martbhell Level 1 of the Dungeon (0, 0, D:1) 7 sling bullets (5, -13, D:1) a +0 ring mail (5, -2, D:1) a +0 hand axe (16, -7, D:1) a +0 whip (16, -6, D:1) a +0 club (17, -8, D:1) a +0 club (17, 16, D:1) a +0 club (30, 24, D:1) a +0 hunting sling (38, -7, D:1) a cursed -2 short sword (39, -10, D:1) 11 arrows (43, -14, D:1) a +0 short sword Level 2 of the Dungeon (2, 3, D:2) 12 arrows (10, -13, D:2) a +0 short sword a +0 chain mail (13, -8, D:2) a +0 quarterstaff (13, -6, D:2) a cursed -1 club (13, -5, D:2) a +0 club (14, 13, D:2) a +0 dagger (15, -9, D:2) a +0 club (15, -7, D:2) 28 stones (17, 12, D:2) a stone (26, -16, D:2) 21 sling bullets (27, 14, D:2) a +0 club (31, -5, D:2) 31 sling bullets (33, -23, D:2) a +1 whip of flaming (47, -17, D:2) a +0 halberd (47, -14, D:2) a +0 spear (48, -16, D:2) a +0 spear (54, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 stones (0, 3, D:3) a +0 leather armour (0, 5, D:3) a stone (1, 0, D:3) a stone (7, -9, D:3) a +0 robe (12, 10, D:3) 20 stones (13, 17, D:3) 4 stones (13, 22, D:3) a stone (16, 26, D:3) a +0 club (23, -15, D:3) a +0 club (23, -5, D:3) a book of Maledictions (27, -1, D:3) a +0 club (35, 14, D:3) 19 stones (41, -13, D:3) a +0 hand axe (43, -6, D:3) 24 bolts Level 4 of the Dungeon (0, 0, D:4) 25 sling bullets (0, 17, D:4) a +0 leather armour (2, -5, D:4) 24 stones (6, -21, D:4) a +0 short sword (6, -16, D:4) a +0 dagger a +0 leather armour (7, -16, D:4) a +0 mace (9, -18, D:4) 13 sling bullets (10, -14, D:4) a +0 falchion (11, -23, D:4) 15 arrows (11, -14, D:4) a +0 robe a +0 dagger a +0 flail a +0 leather armour a +0 leather armour (11, 1, D:4) a +0 long sword (15, -22, D:4) a +0 short sword a +0 leather armour a +0 club (16, -22, D:4) a +3 short sword of venom a +0 short sword a +0 mace a +0 hand axe a +0 leather armour the cursed +1 dagger of Peril {pierce, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It has a curse placed upon it. (17, -21, D:4) a +0 club (21, -24, D:4) a +0 scale mail a +0 animal skin (22, -24, D:4) a +0 robe (27, -7, D:4) 25 sling bullets (28, -7, D:4) 18 stones (31, -16, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (5, -30, D:5) a +0 spear (8, -21, D:5) a +0 dagger (8, -5, D:5) a +0 hand axe (10, 11, D:5) a +0 chain mail (16, -15, D:5) a +0 flail (18, -12, D:5) a +0 club (20, -12, D:5) a +0 spear (21, -12, D:5) a +0 halberd (21, -6, D:5) 12 stones (23, -12, D:5) a +0 spear (24, -12, D:5) a +0 club a +0 whip (25, -12, D:5) a +0 spear a +0 ring mail (26, 10, D:5) a stone (still there?) a poisoned dart (still there?) (28, 13, D:5) a poisoned dart (29, 12, D:5) a +0 club (29, 13, D:5) 2 stones a +0 whip (30, 14, D:5) 3 stones a +0 leather armour (31, 14, D:5) a +0 whip 7 stones a +0 club a +0 dagger (31, 15, D:5) a +0 whip a +0 short sword a +0 short sword a +0 club 35 stones (33, -24, D:5) a book of Cantrips (37, 3, D:5) a cursed +0 leather armour (50, -15, D:5) a +0 plate armour (58, -7, D:5) a +0 club (58, -6, D:5) a +0 halberd (59, -6, D:5) a +0 spear (60, 25, D:5) 7 silver boomerangs (62, 3, D:5) a +0 giant spiked club (63, -10, D:5) a throwing net (70, -30, D:5) an uncursed staff of death Level 6 of the Dungeon (0, 0, D:6) a +0 spear 20 stones (1, -2, D:6) a +0 whip (1, -1, D:6) a +0 spear (2, -1, D:6) a cursed +0 robe (5, -1, D:6) a +0 hunting sling (7, 4, D:6) 17 stones (9, 24, D:6) 22 bolts (9, 34, D:6) a +0 hand axe the +2 trident "Bipaituff" {flame, +Inv Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. a +2 mace of protection (13, 29, D:6) a +0 dagger (17, 17, D:6) a +0 centaur barding (19, 33, D:6) a +0 club (33, 7, D:6) 27 bolts Level 7 of