marsu Level 1 of the Dungeon (0, 0, D:1) a cursed +0 mace (22, 18, D:1) a +0 club (31, 9, D:1) a +0 whip (35, 19, D:1) a +0 club (37, 24, D:1) 21 sling bullets Level 2 of the Dungeon (4, -2, D:2) a +0 club (7, 5, D:2) a +0 scale mail a +0 falchion (8, 6, D:2) a +0 spear a +0 ring mail a +0 ring mail a +0 dagger (25, 2, D:2) a cursed -1 club (28, 7, D:2) 6 bolts (28, 12, D:2) a +0 club (unseen) (29, 2, D:2) 9 gold pieces (30, 3, D:2) the +3 arbalest "Sitwaosa" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (31, 4, D:2) 2 gold pieces (31, 40, D:2) 19 arrows (32, -3, D:2) a +0 leather armour (40, 20, D:2) a +0 spear (41, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 29 arrows (8, 15, D:3) a +0 whip (10, 31, D:3) 5 stones (13, 29, D:3) a +0 club (15, 34, D:3) 2 stones (15, 37, D:3) a stone (16, 26, D:3) a +0 club (16, 35, D:3) an adder corpse (17, 37, D:3) 2 stones (18, 23, D:3) a +0 club (19, 17, D:3) a +0 dagger a +0 club a kobold corpse (skeletalised by now) (20, 17, D:3) a cursed -3 club (20, 20, D:3) a +0 dagger (20, 33, D:3) a scroll of enchant armour (21, 44, D:3) a scroll of teleportation (23, 18, D:3) an adder skeleton