marsu Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) a +0 club (5, 0, D:1) a +0 club (15, 23, D:1) a +0 ring mail (24, 33, D:1) a +0 club (32, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 16, D:2) a +0 trident (11, -13, D:2) a +0 club (15, -2, D:2) a +0 dagger (17, -6, D:2) a +0 dagger (18, 11, D:2) a +0 dagger a +0 hunting sling (31, 23, D:2) a +0 ring mail (36, 0, D:2) a +0 whip (38, -2, D:2) a cursed +0 club (38, 23, D:2) a +0 whip a +0 ring mail (40, -21, D:2) a +0 club (40, 22, D:2) a +0 leather armour a +0 dagger (41, -24, D:2) a +0 club (41, -4, D:2) a +0 scale mail (45, 13, D:2) a +0 club (45, 16, D:2) a +0 shield (57, -18, D:2) a +0 naga barding Level 3 of the Dungeon (0, 0, D:3) a +3 quarterstaff of chaos (0, 1, D:3) a +0 mace (11, -1, D:3) a +1 mace of holy wrath (13, 1, D:3) a +0 mace (14, 20, D:3) a +0 club (14, 30, D:3) a +0 dagger (28, 34, D:3) a cursed +0 leather armour a +0 hand axe (31, 36, D:3) a +0 robe a +0 dagger (36, 6, D:3) a cursed -1 club Level 4 of the Dungeon [Shop] Kidd's Assorted Antiques a potion of degeneration (33 gold) 2 scrolls of amnesia (231 gold) a scroll of teleportation (99 gold) the +1 robe "Dodaxev" {*Contam rN++ Str+2 Slay+2} (996 gold) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from negative energy. It causes magical contamination when unequipped. a potion of curing (99 gold) an uncursed amulet of faith (1320 gold) a scroll of magic mapping (115 gold) a wand of random effects (18) (330 gold) 2 potions of might (264 gold) a +0 ring mail (132 gold) a scroll of identify (66 gold) (0, 0, D:4) a +0 flail a +0 club (0, 1, D:4) a +0 mace a +0 ring mail a +0 dagger a +0 robe (37, -18, D:4) a +0 hand axe (38, -18, D:4) a +0 robe a +3 mace (39, 24, D:4) a +0 robe a +0 dagger (42, 14, D:4) a +0 club (59, 15, D:4) a +0 leather armour (61, 13, D:4) a +0 club Level 5 of the Dungeon (8, 10, D:5) a +1 vampiric dagger {!w} (9, 9, D:5) a +0 dagger a +0 robe (9, 34, D:5) a +0 flail (10, 2, D:5) a cursed +0 scale mail (10, 3, D:5) a +0 spear (17, 14, D:5) a +0 leather armour (25, 16, D:5) a +0 whip (26, 16, D:5) a +0 spear (30, 34, D:5) 20 bolts (32, -8, D:5) a +0 leather armour a +0 club (39, 21, D:5) a +0 large shield (47, 13, D:5) a +0 robe (48, 20, D:5) a +0 club (49, 3, D:5) a +0 chain mail a +0 hand axe (49, 23, D:5) a +0 scale mail (51, -10, D:5) a +0 mace a +0 ring mail (53, 3, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Ogagen's Gadget Shoppe a wand of clouds (5) (378 gold) a wand of digging (16) (560 gold) a wand of random effects (23) (175 gold) a fan of gales (560 gold) a phantom mirror (420 gold) a phantom mirror (420 gold) a sack of spiders (280 gold) a wand of flame (19) (147 gold) a wand of paralysis (17) (266 gold) a lightning rod (4/4) (560 gold) a lightning rod (4/4) (560 gold) (0, 0, D:6) a +0 club a +0 scale mail (13, 16, D:6) a +0 ring mail (15, -7, D:6) a tomahawk (15, -6, D:6) 3 tomahawks (16, -8, D:6) a tomahawk (16, -7, D:6) a tomahawk (17, -9, D:6) a +0 plate armour a +0 hand axe (19, -4, D:6) a tomahawk (22, -4, D:6) a tomahawk (28, -10, D:6) a cursed -2 flail (29, 7, D:6) a +0 robe a +0 dagger (31, 0, D:6) a +0 robe (34, 10, D:6) a +2 chain mail of fire resistance a +0 rapier of venom Level 7 of the Dungeon [Shop] Bidusott's General Store 12 bolts (36 gold) 21 bolts (63 gold) a ration (75 gold) a ration (75 gold) a +0 long sword (52 gold) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (1068 