the Dungeon (0, 0, D:7) an arrow 16 stones (0, 8, D:7) a +0 quarterstaff (3, 1, D:7) a +0 shortbow 26 arrows (18, 4, D:7) a +0 giant spiked club (27, 16, D:7) a +0 spear (31, 22, D:7) a +0 shortbow 23 arrows (31, 26, D:7) a +0 club Level 8 of the Dungeon (2, -8, D:8) a +0 rapier (4, -13, D:8) a +0 falchion (9, -8, D:8) a cursed +0 ring mail (13, -30, D:8) a +0 chain mail (16, -9, D:8) a +0 chain mail (16, -8, D:8) the amulet of New Discoveries {Acrobat MP+9} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your magic capacity (+9). (16, -7, D:8) a phantom mirror (16, -6, D:8) a +2 ring of evasion (16, -5, D:8) 21 stones (17, -21, D:8) 17 stones (17, -9, D:8) 11 gold pieces (17, -8, D:8) 16 gold pieces (17, -7, D:8) an uncursed ring of protection from fire (17, -6, D:8) 13 gold pieces (17, -5, D:8) 15 gold pieces (17, 7, D:8) a +0 flail a +0 dagger a +0 robe (19, -38, D:8) 15 stones (20, -7, D:8) 11 gold pieces (21, -15, D:8) a +0 short sword (24, -5, D:8) a potion of lignification (32, 5, D:8) a +0 hunting sling (35, -24, D:8) a +0 robe (36, -27, D:8) a +0 long sword (38, -3, D:8) 17 bolts (42, -6, D:8) a +0 war axe a +0 chain mail (49, -26, D:8) a +0 spear a throwing net (49, -25, D:8) a +0 halberd (49, -24, D:8) a +0 spear (57, -35, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) 14 stones (4, -12, D:9) a +0 leather armour (7, 6, D:9) 9 stones (11, -1, D:9) a +0 hand axe a +0 chain mail (13, -10, D:9) a +0 mace (17, 10, D:9) a +0 ring mail (19, 8, D:9) a +0 club a +0 leather armour (19, 11, D:9) a cursed -2 dagger a +0 robe (19, 12, D:9) a +0 leather armour (20, 9, D:9) a +0 flail (20, 10, D:9) a +0 mace (20, 11, D:9) a +0 whip (21, 10, D:9) a +0 hand axe a +0 whip a +0 dagger a +0 flail a +0 flail a +0 leather armour a cursed +0 ring mail (22, 9, D:9) a +0 club a +0 leather armour a +0 club a +0 ring mail (22, 10, D:9) a +0 leather armour a +0 club a +0 glaive a +0 plate armour a +0 dagger a +0 robe (23, 8, D:9) a +0 robe (24, 8, D:9) a +3 short sword a +0 robe a cursed +0 halberd a +0 robe (25, 8, D:9) a +0 dagger a +0 leather armour (28, -29, D:9) a +0 shortbow 13 arrows (28, -26, D:9) 2 arrows (28, -25, D:9) an arrow (29, -24, D:9) an arrow (29, 2, D:9) a +0 giant club (30, -9, D:9) a +0 giant spiked club (42, -24, D:9) a +0 falchion (43, -16, D:9) the +4 short sword of the Assorted Suns {elec, rF- rC+ Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. (45, -8, D:9) a +2 dagger of chaos a +0 robe (52, 7, D:9) a +0 plate armour Level 10 of the Dungeon (18, 31, D:10) a +0 leather armour (20, 10, D:10) a +0 morningstar (20, 20, D:10) a +3 scimitar a +0 chain mail a +0 dagger a +0 robe (21, 20, D:10) a +2 dagger of draining a +0 robe (24, -16, D:10) a +0 mace (31, 31, D:10) a +0 scale mail (32, -11, D:10) a +0 scimitar (43, -20, D:10) 28 stones (43, 7, D:10) a +0 dagger of pain (43, 32, D:10) 8 sling bullets (55, 7, D:10) 21 sling bullets Level 11 of the Dungeon (1, 20, D:11) a +0 club (4, 37, D:11) 13 stones (9, -10, D:11) a +0 leather armour (26, 13, D:11) a cursed +0 giant club an ogre corpse (29, -2, D:11) a +0 dagger (still there?) a manticore corpse (still there?) (31, 0, D:11) a +0 club (34, -3, D:11) a ration (34, 0, D:11) a +0 mace of protection (unseen) (38, 7, D:11) 2 large rocks (40, 8, D:11) a large rock (40, 26, D:11) an uncursed staff of energy (41, 8, D:11) a large rock (41, 21, D:11) a +0 robe (42, 8, D:11) a large rock (43, 8, D:11) a +0 chain mail (49, -8, D:11) a +0 dagger a +0 robe (52, 20, D:11) a +0 scale mail (52, 28, D:11) a +0 ring mail (54, 19, D:11) 3 large rocks (66, 13, D:11) a +0 scythe the Ecumenical Temple