marsu Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -18, D:1) 6 stones (8, -3, D:1) a +0 hunting sling (8, 10, D:1) a +0 dagger a +0 club (13, -4, D:1) a +0 dagger (15, -22, D:1) a +0 ring mail (23, 26, D:1) a +0 club (34, -14, D:1) a +0 short sword (34, 13, D:1) 2 stones a cursed -3 dagger (35, 12, D:1) a stone (56, 11, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -12, D:2) a +0 hunting sling (15, 20, D:2) a +0 leather armour (16, -11, D:2) a +0 leather armour (16, 26, D:2) a +0 robe (17, 13, D:2) a +0 leather armour (20, 31, D:2) a stone (22, 16, D:2) a stone (33, 6, D:2) 22 bolts Level 3 of the Dungeon (0, 0, D:3) 14 stones (5, 14, D:3) a +0 robe (7, -12, D:3) a +0 leather armour (9, 18, D:3) a +0 ring mail (11, 5, D:3) a +0 ring mail a +0 club (13, 0, D:3) a cursed -3 hunting sling (13, 21, D:3) a +0 short sword (14, -13, D:3) a +0 ring mail (14, -11, D:3) a +0 flail of pain a +0 leather armour (14, 18, D:3) a +0 dagger (14, 19, D:3) a +0 short sword (15, 19, D:3) a +0 dagger (17, 0, D:3) a +0 robe of fire resistance (17, 16, D:3) a +0 dagger of freezing a cursed -1 club (20, 19, D:3) a stone (22, 4, D:3) a +0 robe a +0 dagger (27, 15, D:3) 5 poisoned needles (31, 11, D:3) 13 stones (32, 21, D:3) a +0 spear a cursed -3 whip (33, 1, D:3) a +0 scale mail a +0 whip (33, 19, D:3) a +0 club (45, -14, D:3) a +0 club Level 4 of the Dungeon [Shop] Ciudirec's Jewellery Shop a +4 ring of evasion (432 gold) the amulet "Sykle" {Harm -Tele *Drain +Inv rC+ Int+7} (721 gold) [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+7). It protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. It causes draining when unequipped. an uncursed amulet of guardian spirit (360 gold) an uncursed ring of stealth (210 gold) an uncursed ring of fire (300 gold) a +5 ring of dexterity (494 gold) the ring of the Queen {*Slow +Fly rPois Int-5 Dex+9} (382 gold) [ring of poison resistance] It affects your intelligence (-5). It affects your dexterity (+9). It protects you from poison. It lets you fly. It may slow you when you take damage. the amulet of Vitality {Regen+ HP+15} (948 gold) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a cursed amulet of harm (324 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed ring of fire (300 gold) (0, 0, D:4) a +0 mace (1, -1, D:4) a tomahawk (1, 15, D:4) a +0 falchion (2, -2, D:4) a +0 dagger (3, -22, D:4) a +0 plate armour (3, -5, D:4) 20 stones (4, -1, D:4) a +0 dagger a tomahawk (4, 10, D:4) a +0 chain mail (6, -13, D:4) a +0 dagger (7, -14, D:4) a +0 dagger (9, 2, D:4) 2 tomahawks (11, -19, D:4) 15 stones (14, 9, D:4) a +0 club a +0 falchion a +0 animal skin a +2 helmet a cursed -1 club (15, -15, D:4) 19 poisoned needles (16, 9, D:4) a +0 club (16, 11, D:4) a +0 club a +0 club (17, -1, D:4) 5 stones (17, 10, D:4) a +0 dagger 19 stones a +0 hunting sling (18, 5, D:4) 4 stones (20, 11, D:4) 18 stones (21, -19, D:4) a +0 hunting sling (25, -7, D:4) 15 poisoned needles (26, -7, D:4) a +0 rapier a +0 leather armour (34, -10, D:4) a +0 leather armour (37, -5, D:4) 22 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, -11, D:5) a +0 glaive (20, -40, D:5) a +0 dagger (21, -40, D:5) the +2 scale mail "Felatirr" {rElec rF- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It insulates you from electricity. (29, -28, D:5) a +0 ring mail (34, -35, D:5) an uncursed ring of wizardry a potion of degeneration (34, -10, D:5) a +0 centaur barding (37, -17, D:5) a +0 trident (38, 2, D:5) a +0 robe (43, -35, D:5) a +0 mace (47, -34, D:5) a +0 dagger (47, -31, D:5) a +5 ring of strength (47, -14, D:5) a +1 flail of protection a +0 chain mail (49, -43, D:5) 19 stones (49, -24, D:5) a +0 dagger a +0 