Dungeon Crawl Stone Soup version 0.22.0-21-g8bd1b0a76a (webtiles) character file. 4 marsu the Grave Robber (level 1, 0/13 HPs) Began as a Barachi Necromancer on Aug 20, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (163 turns). marsu the Grave Robber (Barachi Necromancer) Turns: 163, Time: 00:00:46 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} Potions e - a potion of curing {unknown} Comestibles c - a ration f - 4 chunks of flesh Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 3.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 14% 3 ###.... Regeneration Chrm/Necr #......... 30% 3 ###.... Animate Dead Necr N/A 41% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/13 hp. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/13 hp. The jackal bites you but does no damage. Aim: a jackal (severely wounded, chance to defeat MR: 82%) The jackal writhes in agony! You kill the jackal! * * * LOW MAGIC WARNING * * * You take 1 damage, and have 1/13 hp. You now have 0/3 mp. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. Aim: a jackal (heavily wounded, chance to defeat MR: 83%) The jackal writhes in agony! * * * LOW MAGIC WARNING * * * The jackal bites you. You die... ####### ########....(# #.....##...#.# #.....##.≈.#.# #.....##.≈.#.# #.....'..≈.#.# #.....##.≈.#.######## #.....##...#...@hh..# #..<..##[..#.######.# #.....##.8.#.#### #.# ########...#....# #.######### ##########..#####.h.hh..... #...........#.....######### ##.#####....#.###.......# #.# #....(#.# #.....).# #.####.....#.# #.......# You could see 2 jackals. Vault maps used: D:1: dpeg_arrival_rooms_c Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsu the Barachi Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | HP: 2/13 [jackal (2)] 163 | D:1 | Slain by a jackal Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 17.8 | 42.9 | 163.0 Dungeon | 100.0 | 100.0 | 0.0 | 17.8 | 42.9 | 163.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Pain || 9 Abil: Hop || 1 Armor: Robe || 6 Dodge: Dodged || 13 Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 4 creatures vanquished.