marsu Level 1 of the Dungeon (0, 0, D:1) 9 sling bullets (3, 23, D:1) a +0 club (7, 0, D:1) a +0 club (13, 22, D:1) a +0 dagger (21, 13, D:1) a +0 short sword (32, 13, D:1) a +0 club (36, -13, D:1) a +0 club (48, -13, D:1) a +0 dagger (58, 15, D:1) a +0 club a +0 ring mail (58, 16, D:1) a +0 leather armour (62, 21, D:1) 18 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 10, D:2) a +0 club (3, 35, D:2) a +1 flail of protection (11, 36, D:2) a stone (37, 27, D:2) a +0 dagger a +0 hunting sling 13 stones (41, 9, D:2) a +0 dagger (51, 49, D:2) a potion of heal wounds Level 3 of the Dungeon (0, 0, D:3) 2 stones (5, -13, D:3) a +0 robe (6, -1, D:3) a +0 club (12, 1, D:3) a +0 mace (16, 13, D:3) a +0 dagger a +0 hunting sling 14 stones (17, 9, D:3) 17 stones (22, 0, D:3) 17 stones (22, 8, D:3) 21 arrows (23, -3, D:3) a +0 shortbow 21 arrows (23, 10, D:3) 23 sling bullets (25, -2, D:3) an arrow (26, -2, D:3) a +0 dagger a +0 ring mail (28, -7, D:3) 17 stones (32, -6, D:3) 13 stones (34, 2, D:3) a +0 dagger (35, 3, D:3) 24 sling bullets (36, 5, D:3) a +0 club (37, 4, D:3) a cursed -1 short sword a stone (38, 0, D:3) a +0 dagger (41, 0, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a -3 ring of protection an uncursed ring of loudness 2 potions of degeneration (14, -20, D:4) a +0 scale mail (24, 16, D:4) a +0 club a +0 leather armour (25, 19, D:4) a +0 mace a +0 leather armour (25, 20, D:4) a +0 leather armour (30, -6, D:4) a +0 robe (41, 8, D:4) 18 bolts (46, 19, D:4) a +0 whip (48, 20, D:4) a +0 hand axe a cursed -2 dagger a +0 robe (51, -14, D:4) 24 stones (52, -15, D:4) the +4 hunting sling "Esezurr" {freeze, Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). (53, -23, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +1 dagger of venom a +0 robe (1, 0, D:5) a +0 shortbow 16 arrows (2, 2, D:5) 3 arrows a +0 antimagic whip a +0 leather armour a +0 dagger a +0 robe (8, 2, D:5) 3 tomahawks (19, 8, D:5) a +0 flail (22, -5, D:5) a +0 spear (31, 22, D:5) a scroll of immolation (33, 17, D:5) a +0 robe a +0 dagger (33, 18, D:5) a +0 leather armour a +0 club a +0 leather armour (33, 31, D:5) a tomahawk (36, 27, D:5) a tomahawk (42, 21, D:5) a tomahawk (43, 4, D:5) 18 stones (43, 21, D:5) a tomahawk (43, 22, D:5) a tomahawk (46, 5, D:5) a +0 chain mail (48, 9, D:5) a +0 pair of boots (49, 6, D:5) a +0 leather armour a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +3 halberd (8, -14, D:6) a scroll of immolation (12, -15, D:6) a +0 leather armour a +0 club (13, -14, D:6) a +0 dire flail a +0 plate armour (15, 7, D:6) 2 tomahawks (19, 1, D:6) a +0 robe (19, 15, D:6) a +0 trident (21, 14, D:6) a +0 flail a +0 long sword a +0 plate armour (23, 3, D:6) 19 sling bullets (24, -17, D:6) 12 arrows (27, -30, D:6) 4 poisoned tomahawks (36, -3, D:6) 29 stones (39, -7, D:6) a +0 chain mail (39, -5, D:6) a tomahawk (40, -6, D:6) a +0 hand axe a +0 flail a +0 dagger a +0 robe (40, -5, D:6) a +0 club a tomahawk (40, 1, D:6) a +0 club (40, 2, D:6) a +0 robe a +0 dagger (41, -6, D:6) a +0 dagger (42, 6, D:6) a tomahawk (50, 7, D:6) the +7 spear of Hejoupuxt {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). (54, -22, D:6) a +0 giant club (54, -8, D:6) a +0 leather armour Level 7 of the Dungeon (10, -15, D:7) a +0 whip (10, -14, D:7) a +0 dagger 24 stones (11, -14, D:7) a stone (11, -9, D:7) a +0 dagger a +0 robe a +0 war axe (11, -8, D:7) a +0 battleaxe a +0 plate armour a +0 flail a +0 scale mail (12, -12, D:7) a +0 dagger (13, -14, D:7) a +0 war axe an orc corpse (skeletalised by now) (13, -13, D:7) a +0 dagger a +0 robe (13, -10, D:7) a stone (13, 1, D:7) a +0 giant spiked club (14, -11, D:7) 2 stones (16, -2, D:7) a +0 club (17, -2, D:7) a +0 halberd (17, 2, D:7) a +0 giant club (23, 26, D:7) the +3 spear "Wutacrab" {flame, rPois MR+ Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (30, 13, D:7) 4 large rocks (33, -14, D:7) a +0 robe (34, -16, D:7) a +2 leather armour of magic resistance (42, -4, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, 0, D:8) a +0 morningstar a +0 dagger a +0 robe (3, -9, D:8) 28 arrows (5, -2, D:8) 16 stones (21, -7, D:8) a +0 lajatang