marsu Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -4, D:1) a +0 dagger (8, 1, D:1) a +0 club (11, -18, D:1) a +0 club a +0 dagger (13, -20, D:1) a +0 club (18, -12, D:1) a +0 club (23, -14, D:1) a +0 short sword (23, 7, D:1) a +0 club (24, 7, D:1) a cursed +0 club (31, -20, D:1) a +0 club (31, 15, D:1) a +0 club (32, 4, D:1) a +0 club (39, -8, D:1) a +0 dagger (45, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an orc corpse (1, 2, D:2) an adder corpse (4, 32, D:2) a +0 short sword (7, 42, D:2) a +0 club (18, 44, D:2) 11 sling bullets (23, 26, D:2) a +0 hunting sling (24, 45, D:2) a +0 hunting sling (30, 46, D:2) a +0 pair of boots (32, 3, D:2) a book of Maledictions (34, 18, D:2) a +0 club a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (35, 34, D:2) 17 arrows (36, 18, D:2) a +0 club (56, 25, D:2) a +0 club a +0 dagger a +0 club a +0 club (56, 28, D:2) 23 sling bullets Level 3 of the Dungeon (2, -12, D:3) 19 gold pieces (3, -3, D:3) a +0 short sword (14, -5, D:3) a +0 leather armour