon (2, -12, D:2) a +0 hunting sling 16 stones a +0 whip (2, -11, D:2) a +0 club (3, -12, D:2) a stone (3, 2, D:2) a stone (5, -13, D:2) a stone (6, 2, D:2) a +0 hunting sling 17 stones (15, -6, D:2) a +0 short sword (18, -6, D:2) a +0 short sword (22, -21, D:2) a +0 trident (23, -18, D:2) a stone (25, -19, D:2) a +0 dagger a +0 hunting sling 18 stones (36, -12, D:2) 18 stones (40, -20, D:2) a +0 robe (41, -11, D:2) a +0 robe (42, -31, D:2) 10 arrows (50, -26, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a stone a +0 scale mail (0, 1, D:3) a stone (0, 2, D:3) 3 stones a +0 dagger (8, -1, D:3) 17 arrows (13, 19, D:3) a +0 club 13 stones (14, -2, D:3) a +0 club (15, 20, D:3) 2 stones (16, 16, D:3) a stone (18, 14, D:3) 2 stones (19, 14, D:3) a cursed +0 whip a +0 leather armour a +0 falchion (21, -7, D:3) a +0 scale mail (22, 29, D:3) a +0 falchion (25, 14, D:3) a cursed -3 mace (27, 21, D:3) a +0 ring mail a +0 scale mail (28, -8, D:3) 22 stones (28, 19, D:3) a +0 dagger (38, 23, D:3) a +0 flail (unseen) (38, 32, D:3) a +0 hunting sling (38, 44, D:3) 14 stones (40, 4, D:3) 19 sling bullets (44, 9, D:3) a +0 robe (44, 28, D:3) 32 stones Level 4 of the Dungeon [Shop] Foac's Food Shoppe a meat ration (55 gold) a meat ration (55 gold) a royal jelly (22 gold) 3 fruits (49 gold) a meat ration (55 gold) a bread ration (55 gold) a bread ration (55 gold) a fruit (16 gold) a meat ration (55 gold) a royal jelly (22 gold) a meat ration (55 gold) (0, 0, D:4) a +1 dagger of venom a +1 long sword a +0 leather armour (3, 4, D:4) a +0 flail (3, 19, D:4) 24 stones (12, 11, D:4) a +0 whip (14, -15, D:4) a cursed +0 mace (19, 19, D:4) a cursed -3 trident (24, -3, D:4) a +0 whip (24, 30, D:4) a cursed +0 quarterstaff (25, 30, D:4) a +2 robe of the Archmagi (32, 15, D:4) a +0 whip (32, 32, D:4) a +0 short sword (45, 6, D:4) a +0 robe (47, -11, D:4) a +0 mace (48, 36, D:4) a +0 halberd (58, 27, D:4) a +0 spear (58, 28, D:4) a +0 spear (66, 20, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Issiad's Antique Armour Boutique a +2 chain mail of fire resistance (709 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) a +0 scale mail (132 gold) a +3 chain mail of poison resistance (775 gold) the cursed +1 pearl dragon scales of the Saviour {rElec rN+ Regen+} (3666 gold) It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. a +0 robe (23 gold) (0, 0, D:5) a +0 great sword (6, 6, D:5) a +0 war axe (19, -16, D:5) a stone (21, -22, D:5) a +2 dire flail of crushing a +0 leather armour a +0 club 30 stones a +0 ring mail (25, -29, D:5) a +1 whip of freezing a +0 robe (28, -37, D:5) a +0 flail (29, -34, D:5) a +0 club (29, 12, D:5) a +0 dagger (30, -9, D:5) a +0 chain mail (30, 2, D:5) a +0 shield (33, -4, D:5) a +0 halberd a +0 plate armour (37, 6, D:5) the +7 flail of Widuckun {vamp, rPois Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from poison. (42, -21, D:5) a +0 chain mail a +0 club (43, -22, D:5) 2 tomahawks a +0 dagger (45, -21, D:5) a +0 giant club (62, -11, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 animal skin (3, -12, D:6) a +0 scale mail of fire resistance (3, -2, D:6) a +0 leather armour (6, -2, D:6) a +0 battleaxe (6, 2, D:6) a +0 whip (7, -9, D:6) a +0 club (10, -3, D:6) a +0 ring mail a +0 dagger a +0 robe (12, -3, D:6) a cursed +0 dagger a +0 robe (19, -8, D:6) 17 stones (21, -22, D:6) a +0 giant club (23, -10, D:6) a +0 mace (24, -10, D:6) a +0 robe a +0 dagger (24, 0, D:6) a +0 leather armour a +0 trident (35, -21, D:6) a +0 hand crossbow (38, 9, D:6) a +0 rapier (40, 11, D:6) a +0 leather armour (41, -23, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) the +6 hunting sling of Incongruity {freeze, rF- rC++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. (13, -21, D:7) a +0 robe (16, 13, D:7) 17 stones (21, 9, D:7) 25 stones (22, -12, D:7) an uncursed staff of summoning (22, -4, D:7) a potion of mutation (38, -23, D:7) a +0 hand crossbow (39, 12, D:7) a +0 dagger (41, 9, D:7) a +0 ring mail (44, -22, D:7) a +0 mace (45, -26, D:7) a +0 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (4, 9, D:8) a +0 giant spiked club (unseen) (6, -21, D:8) 20 arrows (8, -12, D:8) a +0 giant club an ogre skeleton (11, -9, D:8) 7 tomahawks (14, -9, D:8) a +0 dagger a +0 robe a spriggan skeleton (18, -9, D:8) 4 javelins (24, 11, D:8) 7 arrows (26, -4, D:8) an uncursed ring of magical power a cursed ring of loudness an uncursed ring of loudness (30, 6, D:8) a killer bee corpse (30, 7, D:8) a +0 giant club a +0 giant spiked club (31, -22, D:8) a +0 war axe (33, -2, D:8) a +0 plate armour (34, -9, D:8) 20 arrows (36, 6, D:8) a +0 leather armour (45, -18, D:8) 20 stones the Ecumenical Temple