marsu Level 1 of the Dungeon (0, 0, D:1) 26 stones (9, -23, D:1) a stone (10, -23, D:1) a +0 short sword (11, -23, D:1) a +0 club (11, 0, D:1) a +0 hand axe (15, 13, D:1) 19 stones (23, -4, D:1) a +0 dagger (26, 23, D:1) a stone (27, 23, D:1) a stone (31, 23, D:1) a +0 dagger (32, 24, D:1) a +0 dagger (35, 20, D:1) 16 arrows (41, 10, D:1) a +0 dagger (45, -18, D:1) a +0 dagger (47, -9, D:1) a +0 mace (54, -12, D:1) a +0 ring mail (56, -22, D:1) a +0 whip Level 2 of the Dungeon (1, 38, D:2) a +0 helmet (1, 41, D:2) a +0 club (2, 6, D:2) a +0 club (7, -5, D:2) a +0 robe (9, 33, D:2) a +0 short sword (10, 46, D:2) 19 stones (14, 26, D:2) a +0 dagger (29, 37, D:2) a +0 club a +0 club (29, 38, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (2, 0, D:3) a +0 flail a +0 leather armour (6, 6, D:3) a +2 flail of holy wrath (7, 17, D:3) a +0 short sword (8, 19, D:3) a +0 club (9, 17, D:3) a stone (23, -8, D:3) a +0 short sword a +0 leather armour (24, 9, D:3) a +0 trident (30, 23, D:3) a +0 dagger a +0 club a +0 falchion (31, 23, D:3) a +0 club a +0 leather armour (48, -4, D:3) a +0 whip Level 4 of the Dungeon [Shop] Jeuskon's Weapon Boutique 4 needles of paralysis (33 gold) a +1 flail of protection (156 gold) a +0 war axe (49 gold) 31 stones (43 gold) a +0 hunting sling (21 gold) a +0 hand crossbow (49 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) 28 stones (39 gold) the +4 morningstar of the Nexus {pain, +Rage Str+4} (684 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you go berserk. a +0 trident (49 gold) 20 bolts (56 gold) (0, 0, D:4) a +0 club (1, 9, D:4) a +0 rapier (8, 22, D:4) 21 stones (9, 11, D:4) a +0 leather armour (15, -17, D:4) a wand of random effects (22/48) a +2 trident of protection (15, -8, D:4) a +2 helmet (16, -10, D:4) 18 poisoned needles (17, 22, D:4) a +0 leather armour (23, -17, D:4) a +0 dagger (23, -10, D:4) a +0 flail a +0 leather armour (31, -7, D:4) 3 large rocks (31, -4, D:4) a +0 ring mail (44, 7, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (12, -6, D:5) 11 stones (12, 11, D:5) an arrow (14, 12, D:5) an arrow (15, 13, D:5) an arrow (17, 14, D:5) 21 arrows a +0 shortbow (18, 14, D:5) 15 bolts (19, -11, D:5) a +0 short sword a +0 plate armour (23, 16, D:5) a +2 dagger of electrocution (25, -9, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 17 stones (4, -13, D:6) 20 stones (7, 24, D:6) a +0 chain mail (8, -1, D:6) 23 sling bullets (9, -16, D:6) a +0 falchion (34, -3, D:6) a +0 dagger (36, -12, D:6) 12 stones (36, -3, D:6) a +0 giant spiked club (37, 8, D:6) a +0 leather armour (41, 1, D:6) a +0 flail a +0 war axe (41, 2, D:6) the cursed +0 mace of Duduoli {vamp, *Drain rElec MR+++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. a +2 robe of the Archmagi (44, 6, D:6) a +0 leather armour of poison resistance (52, -17, D:6) a +0 leather armour (52, -15, D:6) a +0 robe a +1 dagger of flaming (56, 14, D:6) 20 stones Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, 1, D:7) a +0 plate armour a +0 scimitar (7, 8, D:7) a +0 trident (13, 7, D:7) the +1 hunting sling "Orb Guardian's