whip a +0 leather armour a +0 chain mail (53, 0, D:5) a +0 ring mail (54, -19, D:5) a +0 rapier (55, -24, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (3, 36, D:6) a +0 club (6, 12, D:6) a cursed +0 club a +0 leather armour a +0 hand axe a +0 ring mail (8, 9, D:6) a +0 club a +0 robe (8, 11, D:6) a +0 spear (9, 13, D:6) a +0 giant spiked club (11, 15, D:6) a +1 war axe of draining a +0 chain mail (11, 27, D:6) 14 bolts (12, 18, D:6) a +0 dagger a +0 robe (19, 4, D:6) a +0 shortbow (22, 33, D:6) a cursed -3 hand axe (26, 31, D:6) a +0 halberd (26, 32, D:6) a +0 halberd (27, 26, D:6) a +0 war axe (27, 32, D:6) a +0 giant club (28, 32, D:6) a +0 whip (29, 33, D:6) a +0 giant club (33, 5, D:6) 8 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 mace (2, -1, D:7) a +3 quarterstaff of chaos (5, -11, D:7) a +2 dagger of electrocution (15, 27, D:7) a +0 shortbow (16, -12, D:7) a +0 trident a +2 robe of cold resistance (17, -13, D:7) a +0 dagger (17, -12, D:7) a +0 dagger a +0 ring mail (21, -10, D:7) a +2 dagger of flaming a +0 robe (22, 28, D:7) a +0 mace (25, 1, D:7) 2 scrolls of random uselessness (27, 3, D:7) a +0 short sword (34, 12, D:7) 20 stones (42, -16, D:7) 26 stones (45, -4, D:7) 24 stones (48, 18, D:7) a +0 giant club (54, 4, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 10 stones (8, 0, D:8) +0 steam dragon scales a +0 dagger a +0 club a +0 leather armour a +0 club (8, 3, D:8) a +0 leather armour 25 sling bullets a +0 quarterstaff a +0 hunting sling (9, -1, D:8) a cursed +0 leather armour (12, 8, D:8) a +0 robe a +0 leather armour a cursed +2 great sword a +0 robe a +0 battleaxe (13, -9, D:8) a +0 robe a +5 morningstar (14, -7, D:8) a +0 robe a +4 short sword (15, 23, D:8) 2 needles of confusion (16, 15, D:8) a +0 whip (17, 11, D:8) a +0 giant spiked club (20, -1, D:8) a +0 mace a +0 robe (21, -10, D:8) a +0 cloak (21, 15, D:8) 24 stones (23, 0, D:8) a +0 short sword a +0 robe (24, 6, D:8) the +4 rapier of Suqic {pain, rF+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from fire. (27, 19, D:8) a stone (30, 20, D:8) a stone (32, 19, D:8) a +0 dagger a +0 dagger a +0 robe (33, 19, D:8) a +0 falchion a +0 dagger 3 stones (33, 20, D:8) a stone a +0 short sword a +0 blowgun 12 poisoned needles (35, -10, D:8) a +0 shortbow (35, -4, D:8) 24 stones Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (1, 18, D:9) a cursed +0 great sword a +0 robe (3, 13, D:9) a +0 falchion (16, -3, D:9) a +0 cloak (16, -2, D:9) 18 stones (23, 27, D:9) 12 poisoned needles (24, 37, D:9) a +0 giant club (30, 12, D:9) a wand of polymorph (17) a wand of random effects (54) a wand of acid (11) (31, 6, D:9) a +0 robe a +0 battleaxe (33, 12, D:9) a cursed -3 halberd (33, 24, D:9) a +2 vampiric hand axe (33, 35, D:9) a +2 morningstar a +0 robe a scroll of random uselessness (35, 33, D:9) a +0 giant spiked club a +0 giant spiked club (50, 34, D:9) a +0 trident Level 10 of the Dungeon (0, 0, D:10) an arrow (10, -8, D:10) an arrow (12, -8, D:10) 8 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed ring of wizardry (9, -15, Lair:1) a +0 hand crossbow (20, -13, Lair:1) a cursed -3 halberd (26, -28, Lair:1) 17 stones (33, 8, Lair:1) 17 stones (43, -35, Lair:1) a cursed -1 flail (46, -2, Lair:1) 28 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 gold pieces (1, -15, Lair:2) 11 stones (2, -10, Lair:2) a ration (2, -9, Lair:2) a ration (3, -40, Lair:2) a +2 helmet of see invisible (16, -1, Lair:2) a book of Conjurations a book of Necromancy a book of Cantrips a book of Changes (19, -35, Lair:2) 20 stones (22, -43, Lair:2) 12 gold pieces (22, -13, Lair:2) a +0 scale mail (25, -50, Lair:2) a ration (25, -39, Lair:2) 23 gold pieces