marsu Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of protection (3, 17, D:1) 13 arrows (4, 1, D:1) a stone (8, -4, D:1) 8 stones (9, 11, D:1) 24 bolts (13, 27, D:1) a +0 whip (15, 12, D:1) a +0 club (15, 15, D:1) a +0 whip (17, -5, D:1) a cursed -3 club (18, -5, D:1) 21 bolts (18, 22, D:1) a +0 club (20, 24, D:1) a +0 dagger (29, -3, D:1) a stone (30, 35, D:1) 16 stones (31, -3, D:1) 2 stones (33, 14, D:1) a +0 dagger (34, 35, D:1) a +0 hand axe (35, -3, D:1) a cursed -1 club a stone (39, 32, D:1) a +0 club (39, 37, D:1) a +0 whip (54, 28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed +0 short sword (19, 15, D:2) a frilled lizard corpse (skeletalised by now) (22, 13, D:2) a jackal skeleton (29, 18, D:2) a +0 scale mail (31, 24, D:2) a +0 flail (38, 39, D:2) a +0 hunting sling 18 stones (39, 33, D:2) 2 stones (39, 36, D:2) a stone (39, 37, D:2) a stone (39, 39, D:2) 12 stones (40, -3, D:2) a +0 dagger (49, 17, D:2) a +0 club (55, 16, D:2) a leopard gecko corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 6, D:3) a potion of heal wounds (4, 1, D:3) 8 gold pieces (7, 3, D:3) a potion of brilliance (7, 7, D:3) a +0 flail (8, 6, D:3) a +0 war axe (8, 7, D:3) a +0 club (8, 8, D:3) an adder skeleton (8, 10, D:3) 2 stones (9, 5, D:3) 2 javelins a hobgoblin skeleton (9, 16, D:3) 9 gold pieces (13, 6, D:3) a meat ration (16, 11, D:3) a scroll of identify (17, 10, D:3) a scroll of fear