Curse" {velocity, Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). (35, 16, D:7) 18 stones (37, 20, D:7) a cursed +0 short sword a +0 robe (38, 1, D:7) a +0 scale mail (38, 18, D:7) an arrow (38, 20, D:7) 2 arrows (39, 14, D:7) a +0 shortbow 10 arrows (39, 16, D:7) an arrow (39, 17, D:7) an arrow (40, 20, D:7) a +0 trident (41, 20, D:7) a +0 giant spiked club (42, 20, D:7) a +0 chain mail (43, 20, D:7) a cursed +0 scimitar a +0 robe a +4 dagger a +0 robe a +0 short sword a +0 robe a +4 short sword a +0 robe a +0 mace a +0 leather armour (43, 27, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) 3 potions of degeneration (15, -17, D:8) a +0 scale mail (17, -14, D:8) 15 sling bullets (19, 6, D:8) a +0 dagger a +0 robe a +0 whip a +0 hand axe a +0 whip a +0 leather armour (22, -40, D:8) a +0 giant spiked club (22, 0, D:8) a +0 mace (23, -3, D:8) a book of Power (24, -3, D:8) a +0 dagger (26, 0, D:8) a +0 war axe a +0 robe (26, 2, D:8) a +0 club (26, 3, D:8) a +0 club a +0 ring mail a +0 short sword a cursed -3 morningstar a +0 plate armour (32, -37, D:8) 12 arrows (38, -18, D:8) 24 sling bullets (38, 9, D:8) an arrow (39, -25, D:8) an arrow (39, -23, D:8) 22 arrows a +0 shortbow (42, -18, D:8) an arrow (42, -17, D:8) an arrow (42, -5, D:8) a +0 dagger (42, 7, D:8) 2 arrows (43, 0, D:8) an arrow (43, 1, D:8) an arrow (43, 6, D:8) a +0 shortbow 23 arrows (43, 7, D:8) a +0 giant club a +0 giant spiked club an arrow (47, -3, D:8) the +3 leather armour of the Gastropod {rElec MR+ Regen+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (4, -1, D:9) a +0 hand axe a +0 scale mail (4, 6, D:9) 4 arrows (5, 4, D:9) an arrow (5, 16, D:9) 21 stones (6, 1, D:9) an arrow (6, 2, D:9) an arrow (6, 18, D:9) a +0 whip (8, -12, D:9) a cursed +0 leather armour (8, -1, D:9) a +0 shortbow 14 arrows (9, -3, D:9) 2 arrows (9, 12, D:9) 21 stones (10, -20, D:9) a cursed +0 giant club a +0 giant spiked club (11, -8, D:9) an arrow (16, -2, D:9) a +2 helmet (33, -24, D:9) a +0 ring mail (40, 3, D:9) a +0 leather armour (44, 0, D:9) a +0 chain mail (45, -14, D:9) a +0 halberd a +0 robe (45, -11, D:9) an uncursed amulet of harm a +0 leather armour a book of Cantrips (45, 0, D:9) a +0 hand crossbow (46, 6, D:9) a tomahawk (47, -13, D:9) a +5 mace a cursed +0 robe a cursed +5 short sword a +0 robe (48, 6, D:9) a +0 flail a cursed +0 club (48, 8, D:9) a +0 mace 3 tomahawks a +0 leather armour (49, 8, D:9) a +0 dagger (49, 15, D:9) a cursed -3 scimitar a +0 robe of fire resistance (49, 17, D:9) a cursed +2 short sword a +0 robe a cursed -1 spear a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (12, 4, D:10) a +0 flail a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail (18, -1, D:10) a +0 battleaxe a +0 chain mail (18, 0, D:10) a +0 dagger (18, 20, D:10) a +0 mace (unseen) (18, 23, D:10) a +0 giant spiked club (19, 21, D:10) a cursed -1 club (19, 23, D:10) 4 poisoned tomahawks (21, 2, D:10) a +0 mace (22, 1, D:10) a +0 hand axe an orc corpse (skeletalised by now) (22, 3, D:10) a +0 mace (23, 25, D:10) a wand of confusion (15/48) (27, 25, D:10) an uncursed staff of wizardry the Ecumenical Temple