gold) Any bolt fired from it inflicts extra damage. It lets you see invisible. a wand of paralysis (14) (240 gold) 3 tomahawks (22 gold) a +0 club (15 gold) a +0 great sword (97 gold) a ration (75 gold) a scroll of holy word (112 gold) a +1 hand axe of electrocution (217 gold) (5, 23, D:7) 18 poisoned needles (8, 1, D:7) a +0 scale mail a cursed +0 trident (9, -31, D:7) a +0 arbalest (9, 2, D:7) a +0 robe a +0 dagger (9, 3, D:7) a +0 short sword (10, 1, D:7) a +0 ring mail a +0 dagger (10, 2, D:7) a +0 dagger (13, -15, D:7) a +1 ring mail of positive energy (14, -25, D:7) 17 bolts (21, -3, D:7) a +0 giant club (27, -13, D:7) a +0 robe a +0 short sword a cursed +0 scale mail a +0 dagger a +0 shortbow (28, -13, D:7) a +0 dagger (30, -4, D:7) a +0 giant club (32, 5, D:7) a +0 robe a +0 dagger a +0 ring mail a +0 dagger (33, 5, D:7) a +0 robe a +0 dagger (33, 6, D:7) a +0 leather armour (34, 7, D:7) a +0 dagger (36, -6, D:7) a +0 ring mail a +0 club (40, -29, D:7) a +0 club (41, -27, D:7) a +0 falchion (42, -27, D:7) a +0 flail (43, -25, D:7) a +0 leather armour a +0 trident (43, 19, D:7) a +0 war axe (48, -14, D:7) a +0 war axe (48, 6, D:7) a +0 leather armour a +0 flail a +0 ring mail a +0 whip (50, -10, D:7) a +2 flail of protection (50, 5, D:7) a +0 scale mail a +0 trident (50, 7, D:7) a +0 leather armour a +0 short sword (56, -13, D:7) a +0 dagger a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (3, 9, D:8) a +0 hand axe (3, 10, D:8) a +0 hunting sling a +0 club a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 9, D:8) a +0 robe a +2 vampiric dagger {!w} (9, 12, D:8) a wand of random effects (18) (11, 11, D:8) a +0 rapier (17, 3, D:8) a +0 robe a +0 dagger (17, 4, D:8) a +0 robe a +0 dagger (19, 11, D:8) 7 tomahawks (22, 1, D:8) 17 poisoned needles (22, 16, D:8) 14 bolts (34, 17, D:8) a +0 quarterstaff (34, 20, D:8) a +0 robe (37, 8, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (2, -1, D:9) a +0 long sword (3, 13, D:9) a +0 ring mail (5, -14, D:9) 15 bolts (5, 1, D:9) 21 bolts (7, 4, D:9) a +0 long sword (8, 4, D:9) a +0 chain mail a +0 falchion (9, 4, D:9) a +1 robe of magic resistance a cursed -3 dagger (10, 4, D:9) a +3 trident (11, 0, D:9) a +0 chain mail a +1 flail of crushing (11, 6, D:9) a +0 hand axe (12, 2, D:9) a +0 ring mail a +0 dagger (13, 15, D:9) a wand of random effects (35) (17, 3, D:9) a +0 leather armour a +0 trident (21, 2, D:9) a +0 hand axe (21, 7, D:9) a +0 spear (22, 1, D:9) a +0 club (22, 6, D:9) a +0 whip a +0 scale mail a +0 trident (22, 7, D:9) a +0 flail a +0 whip (22, 35, D:9) a +0 whip (28, -4, D:9) a +2 falchion of draining (28, -3, D:9) a +0 giant spiked club a +0 giant club (31, 7, D:9) a +2 whip of venom (34, -4, D:9) 24 bolts (35, -7, D:9) a +0 shortbow (41, -2, D:9) a +0 dagger (41, -1, D:9) a +0 plate armour a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a leopard gecko corpse (0, 1, D:10) 17 poisoned needles a +0 scale mail a +0 dagger a +0 blowgun a +0 whip an orc skeleton a killer bee corpse (0, 2, D:10) an arrow (1, 1, D:10) a +0 club (still there?) a killer bee corpse (still there?) (1, 2, D:10) a stone an arrow (2, 1, D:10) a +0 whip a gnoll corpse (3, 1, D:10) a scroll of amnesia (still there?) a +0 spear (still there?) a scroll of amnesia (still there?) a gnoll corpse (still there?) (5, -3, D:10) 2 potions of brilliance (27, -9, D:10) a +0 giant club (27, -8, D:10) an arrow